192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Fix for tree & building block pools in client+server mode
6 Years Ago
6 Years Ago
[D11] [Audio] latest wrangler
6 Years Ago
[d11][Audio] Some files that slipped through were still streaming. Also incorrect compression formats set on PS4.
6 Years Ago
[D11][#2213] Don't holser planner if item is broken.
6 Years Ago
[D11] basic re-enable of occlusion culling, enable compute code-path of occlusion culling, couple of minor fixes
6 Years Ago
[D11] [Audio] Fixes some audio streams to load in bg
6 Years Ago
[D11] [Audio] Latest audio wrangler scripts
6 Years Ago
Ocean shader standin
6 Years Ago
[D11] New error popup for incorrect password entry, and a generic error popup added when failing to connect to a server
6 Years Ago
[D11] [Audio] Latest audio script and also fixes streaming sound that were not set to loadinbg
6 Years Ago
[D11] [Audio] latest batch scripts
6 Years Ago
Some material upgrades
6 Years Ago
Terrain shader standin
6 Years Ago
Some generated textures
6 Years Ago
Helicopter controls
6 Years Ago
Merged from main
6 Years Ago
Helicopter movement
6 Years Ago
CraggyIsland clean up
6 Years Ago
Fixed quarries outputting wrong resources
6 Years Ago
Require login
6 Years Ago
Merge the latest into helicopter branch
6 Years Ago
Fix HP label flicker by fading out more slowly.
6 Years Ago
Fix server console input not playing nice with Windows' new console features
6 Years Ago
Update, enable other platforms
6 Years Ago
Fixed HP bar not always hiding when it should
6 Years Ago
WebGL progress
6 Years Ago
Merge from Main
6 Years Ago
rough patch 3 notes
6 Years Ago
Fix
6 Years Ago
Final, sans powered/unpowered toggle states.
6 Years Ago
Update LWRP and ASE to latest
6 Years Ago
Initial rich presence
6 Years Ago
merge
6 Years Ago
merge
6 Years Ago
Added Tub water
6 Years Ago
Item movement networking exploits
6 Years Ago
more squad editor rework
6 Years Ago
Decal/Deferred Decal Can cancel material upgrade
6 Years Ago
Craggy fixes
6 Years Ago
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6 Years Ago
WIP squad editor drag rework : - removed the RT and overUI camera - moved squad editor UI to camera overlay - added unit hologram shader - added render pass for the over UI stuff - moved the see thru color setting to the unitview to init it automatically in the squad editor
6 Years Ago
Backup
6 Years Ago
comments
6 Years Ago
Use HDRP/Lit if BlendLayer isn't using any layers
6 Years Ago
Backup
6 Years Ago
[D11] [Audio] Latest scripts
6 Years Ago
[D11] [Audio] latest audio scripts
6 Years Ago
[D11] [Audio] latest audio scripts
6 Years Ago
[D11] [Audio] latest audio scripts