239,406 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Add card deck with transparent backgrounds
4 Years Ago
updated light model/material stuff Merge branch 'master' of sbox
4 Years Ago
Removed non-spawning roadsigns from the autospawn folder
4 Years Ago
Added some nullptr safeguards to C_ServerRagdoll::TestCollision
4 Years Ago
Fixed bow/arrow material testmap 2 tweaks
4 Years Ago
Added sv_location convar, which is used to set a custom flag icon for the server in the server browser (a filename of materials/icons16/ without the extension) The default server browser now uses the connection address to connect, not the query address Adjusted the server info area to show the full server name if it is too long, and fixed player list sometimes appearing broken due to long player names
4 Years Ago
Settings menu vertical centering, parent player join UI to level select Fixed main menu navigation on Switch Fixed settings element scaling being broken when first opened HUD scaling for Switch Game over / victory screen scaling Fixed progress bar / timer being visible during game over / victory Game over scale tweaks Pause menu scaling tweaks Fixed being able to hide the pause menu while still paused HintDisplay now respects pivot More pause menu tweaks
4 Years Ago
skin approval
4 Years Ago
Native glue splitting
4 Years Ago
Updated dm_testingmap_01 added weapons spawns
4 Years Ago
Created dm_testingmap_02 Map for DM; Weapons and Spawns ready
4 Years Ago
Refactored a bunch of start/stop AI design functionality. Server now tracks the designing entity too, clears it on disconnect.
4 Years Ago
Updated Button test map Improved layout and visibility Merge branch 'master' of sbox
4 Years Ago
rust materials tweak/fix Merge branch 'master' of sbox
4 Years Ago
Further ice sheet improvements
4 Years Ago
merge from main
4 Years Ago
code cleanup
4 Years Ago
Added a label about where sprinkle definitions are stored
4 Years Ago
large warehouse shadow proxy tweaks
4 Years Ago
even better powerplant road connection
4 Years Ago
one more roadside junkpile fix
4 Years Ago
Added Global.MapName
4 Years Ago
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4 Years Ago
More restrictive placement for the roadside car wrecks (this doesn't fix spawning on top of each other)
4 Years Ago
moved all tunnel entrances within monuments to be in the correct range for vertical movement
4 Years Ago
Bind LocalVelocity Entity MoveDone, MoveBlocked callbacks Added ModelEntity.MoveTo Implement string.ToType for Vector3 and Angles Create FuncDoor.cs Undone debug messages Merge branch 'master' of sbox Fix dev hotspot normal map
4 Years Ago
scene2prefab
4 Years Ago
SoloSub update updated mesh and lods - separated windows for their own transparent material resized textures added gibs and completed collision meshes
4 Years Ago
Added Button Test Map Added variety of buttons, set up in multiple ways.
4 Years Ago
small warehouse shadow proxy tweaks
4 Years Ago
various roadside junkpiles fixes
4 Years Ago
Removed some debug logging from AiLocationSpawner
4 Years Ago
fixed gap in sewers_shrink block mesh
4 Years Ago
client compile fix
4 Years Ago
fixes for junkyard portacabins, outbuilding draw distance
4 Years Ago
Moved the CH47 patrol logic out of base patrol state.
4 Years Ago
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4 Years Ago
merge from AI main
4 Years Ago
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4 Years Ago
merge from main
4 Years Ago
Fixed card bone attachment. Cards now move correctly with the hands
4 Years Ago
Added PointLightEntity
4 Years Ago
detail colliders for the satellite dish stairs eliminated the bug dance with terrain by flattening it all the way, heightmap really isnt precise enough to cope, boosted the draw distance of the sewer blocks as a result removed the mirror like bit on the optical part of the dish fixed the road floating (see line 2)
4 Years Ago
Spawnflags
4 Years Ago
Fixed satdish sewer entrance doors and door segment culling too soon fixed chainlink fences and brick walls distances being fucked from previous batch editing fixed static workcart ladders better road connections into powerplant fixed dredge_body prefab shadowproxy being visible reduced wind intensity on groundplants material
4 Years Ago
Make contents of this addon available to client download Fixed getting 2 pistol ammo every time you walked into a trigger :S Merge branch 'master' of dm98 TickPlayerUse
4 Years Ago
Minor edit to use IsValid
4 Years Ago
Code review fixes Remove generator implementation of GetEnumerator in BufferList and ListHashSet (returns boxed enumerator struct instead)
4 Years Ago
Change the placeholder cards on the viewmodel to large versions
4 Years Ago
Set playing card UI shader to match the base view model