239,399 Commits over 3,837 Days - 2.60cph!
Hammer: Added "Sprinkle" tool from CS:GO (with an example sprinkle definition)
Created unique spawn populations for temperate forests
Hammer: Fixed carving brushes with decals/overlays on them creating "Tell a programmer" windows.
Don't spam debug when a friend's status changes
ImageLoader handle formatting a bit better
Hit sound
Panel extension
Use GameTask.Delay instead of Task.Delay
Hit indicator
Shotgun tweaks
fixed pumjack position in WTP
Finishing lighthouse lighting and animation work
sv_cheats 0
Always allow the listen server host to cheat
Removing some unused cheat code
Set all new ground foliage to spawn on correct topologies / this should fix grass not spawning properly in monuments
Tweaked filter cutoff settings for tundra and temperate to improve spawning near splat transitions
Added Entity.Task
No need for this Join Garry's Listen Server button now
GameTask cleanup
wip merge from main including manual merge of AIInformationZone and BaseAIBrain
matching main ore population proportions
Cliffs rely on another combination of topology to block rather than decor as that led to missing detail around them. Swamps and swamp trees now require additional conditions to spawn as they share the topology, so updated swamps and bandit camp topos
Fixed friend list rich state not changing
Close the game screen when joining a game
Add Join button on joinable friends games
Fix some annoying shit
Getting rid of SoundEnt stuff that we're not gonna use
Fix server not reinitializing PlayerScore on level change
separate navigator update from brain think timing
Cliffs rely on decor topology to block each other as other topologies had a negative impact on ore spawns
Menu Context Time.Now uses RealTime.Now so we don't have to think so much
Merge branch 'master' of sbox
Right click .vsnd to open as sound asset in inspector
merge from main/teleport2death
merge from io_switch_typos
Reduced cloth harvest yield from NPC corpses
Switched to automatic box pruning broadphase type (testing physx server crash and perf)
WIP support for changing the bet amount on a slot machine
re-enabled particle accum layer on snow ores mats
fixed pickup truck collider not letting you reach loot inside the engine bay
Fixed Supermarket splats being mostly grass even indoors
Darkening rock splat moderately in temperate and slightly in tundra to suit terrain cliffs lighting conditions better at sunrise and sundown
Support trans suffix in create material from image
Export crossbow and arrow materials properly
Big update to the in-game news UI so it now shows the entire post, with images and youtube links
Also scrolls much better with the mouse wheel now
Reapply slots changes (any future slots hotfixes should happen on main and then get merged in to this)
Add default bind to open gesture menu
Icons, automatically calculate length of animation
Don't allow gestures while mounted
Added support for gestures that block movement
Refactors
Boilerplate unlocking support (probably not important right now)
Changing held entity cancels gesture
Swallow the input if cancelling a gesture by LMB or RMB (fixes firing a gun the following frame after cancelling a gesture, gotta release LMB first)
Blocked belt input path if playing a gesture
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Overwrite wooden_cabins and Babdid_Town [sic] with the versions from main to make sure nothing from Main was lost in the merge
Merge Main -> CardGames. Manifest, protocol++