249,515 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Implement Sandbox.Stream.GetUser
3 Years Ago
update
3 Years Ago
Refractor so that TwitchService handles client and api
3 Years Ago
Citizen/animgraph: added different poses for weaponless (early commit with a potential bug, troubleshooting)
3 Years Ago
Refresh minimap based on total icon count. For example if there's 10 icons update it every 0.05 seconds but if there's 200 icons update it every 0.5 seconds and so on
3 Years Ago
Added IMapIconEntity interface. Implemented it for Units for now. Fixed minimap not selectable when a unit is selected. Added pre-generated map image for now (Greenlands only.) Added fog overlay for minimap. Added icon support with team colors based on item visibility. Merge branch 'master' of sbox-rts
3 Years Ago
Explosions WIP
3 Years Ago
Added Particles.SetPositionComponent and Particles.SetOrientation
3 Years Ago
Fixed build error Only open / close user when starting / closing game
3 Years Ago
Don't show stage leaderboards while offline Don't auto-reconnect on Switch Show prompt to go online when offline on Switch Fixed possible exceptions when reconnecting on Switch
3 Years Ago
Reexported citizen.fbx as binary FBX instead of ASCII
3 Years Ago
Eclipse Textures and Materials (work in progress)
3 Years Ago
More IPanel properties Merge branch 'master' of sbox
3 Years Ago
Add and remove child panels from tree live Can select panels from the game window Merge branch 'master' of sbox-game
3 Years Ago
lit bollard - fixed missing gib mesh
3 Years Ago
parking barrier - new lifting mechanism and none damaged variation lod0 Merge branch 'master' of sbox-game
3 Years Ago
Obsolete Property.FGDType & Hammer in favor of FGDTypeAttribute and Hammer.SkipAttribute ResourceTypeAttribute and BitFlagsAttribute now derive from FGDTypeAttribute
3 Years Ago
Use new attributes where necessary forgot this one
3 Years Ago
More IPanel properties
3 Years Ago
Panel Overlay
3 Years Ago
"tags" FGD type
3 Years Ago
Ocean mesh setup, rendering in scene view.
3 Years Ago
New icons for Hammer
3 Years Ago
Fixed NRE during loading screen when loading demos without the matching map file
3 Years Ago
API changes
3 Years Ago
Add channel modify functions to Sandbox.Stream Internal twitchapi
3 Years Ago
Add IPanel.IsMainMenu, IPanel.IsGame More IPanel properties Merge branch 'master' of sbox
3 Years Ago
Allow selection of RootPanels in console TabControl takes a cookie, remembers which tab it was on between sessions PanelTree inspector
3 Years Ago
Add Sandbox.Stream.IsActive
3 Years Ago
API changes
3 Years Ago
Sandbox.Streaming.StreamClient to Sandbox.Stream
3 Years Ago
Stream.OnChat library method instead of event system CommandAttribute
3 Years Ago
Support `transform: scale( x y )` but still fallback to setting both if a single parameter is specified. Previous only a uniform scale could be set Merge branch 'master' of github.com:Facepunch/sbox
3 Years Ago
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3 Years Ago
Added a search filter to the player list Adjusted layout
3 Years Ago
Give option to copy HDR framebuffer with CopyFrameBuffer() and add GrabDepthBuffer()
3 Years Ago
Added refresh buttons to all fields in admin UI Show convar help descriptions as tooltips (where possible)
3 Years Ago
Fixed issue where binding a key to nothing wouldn't save that bind if the key was in the default keys Now binds keys to "no_input" when clearing a bind which does nothing
3 Years Ago
MLRS map UI to show min and max rocket range. Areas outside the available range have a red tint
3 Years Ago
Fixed not being able to update convars with spaces in the value
3 Years Ago
Expose starting selection of server convars
3 Years Ago
Added cinematic tracking marker prefabs for map makers (2 variants)
3 Years Ago
Merge from general_qol
3 Years Ago
Running a dedicated server should no longer change graphics settings for clients on the same machine
3 Years Ago
Automatically self authorize when placing an auto turret
3 Years Ago
Airburst and various other fx files. Scene backup.
3 Years Ago
Lighting prefab updates
3 Years Ago
Picture icons for inventory paintings
3 Years Ago
Have lock, cancel and resolve prediction functions, more clear than an enum for each end status