239,399 Commits over 3,837 Days - 2.60cph!
Metal footsteps
Setting some material hammer scales
Add crossbow r_hold bone
Light prefabs
Arrow model
UI textures (png etc) can be hotloaded
background-position and background-size work as expected
UI transform tests
Default transform-origin to center
Tweak transform test
Merge branch 'master' of sbox
moving source anims out of model folders, folder creation and organistion
Added "Any/All" aspect ratio to the Video options that shows all supported by player's GPU screen resolutions, make it default.
Created proper spawn populations for arctic biome grass in proc map
Tweaked the material that is used by decor snowballs
Much nicer keyframe property handling
Add simple voice chat as a starting off point
wip merge fixes & cleanup
More files from HDRP.
Sorting & material fixes WIP.
Commiting changes adding desire trail nodes to power substation monument scenes, in case we want to make it work in the future - but it's probably not worth it for now
more manual merge progress
Added shore ice spawns to procmap
Reducing small rocks densities and it seems overkill in some areas
Tweaked train tracks metas
fixed heavy LOD popping at airfield helipad
rusty car wrecks only spawn on roadside topology part 2
enabled the snow cover on the snow small rocks material
Fixed looping gesture vm not getting end trigger
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Changing multiplier changes the payout UI on top of the slot machine
hard oracle doesnt remove bullets on death
tweaked some trench hard powerups
tweaked orb hard core0 powerup
tweaked nightmare onion powerup
less shield powerups on hard octopus
Merge branch 'master' of SpaceUsurperUnity
added sfx for orb grid pattern
dont play AllPrereqsDestroyed sfx more than once at a time
some laser stage sfx stuff
fixed invasion warp sfx volume issue
Show multiplier info in UI
Switch slot machine from Standing pose to "Stand Drive" - might fix the strange sitting mount pose that's being seen randomly
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Added curves and duration control to handle vm's moving on and off screen for gestures
Backporting new effects from HDRP - WIP
Added generic type definition support to TypeToString
Working on new way to handle BulletSystem method replacements
Disable ECS on on-off effect bullets
Fixed missing reference to BulletStats
Updated Facepunch.ExpressionStrings
Disable WIP bullet system method redesign
Second attempt at generating components etc from KeyframeProperties
Add support for looping/endless gestures, applied to surrender
Reset view offset angles when dismounting a mountable, so that next time the player mounts something, their view angle is back at the default for that mountable instead of at their last viewpoint
Add ragdoll parenting to modular car flatbeds
Fixed dismounting the work cart sometimes causing a change in the player's view angle. TriggerParent now kicks out players who become mounted while parented, instead of only checking at initial mount time
Cliff basic tweak / cliff basic snow using particle layer
rusty car wrecks only spawn on roadside topology
Rebaked swamp hero trees impostors
Fixed backface culling for cliff shaders
Darkened dirt splat in arid biome to display desire trails better
remove workbench at junkyard
Dome jumping puzzle is easier on last step of the course, added dummy colliders to soften movement across most of the monument walkways