249,508 Commits over 3,959 Days - 2.63cph!

3 Years Ago
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3 Years Ago
Merge Main -> Aux
3 Years Ago
Fixed incorrect prefab ID on ScientistNPC_Cargo_Turret_Any
3 Years Ago
Added move_z, wish_z to citizen anim params
3 Years Ago
Fix caps sensitivity in RemoveClass, HasClass
3 Years Ago
merge from general_qol
3 Years Ago
Add support for kicking and banning players via UI Add support for modifying convars via UI
3 Years Ago
Merge from general_qol
3 Years Ago
Fixed VehicleLight setup on camper module
3 Years Ago
MLRS calculates projectile min and max range (based on angle limits and projectile velocity)
3 Years Ago
Removed radius marker image
3 Years Ago
UIRing. Draws a custom 2D UI element based on two defined radii. UIInvertedMaskImage. A UI image variant that uses the inverse of a UI mask.
3 Years Ago
The sign painting editor will now remember the last camera rotation when opening another sign
3 Years Ago
Merge Main -> MLRS
3 Years Ago
Increased spot light in sign painting screen angle (50->100) so large paintable surfaces like banners and huge signs are fully lit when being painted
3 Years Ago
Added a time delay when entering the saved key code (0.25s per input, 1s total)
3 Years Ago
Refactored PhotoEntity and moved it's image loading processes into a new ImageStorageEntity PhotoEntity and SignContent now derive from ImageStorageEntity (so both have the ability to load saved images for displaying in the UI) Can now see the painting on a sign when it's selected in the inventory
3 Years Ago
Signs, picture frames and neon signs can be stacked up to 5 Can't stack if they have saved data
3 Years Ago
Show an icon on a sign in the inventory that has stored data
3 Years Ago
Fixed paddle glow outline being flipped
3 Years Ago
Worms and grubs now go to the bag rather than the hotbar by default
3 Years Ago
Fixed missing missing mesh assignments in WorldModelOutline scripts causing no outline glow on the following: - m249 - camera - boom box - bow - paddle
3 Years Ago
Stop OutlineManager complaining about _CameraViewProj on quit
3 Years Ago
Fixed fullscreen map close button not working
3 Years Ago
Refactored map code. New class for shared code between the dashboard world-space map and the full-screen UI map
3 Years Ago
Campermodule BBQ lighting/fx/perf pass.
3 Years Ago
Better vehicle headlight flares & sorting vs vehicle windshield Interior/exterior camper module lighting pass (Slight code tweak needed)
3 Years Ago
Model archetypes in [Hammer.Model] Merge branch 'master' of sbox-game
3 Years Ago
Hammer.Model archetypes ModelDoc loads addon FGDs too Moved model_archetypes from a helper into metadata This prevents the game from complaining about missing helper factory without hacks, and it makes more sense to store this in in metadata anyway.
3 Years Ago
Citizen/animgraph: added springs onto the 2D locomotion blends + first pass at leaning during jumping and falling
3 Years Ago
Hammer: Fixed built-in paths showing as empty lines in Entity Report Merge branch 'master' of sbox
3 Years Ago
Add IEntity.IsOwnedByLocalClient Merge branch 'master' of sbox
3 Years Ago
Entity list filtering Merge branch 'master' of sbox-game
3 Years Ago
Added sv_lan and sv_password to create game screen Only show sv_passoword/lan if maxplayers is visible
3 Years Ago
sv_lan and sv_password in Create Game screen Fixed gamemode errors causing errors when trying to disconnect
3 Years Ago
Hammer.EditorModel new options CastShadows, FixedBounds, StaticColor Obsolete PropertyAttribute.Group
3 Years Ago
Update base.fgd Use [Category] not PropertyAttribute.Group
3 Years Ago
Don't show error applet when using unlinked account
3 Years Ago
cola can - moved hole on top to align with the edge of the uv seam Merge branch 'master' of sbox-game
3 Years Ago
Add Panel.FindPopupPanel() Merge branch 'master' of sbox
3 Years Ago
Update RenderScene.cs Splitter drag sounds Converted console into tabs Merge branch 'master' of sbox-game
3 Years Ago
cola can - added the extra skins for the can
3 Years Ago
Add skins for Cola Can
3 Years Ago
cola can - new cola can with its own texture for easy skinning Merge branch 'master' of sbox-game
3 Years Ago
Move saving and restoring of frame time for bot commands to native Merge branch 'bottimenative'
3 Years Ago
Move saving and restoring of frame time for bot commands to native
3 Years Ago
Do Panel.PreLayout in tasks PropertyBind swallow errors, try to convert to appropriate type Remove GetTextBlock from PanelRenderer Browsable attributes for panel
3 Years Ago
Updated codebase to use RenderColor.WithAlpha instead of RenderAlpha as it's now obsolete. Removed occurances of RenderColorWithAlpha.
3 Years Ago
Fixed sorting order of prompt icons in speech bubbles
3 Years Ago
f1 grenade vm - fixed left arm being visible at increased fov scale