192,974 Commits over 4,049 Days - 1.99cph!
Dealers now return to their spots after being bumped out (by vehicles usually)
adding scrap item model/texture, udated the prefab
Had a user report on discord of NPCs seemingly failing to path after being blocked in with vehicles, and subsequently unblocked. Have done various tests and everything seems to be working well, so this commit is just adding a little extra visual debug info.
Fixed error that occurred when helicopters that were purchased from the shop flew past the edge of the map.
More interior/exterior fuckery.
Helicopter spawn point for testmap_smaller
Added placeholder scrap board collectable prefab.
Units drop scrap in career mode matches (100% chance for testing). Can be collected - not spendable yet though.
Added GM:OnPhysgunPickup hook, called after PhysgunPickup after a successful pickup has happened, to mimic GravGunPickupAllowed and GravGunOnPickedUp
Added missing Lost Coast scenes so its actually playable now
mod reward text formatting
Giving Matrix() another matrix will now copy its values, instead of erroring
Format mod descriptions.
Blank mod slot tooltips now show "Empty xxx slot"
Disable SHIFT+F2 opening demoui in multiplayer
Restored Combine Soldier pain sounds
Entity.Remove() will no longer try to make crazy physics objects non solid and crash trying
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Better physenv.AddSurfaceData, util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder errors in console on failure
[D11] - Cosmetic tweaks to HUD
[D11] [Audio] Checking in WIP ... Loopback is working.
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AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
added mod icon to font
reworked soccer avatar platform
[D11] [Audio] Checking in WIP
[D11] [UI] Fixed forced disconnection popup translation.
Delete HDAdditionalLightData, AddiitonalShadowData before Light
Editing / tidy for base component prefabs.
[D11] Win64 client asset bundle fix
Disable SRP batcher cause it's broken on some devices right now
wip durability loss reduction new mod type
Reimport all shaders on build (hack/test)
[D11] [UI] Fixed missing tags on certain items.
[D11][#318] Fix for door placement issue
Stop NANs
Fix foliage shader double sided normals
Removed default alt inputs causing phantom UI inputs
Switched back to multibox pruning broadphase for better physics performance, particularly on the server
[D11] Fixed Lighting issues on Win64 builds at Dawn and Dusk. Added new option in debug menu to change server time to specific hours of the day rather than always to 8am.
Scene2Prefab saves prefabs individually again since nested prefabs had to be disabled