239,408 Commits over 3,837 Days - 2.60cph!

4 Years Ago
adding source files
4 Years Ago
dredge fix from fbx
4 Years Ago
Set the world cam on the playing cards canvas
4 Years Ago
Added global.showblood saved convar Added new BloodEffect that has a replacement effect slot that will spawn in place of the blood effect Added BloodEffect component to all blood effects, no replacements are setup so they just don't appear for now
4 Years Ago
Move the card UI slightly closer to the card
4 Years Ago
fixed zfighting and some mesh holes on dredge model
4 Years Ago
Merge from main
4 Years Ago
Placeholder for wave functionality
4 Years Ago
Raise the round winner info so it doesn't overlap world-space cards
4 Years Ago
rust lod fix and cleanup texture
4 Years Ago
Set up the transparent card images, use them in the UI
4 Years Ago
tweak trees material
4 Years Ago
Updated Jenkinsfile
4 Years Ago
Fixed a possible cause of view snapping when a co-op partner respawns CameraTargetData can now #include etc, got rid of redundant targets
4 Years Ago
Fix naming confusion
4 Years Ago
Fix server compile on PlayingCardsViewmodel
4 Years Ago
Update WinnerBreakdown RPC handling
4 Years Ago
Even larger loading screen text on Switch Different subtitle colors for each campaign type, unlock text tweaks Legal text is now TMP
4 Years Ago
Split Shadow C# class into TextShadow and BoxShadow Add Layla's border test Add TextColor as dynamic parameter to ui_text vmat And also compiled object
4 Years Ago
Progression tweaks Fixed input page on Switch loading keyboard and mouse controls Added ElementScaler to title / core icon in loading screen
4 Years Ago
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4 Years Ago
Fix emoji edges on text Fix cssbox with mixed size border size and colors
4 Years Ago
Added support for tunnel entrances inside monuments No longer spawn tunnel entrances next to monuments that already have a tunnel entrance
4 Years Ago
merge from main
4 Years Ago
Baking now finds all platform overrides of json files
4 Years Ago
Fixed cookie library cache having outdated value in certain rare cases (Community Contribution)
4 Years Ago
acquaintance work
4 Years Ago
Fix cookie lib hash (#1779) test code: ```lua local key = "test" local function printState() PrintTable({ realval = sql.QueryValue( "SELECT value FROM cookies WHERE key = " .. SQLStr(key) ), cached = cookie.GetString(key), }) end cookie.Set(key, 1) -- set initial value printState() -- ok. cached but not commited so realval is nil for now timer.Simple(31, function() -- wait cache ttl (time to live) period -- Update cached value immediately but don't refresh cache's ttl so it's expires -- At this point, we also schedule a commit to the DB cookie.Set(key, 2) -- Because the caches ttl is expired, the cookie.GetString function should request a value from the DB -- But as we remember, in the previous step we just scheduled a value update -- It has not been commuted so the cache will be updated with the wrong value and contain the wrong value for the next 30 seconds printState() -- realval and cache values are both "1" -- Wait for scheduled commit timer.Simple(2, function() -- As stated before, cache now and for the next 30 seconds (28 seconds) will be wrong printState() -- We have "1" for cached value and "2" for real value in database end) end) ```
4 Years Ago
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4 Years Ago
TTT: Fixed the effects of karma on damage when karma system is disabled (Community Contribution) TTT: PT-BR Translation - Changes to the highlights and to the AFK message
4 Years Ago
merge from main
4 Years Ago
TTT: updates to PT-BR translation (#1771) Changes to the highlights and to the AFK message
4 Years Ago
TTT: fix karma still affecting damage after it is disabled (#1780)
4 Years Ago
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4 Years Ago
Fixed entity velocity not being networked Added player GroundTransform (testing, temporary) Prediction skip CheckMovingGround Apply BaseVelocity in WalkController Merge branch 'master' of sbox
4 Years Ago
Fixed options not saving in the editor Fixed capitalisation of input binding labels Merge remote-tracking branch 'origin/master'
4 Years Ago
manifest
4 Years Ago
Harbor dockwalls now have a long distance LOD3 to avoid the floating effect it has had
4 Years Ago
track if an AIZ is sleeping
4 Years Ago
Fix cssbox border color space Sharpern text
4 Years Ago
Return ui_text to use bilinear fetch, paint the clear color with the text color so AA will not be jagged on edges and keep sharp
4 Years Ago
BaseNavigator now supports pause/resume. AI sleep/wake now pauses/resumes navigation and movement ticks.
4 Years Ago
Quick fix to velocity test map Quick fix to velocity test map Merge branch 'master' of sbox
4 Years Ago
Shader objects for cssbox and text
4 Years Ago
Fixed a bunch of desc typos and updated some outdated descriptions to be more helpful to newer players
4 Years Ago
Cleanup ui_text and force custom point sampling if not rendering to world
4 Years Ago
Added Trace.Sweep( PhysicsBody, Transform from, Transform to ) DebugOverlay.Box( PhysicsBody )
4 Years Ago
merge from cleanup
4 Years Ago
Smoother terrain anchors in excavator scene
4 Years Ago