240,134 Commits over 3,837 Days - 2.61cph!

3 Years Ago
FGD autogen: Support for Color type
3 Years Ago
Reduce the flocking radius for detection of whether a unit has reached their destination
3 Years Ago
Automatically mark a unit as static or not based on whether they have a valid move group but do not do it in tick
3 Years Ago
backdrop-filter parsing, tests
3 Years Ago
Flow field optimizations. GetDiameterXY method for models. Round to nearest node size for GetDestinations. Properly update paths or cancel a path request when a chunk's collisions are updated.
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
merge from main
3 Years Ago
Updated TTT language files Disable materialsystem changes on dev as well
3 Years Ago
Background filter tests and shader support Merge branch 'master' of sbox-game
3 Years Ago
Add Render.CopyFrameBuffer backdrop filter (individual properties for now) Merge branch 'master' of sbox
3 Years Ago
When units are standing still, other units will try to go around them. You can use this to block an area with a line of units.
3 Years Ago
Start on spawn works for particle/sound entities (Also implemented usage of the CP0-3 for particles as a test
3 Years Ago
Added PostClientActive to C#
3 Years Ago
Added summary-plot.py Fixed argument parsing in perf-stats-plot.py
3 Years Ago
Cabin crew furniture set greybox models
3 Years Ago
oO
3 Years Ago
cabin crew furniture greybox files
3 Years Ago
player eyes rotation bug fix
3 Years Ago
updated player downed anims
3 Years Ago
Direct units towards central node positions for smoother transitions between nodes
3 Years Ago
Refactored PathManager and Pathfinder to support pathfinders of different node sizes. Units can specify their node size (for example, vehicles are larger than soldiers and cannot fit through such small gaps.)
3 Years Ago
art drop
3 Years Ago
kitchen furniture greybox models
3 Years Ago
Fixed multi-select prioritizing buildings. Fixed attack range being larger than line of sight range. Fixed rather annoying bug where portal gateways were often ignoring collisions!
3 Years Ago
Fix ComputedStyle NRE
3 Years Ago
Increased unit move speed by 30% and force running animation for any speed over 300
3 Years Ago
merge from main RC
3 Years Ago
Fix animation, warnings
3 Years Ago
Fix local addons searching by folder name - now looks at ident too
3 Years Ago
Added cullable unit ragdolls and added attack animations and hold types to Simple Terry
3 Years Ago
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3 Years Ago
Fixed duo sub size and rotation
3 Years Ago
fleshing out rooms and initital lighting - end
3 Years Ago
Re S2P caves - local issue introduced missing meshes
3 Years Ago
Home screen tweaks
3 Years Ago
Add SceneObject.ColorTint
3 Years Ago
merge from 360_stairwell_fixes
3 Years Ago
Use tasks when creating the flow fields and when updating all collisions to reduce the hang Merge branch 'master' of sbox-rts
3 Years Ago
Fixed edge case that would prevent placement of the first part of the 360 degree train tunnel stairwell
3 Years Ago
Added initial support for modifying and deleting keyframes
3 Years Ago
Fixed water catcher drink button being under the main icon, preventing clicks
3 Years Ago
Info accessors in MovieMakerUtility will now work if no demo is loaded
3 Years Ago
changed powerup icon colors
3 Years Ago
Add a current gesture field to player data so we can correctly play a gesture on a player that began that gesture while outside of our network range
3 Years Ago
entrance bunker reverb zone tweaks
3 Years Ago
Material name fix
3 Years Ago
Adjust solo sub fuel point collider