239,408 Commits over 3,837 Days - 2.60cph!

4 Years Ago
When terrain not cooperate, make terrain eat dirt - junkyard
4 Years Ago
merge from main
4 Years Ago
Network++
4 Years Ago
Merge Main -> CardGames
4 Years Ago
Blocked one way shooting on junkyard's recycler roof, fixed floating fences at junkyard Fixed barrels clipping at dome, improved terrain behaviour around ground objects Military tunnels now use the train tunnels flag on their environment volumes (fixes distance light bleed) Bumped texture res of road_a albedo Rusty roadside vehicle LOD4 materials transition more seamless Forgot some prefab for airfield over the weekend
4 Years Ago
Road signs now cast shadows
4 Years Ago
Some other border tests
4 Years Ago
Properly assign playing cards on vm Disable UI cards
4 Years Ago
Set D_BACKGROUND_IMAGE as combo value, setting as int causes assert
4 Years Ago
Clamp ui scene render viewports to display size to avoid requesting scratch render targets that wont exist
4 Years Ago
Replace a few remaining roadsigns of the old type on HapisIsland with the newer spawnable or static variants
4 Years Ago
Restrict junkpile updates even further using HasCloseConnections
4 Years Ago
Merge from Hapis_2021
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
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4 Years Ago
Merge from buoyancy_fix
4 Years Ago
Merge from main
4 Years Ago
Move flame turret and auto turret budgeted update into the sync transform window
4 Years Ago
Budget Auto Turret target scan (0.5s)
4 Years Ago
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4 Years Ago
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4 Years Ago
Cancel TimeoutTurn invoke if game ends
4 Years Ago
Delete 95% of the CCTVRender code (RIP) Recycle the rest for rendering special screenshots
4 Years Ago
Sketching out the UI
4 Years Ago
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4 Years Ago
Do the same for ui renderer
4 Years Ago
Put ui scene system into its own source files
4 Years Ago
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4 Years Ago
Updated door test map Visual indicators on features that are working Added Prop Door for testing
4 Years Ago
Compile fix
4 Years Ago
Bind GameLoop:PhysicsThink Add Task.NextPhysicsFrame() Move doors manually instead of using engine move stuff
4 Years Ago
mine tunnel material fix remnant container shadow proxy tweak
4 Years Ago
Savas review
4 Years Ago
craggy island checks
4 Years Ago
hard hunter pattern tweaks fix ballpit error when player dies after victory
4 Years Ago
Initial proof of concept rendering 3D scenes to UI
4 Years Ago
Merge from random_opt_2
4 Years Ago
fixed an incorrect cliff LOD terrain mask
4 Years Ago
arid double stack cliff prefabs near final cliffs spawn settings, coverage is good, collision minimal and doesn't take too long
4 Years Ago
experimenting with stacked cliffs prefabs
4 Years Ago
friday fixes - airfield, satdish, dome
4 Years Ago
Fixed case where speech bubbles would be empty Reorganised campaign menu header buttons on Switch Added animated nav arrows to campaign menu
4 Years Ago
collision fix
4 Years Ago
Pause menu leaderboard tweaks for Switch Testing leaderboard now has different entry count for friends vs global Fixed speech bubble size on Switch Fixed speech bubbles remembering their size in past lives Fixed non-ECS border warning Replay UI scaling for Switch Enable testing replays in editor while targeting Switch
4 Years Ago
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4 Years Ago
vm playing cards updates
4 Years Ago
rust model fixing collider adding fences model Merge branch 'master' of sbox
4 Years Ago
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