249,515 Commits over 3,959 Days - 2.63cph!
Add TwitchAPI.CreatePrediction, TwitchAPI.EndPrediction
Sign panel styling
Fix underwear picker NRE in inventory
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Remove old unused dance animation
Added an extra fallback to try and stop dance animation layers staying active after a gesture has ended
Hide eyePositionOverride and eyeCenterOverride in vehicle inspector. They're unused since vehicles always mount the player in a separate seat mountable.
Fixed cargo ship layouts still causing antihack trouble after my previous fix
Plywood walls set models and prefabs
Military hangar models and prefabs
Switch guideline progress
Let's not fuck up this branch this time
cola can - adjusted scale back up to its larger size
Cola can - fixed distortion on the rim
Merge branch 'master' of sbox-game
Use userId instead of broadcasterId, they're the same thing but userId makes more sense
Fix TwitchAPI.SetChannelLanguage
Add TwitchAPI.GetChannel
try catch http requests
Remove username from IStreamClient, no longer needed
Show underwater lab locations on the map
Refactored how the camera works it is now completely client-side. No prediction needed and much smoother especially now that tickrate is 20hz.
Add commands to set channel info
Tank tread mud splatter files
Add TwitchAPI.SetUserDescription
Add TwitchAPI.SetChannelTitle
Add set channel game, language and delay
Add StreamClient.UserId so this doesn't have to be queried all the time
Update items and translations
Ignore score cache age when offline
Smooth out the camera by interpolating at a fixed rate to avoid jitter in frame time
Add an option to hide avatars on the map (shows a light green dot instead)
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Fixed crashes/bugs with flags/tag_list(_dynamic) FGD types
Update PerformanceChartWidget.cs
Move IEntity to Internal
Add IPanel
Panel.ChildCount becomes ChildrenCount
Can access root IPanel's from menu
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Steamworks SDK no longer defines QUERY_PORT_ERROR
Fix startup delay
Update steam_api64.dll
Fixed Material.Load being called in render thread for GhostBounds entity
Ensure selection area is hidden at all times if the player is not in the current game
Use large plasma muzzle flash for the Plasma Tank Cannon (Louie was 2 steps ahead)
Fixed damage showing for items with weapons that do no damage. Reduced text sizes for some items on item display. Fixed tank projectiles not exploding properly. Fixed fade distance on rocket explosion sound. Added Plasma Tank Cannon upgrade.
Merge branch 'master' of sbox-rts
"move" cursor
Fixed Screen.Size not being available immediately
Developer widgets
Merge branch 'master' of sbox-game
Updated Healing Lazer based on feedback
Increased the damage of the Nuke drastically and the Airstrike a little bit
Added Medevac aircraft which heals the target unit and will keep switching to new healable targets. Added WeaponTargetType/WeaponTargetType and ability for weapons to determine what they can target. Refactored targeting conditions for units. Added UnitEntity.CanAttackTarget. Added Emergency Exit technology from Airfield (Level 1) to increase speed of Medevac units.
Added storage service to DummyServiceProvider
Fixed possible NRE in ButtonPromptIcon
Updated .gitignore
Initialize campaign scores even when not online
Make sure new scores are stored locally, even when offline