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wip post merge cleanup/refactor
brick planters prefab variants
reworked trainyard level to include tunnels entrance station
Change how GetLocalVelocityServer is set on the train. Might fix occasional erroneous results.
reworked compound level to include tunnels entrance station
Removed rear fallout PreventMovment volume on workcart
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curseFollowing polish
Merge branch 'master' of SpaceUsurperUnity
tweaked laser revenge bullet
tweaked claw revenge bullet
intro directCircle sfx changes
fix onion grid2 changing target on player death
Standardise VM animator setup to use direct plays rather than trigger transitions
Don't allow opening gesture menu over crafting/map/inventory/etc
Add two new layers to the player animator for all player usable gestures - upper body and full body
Upper body uses a new mask that allows torso animation
Lerp gesture layer weights in/out to fix popping when ending gesture (since we can't sync idle pose time)
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Revert friendly anim changes (but keeping loop support)
Remove extra check on SendAllCards since it's redundant: !HasRoundInProgress already covers the extra state.
Hammer: Fixed LMB/RMB getting stuck when dragging outside of the 3D view with the Sprinkle tool
Adjusted "Run Map [Advanced]" window to fit more parameters and made the newlines work in the Parameters text box.
Changed projectile inherited velocity on work cart from 100% to 50%
Fix jittering on scroll
Merge pull request #1 from Down-s/patch-1
Fix jittering on scroll
Proc map spawn settings for arid grass
rust content rebuild
Remove unused
Compiling core
Missed these
Added func_pendulum to Hammer
Hammer: Added the sprinkle tool to the left sidebar
Hammer: Added Random XYZ and Offset Z to Sprinkle tool
deleted old art/anim folder and sub folders
last remaining troublesome folders
porting remaining source folders
porting bandage anim folder
moving everything in one go