249,515 Commits over 3,959 Days - 2.63cph!
Implement Sandbox.Stream.GetUser
Refractor so that TwitchService handles client and api
Citizen/animgraph: added different poses for weaponless (early commit with a potential bug, troubleshooting)
Refresh minimap based on total icon count. For example if there's 10 icons update it every 0.05 seconds but if there's 200 icons update it every 0.5 seconds and so on
Added IMapIconEntity interface. Implemented it for Units for now. Fixed minimap not selectable when a unit is selected. Added pre-generated map image for now (Greenlands only.) Added fog overlay for minimap. Added icon support with team colors based on item visibility.
Merge branch 'master' of sbox-rts
Added Particles.SetPositionComponent and Particles.SetOrientation
Fixed build error
Only open / close user when starting / closing game
Don't show stage leaderboards while offline
Don't auto-reconnect on Switch
Show prompt to go online when offline on Switch
Fixed possible exceptions when reconnecting on Switch
Reexported citizen.fbx as binary FBX instead of ASCII
Eclipse Textures and Materials (work in progress)
More IPanel properties
Merge branch 'master' of sbox
Add and remove child panels from tree live
Can select panels from the game window
Merge branch 'master' of sbox-game
lit bollard - fixed missing gib mesh
parking barrier - new lifting mechanism and none damaged variation lod0
Merge branch 'master' of sbox-game
Obsolete Property.FGDType & Hammer in favor of FGDTypeAttribute and Hammer.SkipAttribute
ResourceTypeAttribute and BitFlagsAttribute now derive from FGDTypeAttribute
Use new attributes where necessary
forgot this one
Ocean mesh setup, rendering in scene view.
Fixed NRE during loading screen when loading demos without the matching map file
Add channel modify functions to Sandbox.Stream
Internal twitchapi
Add IPanel.IsMainMenu, IPanel.IsGame
More IPanel properties
Merge branch 'master' of sbox
Allow selection of RootPanels in console
TabControl takes a cookie, remembers which tab it was on between sessions
PanelTree inspector
Add Sandbox.Stream.IsActive
Sandbox.Streaming.StreamClient to Sandbox.Stream
Stream.OnChat library method instead of event system CommandAttribute
Support `transform: scale( x y )` but still fallback to setting both if a single parameter is specified. Previous only a uniform scale could be set
Merge branch 'master' of github.com:Facepunch/sbox
Added a search filter to the player list
Adjusted layout
Give option to copy HDR framebuffer with CopyFrameBuffer() and add GrabDepthBuffer()
Added refresh buttons to all fields in admin UI
Show convar help descriptions as tooltips (where possible)
Fixed issue where binding a key to nothing wouldn't save that bind if the key was in the default keys
Now binds keys to "no_input" when clearing a bind which does nothing
MLRS map UI to show min and max rocket range. Areas outside the available range have a red tint
Fixed not being able to update convars with spaces in the value
Expose starting selection of server convars
Added cinematic tracking marker prefabs for map makers (2 variants)
Running a dedicated server should no longer change graphics settings for clients on the same machine
Automatically self authorize when placing an auto turret
Airburst and various other fx files.
Scene backup.
Picture icons for inventory paintings
Have lock, cancel and resolve prediction functions, more clear than an enum for each end status