249,482 Commits over 3,959 Days - 2.63cph!
Cleanup, remove parenting volumes from prefab
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Fixed black viewmodels (flatgrass)
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ticket machine - car park ticket machine blockout
Merge branch 'master' of sbox-game
TTT: update Russian translation (#1835)
Hook up service api to twitch client
Allow ent_button to be a point entity (i.e. use vmdl models)
Minor housekeeping changes to entities
Added PathPlatformEntity.OnAlreadyThere. It and OnMovementEnd now give current position as parameter
Added LogicEntity (ent_logic), which encompasses logic_auto, logic_relay and logic_compare
Calculate hash from a stringtoken of resource id rather than a random one
Medevac temp model
Muzzle attachment for medevac
Healing particle
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Minor improvement with path node numbers when one node is selected
Fixed loss of functionality in Hammer when doing manipulations on a path node when a tangent is selected
military tents final art (LODs/Colliders) and prefabs setup
Animated version of the bird particle model (+ fixed textures being off-center & improved normal map)
Rotating and Scaling nodes affects tangents properly.
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Added BaseTech.AlwaysShowInList and disable it for any technology "upgrades" such as Advanced Ballistics or Advanced Kevlar
Added Kevlar Armor and Advanced Kevlar technologies
Don't put `pointer-events: auto;` on the minimap container but rather the actual minimap image... (pro-tip)
Added 20hz tick rate and updated some icons to use 2px border radius
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railing - adjusted snap to grid sizing
railings - adjusted phys shapes
Merge branch 'master' of sbox-game
Basic support for picking up player painted signs and retaining their texture
Only covered basic signs right now, picture frames and neon signs still unsupported
Updated Materials + New Materials
Ao Proxies on rocks
Blends + Missing materials
Tilesets for Greenlands
Started Art on Greenlands
- Added VehicleWorld layer to Cargo Ship parenting, so that vehicles on the deck parent to it instead of trying to slide off.
- Fixed modular car wheels spinning when sitting still on top of moving objects (like cargo ship)
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Fixed some cases where the occupied UI wasn't showing when looking at a submarine
Don't show swap seats option on duo submarine if all of the seats are full
Only show occupied if the player is looking in the appropriate direction
Move the MLRS at a preset max rate on the server instead of instantly
- Player now moves the target point rather than rotating the MLRS directly, and the MLRS then tries its best to aim at that target point
- Map colour changes
- Map not shows both the target hit point and the projected true hit point (can mismatch if MLRS is still turning, or there's terrain in the way)
Added a new Flag_FullCapacity to vehicles
Don't show the mount option if a vehicle is at full capacity
Show a new occupied option with a cross when looking at a full vehicle (does nothing)
Added a new Reserved flag as BaseVehicle and it's inheritors were using every reserved flag