239,408 Commits over 3,837 Days - 2.60cph!
Fixed issue with parallax
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Fixed an icesheet floating in the sky
Allowed ice sheets and shore ice to spawn on the lake topology
Scaled down all ice sheets to make them feel more realistic
Moved ice sheets further from the edge to make it easier for them to spawn
Tweaked arctic grass spawn rules to avoid growing on shore ice near lakes
Made generic problems use markup to fit long text on small screen resolutions.
Added more filtering/sorting options to the server browser: Gamemode list sorting by player count/server count/name. Server filters by player count and ping.
Entity.AngularVelocity
ModelEntity.MoveTo( angles )
Angle.Length
Rotation.Distance
FuncDoorRotating I hate all this fucking code
Merge branch 'master' of sbox
Some settings menu Unity Text -> TMP replacements
Fixed possible exception when returning to the main menu
All settings menu controls now use TMP
Campaign menu now uses TMP everywhere
Settings label tweaks
Stage description centering
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Fix border color being in wrong color space, fix borders having aliased transition
Add extra tests to borders
Wip better borders
Fix relative paths on the importer
Fix door direction
Implement door speed
Implement door TimeBeforeReset
RustNative update (HDRP backport terrain heightmap baseline to fix coastal cliff and beach spawn issues while attempting to roughly maintain current inland heightmap)
Another round of clean up and deleted some unused code/files.
Created Velocity Test Map
Map for testing velocity
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ProceduralMapEmpty test scene for just the heightmaps
Remove an unused test RPC.
Codegen
Refactored a bunch of design start/stop to a central place. Brain now remains clientside, updated prefab realm/removes.
Properly fixed wrong player running console commands
Fixed potential crash when joining a server and getting errors
Fix autocomplete box sticking around on console input submit
Release cached resources on load
Add FCVAR_CLIENT_CAN_EXECUTE and FCVAR_CHEAT appropriately
Fixed running console commands from the wrong player
fix ballpit shop error
Merge branch 'master' of SpaceUsurperUnity
hard frame meteor switches target player, etc
Merge branch 'master' of SpaceUsurperUnity
fix respawnPod on hard fuse
changed fuse enemy shield amount
changed some hunter powerups
respawnPod wont spawn too far away from other player
Disable server side gameobject enabling/disabling every frame on hot air balloons
Floating junkpiles no longer run buoyancy if no players are nearby
Less arm twisting on IK position
Remove any lingering scrap in the pot when loading a save
You now need to hold space down for a second to dismount the card table while in game
Fix up the card send/rec RPC
Final(?) card material update. Looking good in all lighting situations now.
Change card material again
rust asset stuff
vehicle material tweak, adding doors
Merge branch 'master' of sbox
Added a notification when a player leaves the game
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Fixed another leaving game edge case
Improved the look of the world space cards UI. The UI component is now affected by light sources, reds don't look so bright
Fixed some more edge cases where players leaving mid-game weren't being handled
Make the playing card material slightly emissive, useful for playing in relatively dark interiors
Removed CurrentBet from card game saved data (we get that from player data now)
Nicer "NONE" text for unbound control slots
Fix NRE when player leaves game when only 2 players are left and it's the leaving players turn
Working on making sure Settings still looks good on PC
LeaderboardView exception fix in Editor
Nicer disabled button style
Made revert buttons in settings menu consistent, some more scaling
Created Door Testing Map
For Door Testing
Merge branch 'master' of sbox