192,970 Commits over 4,049 Days - 1.99cph!
Fix for tree & building block pools in client+server mode
[D11] [Audio] latest wrangler
[d11][Audio] Some files that slipped through were still streaming. Also incorrect compression formats set on PS4.
[D11][#2213] Don't holser planner if item is broken.
[D11] basic re-enable of occlusion culling, enable compute code-path of occlusion culling, couple of minor fixes
[D11] [Audio] Fixes some audio streams to load in bg
[D11] [Audio] Latest audio wrangler scripts
[D11] New error popup for incorrect password entry, and a generic error popup added when failing to connect to a server
[D11] [Audio] Latest audio script and also fixes streaming sound that were not set to loadinbg
[D11] [Audio] latest batch scripts
Fixed quarries outputting wrong resources
Merge the latest into helicopter branch
Fix HP label flicker by fading out more slowly.
Fix server console input not playing nice with Windows' new console features
Update, enable other platforms
Fixed HP bar not always hiding when it should
Final, sans powered/unpowered toggle states.
Update LWRP and ASE to latest
Item movement networking exploits
Decal/Deferred Decal
Can cancel material upgrade
▇▍▊▊▌ ▌▌▍▆█▅▄▇▆▊ ▍▌▋█▇▊ ▉▋ ▍▍█ ▌▇▄▄▌▉▍▉ ▌▆▋▌▅▇▆ ▅██▇▋▇ ▇▇ ▋▍▉▌▄▋▌▅ ▊▊█ ▄█▍▆▉ ▉▅▋▇█▅ (▄▉▄▅▉▄▇▊ ▆▅ ▉▄▇▄▇▊▌, ▋▄▅'▅ ▆▋▇▌ ▆▅▌ ▋▉▉▄▍▉ ▍▍▌▍ ▆▋▋▍▇)
WIP squad editor drag rework :
- removed the RT and overUI camera
- moved squad editor UI to camera overlay
- added unit hologram shader
- added render pass for the over UI stuff
- moved the see thru color setting to the unitview to init it automatically in the squad editor
Use HDRP/Lit if BlendLayer isn't using any layers
[D11] [Audio] Latest scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] latest audio scripts
[D11] [Audio] latest audio scripts