192,974 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Fix scrap prefab link
6 Years Ago
Dealers now return to their spots after being bumped out (by vehicles usually)
6 Years Ago
missing stuff
6 Years Ago
adding scrap item model/texture, udated the prefab
6 Years Ago
Had a user report on discord of NPCs seemingly failing to path after being blocked in with vehicles, and subsequently unblocked. Have done various tests and everything seems to be working well, so this commit is just adding a little extra visual debug info.
6 Years Ago
Fixed error that occurred when helicopters that were purchased from the shop flew past the edge of the map.
6 Years Ago
More interior/exterior fuckery.
6 Years Ago
Testmap_smaller edit
6 Years Ago
tweak environments
6 Years Ago
Helicopter spawn point for testmap_smaller
6 Years Ago
Scene & debug profile.
6 Years Ago
Added placeholder scrap board collectable prefab. Units drop scrap in career mode matches (100% chance for testing). Can be collected - not spendable yet though.
6 Years Ago
▌▍▍▄▌▆▄▋
6 Years Ago
more
6 Years Ago
▆▄▌█ ▉▊▋▆▉▅▆
6 Years Ago
wip board collectables
6 Years Ago
▆██▄▊▍▌ ▆▆▇
6 Years Ago
Added GM:OnPhysgunPickup hook, called after PhysgunPickup after a successful pickup has happened, to mimic GravGunPickupAllowed and GravGunOnPickedUp
6 Years Ago
Added missing Lost Coast scenes so its actually playable now
6 Years Ago
mod reward text formatting
6 Years Ago
Giving Matrix() another matrix will now copy its values, instead of erroring
6 Years Ago
Format mod descriptions. Blank mod slot tooltips now show "Empty xxx slot"
6 Years Ago
Disable SHIFT+F2 opening demoui in multiplayer
6 Years Ago
Restored Combine Soldier pain sounds
6 Years Ago
Entity.Remove() will no longer try to make crazy physics objects non solid and crash trying
6 Years Ago
█▆▋▊ ▊▆▍▋▍▇▊▇▇ ▋█▌▅▅▅▋ █▇▇
6 Years Ago
Better physenv.AddSurfaceData, util.KeyValuesToTable and util.KeyValuesToTablePreserveOrder errors in console on failure
6 Years Ago
...
6 Years Ago
[D11] - Cosmetic tweaks to HUD
6 Years Ago
[D11] [Audio] Checking in WIP ... Loopback is working.
6 Years Ago
▇█▉ ▇▍▄▆▋▅▅▆_▊▆▉▆ ▅▊█▄█▊▌
6 Years Ago
AI sense performance improvements at the cost of animals no longer sensing NPCs (but NPCs also no longer doing expensive visibility checks on other NPCs)
6 Years Ago
added mod icon to font reworked soccer avatar platform
6 Years Ago
WorldTime settings
6 Years Ago
[D11] [UI] Fixed forced disconnection popup translation.
6 Years Ago
Delete HDAdditionalLightData, AddiitonalShadowData before Light
6 Years Ago
Editing / tidy for base component prefabs.
6 Years Ago
more
6 Years Ago
[D11] Win64 client asset bundle fix
6 Years Ago
Disable SRP batcher cause it's broken on some devices right now
6 Years Ago
wip durability loss reduction new mod type
6 Years Ago
Reimport all shaders on build (hack/test)
6 Years Ago
[D11] [UI] Fixed missing tags on certain items.
6 Years Ago
[D11][#318] Fix for door placement issue
6 Years Ago
Stop NANs Fix foliage shader double sided normals
6 Years Ago
Removed default alt inputs causing phantom UI inputs
6 Years Ago
Switched back to multibox pruning broadphase for better physics performance, particularly on the server
6 Years Ago
[D11] Fixed Lighting issues on Win64 builds at Dawn and Dusk. Added new option in debug menu to change server time to specific hours of the day rather than always to 8am.
6 Years Ago
Scene2Prefab saves prefabs individually again since nested prefabs had to be disabled