192,967 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Fixed Ocean NRE in Workshop Editor Fixed exception when opening console
6 Years Ago
[D11] [UI] Fixed old building core textures existing in asset bundle and not using crunch compression.
6 Years Ago
Don't show servers that were wiped in the future
6 Years Ago
Optimized blueprint button Fixed blueprint lock icon being practically invisible Fixed blueprint search placeholder text not hiding
6 Years Ago
Fixed exception reporting issues
6 Years Ago
Adding recoil/shake to proxy players. Required giving them an eyes script. But forgot that our animations don't work with up/down look while firing guns anyway! Should probably fix that.
6 Years Ago
Adjusted pistol animation. Muzzle flash and eject shell events were around the wrong way on the Fire1 anim. Firing quickly could end up resetting the animation before the muzzle flash event (which also played the firing sound!) was triggered, leaving the shot silent and flashless. Muzzle flash now happens earlier in the anim. Feels more snappy as well.
6 Years Ago
[user request] Console can now be opened by ` as well as F1. Added input field validation so ` doesn't register as invalid input.
6 Years Ago
merge from main
6 Years Ago
fixed horse hair transparency
6 Years Ago
higher horse hair material render index
6 Years Ago
Subtract 36132
6 Years Ago
merge from main
6 Years Ago
debug removal
6 Years Ago
movement stopping near structures fix for horse
6 Years Ago
horse feeding resets decay fix
6 Years Ago
horse roll rotation clamp
6 Years Ago
Foliage shader tweaks
6 Years Ago
server restart seat alignment fix
6 Years Ago
skin approval
6 Years Ago
first pass uv mapped all new road system objects to new materials
6 Years Ago
ocean and shore wave tweaks
6 Years Ago
merge from main
6 Years Ago
horses use less stamina on roads
6 Years Ago
horse eating tweaks
6 Years Ago
larger eat radius
6 Years Ago
horse decay
6 Years Ago
protocol++
6 Years Ago
Merge from main
6 Years Ago
Added shore wave wobble/variation to break linearity; exposed params
6 Years Ago
code cleanup
6 Years Ago
updated horse idle
6 Years Ago
Fixed server side buoyancy + opts
6 Years Ago
tweaks to open and shore water waves
6 Years Ago
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6 Years Ago
updated horse idle
6 Years Ago
no human eat effect for horse
6 Years Ago
Fixed specular limits not loading in right
6 Years Ago
[D11] - cosmetic tweaks to UI
6 Years Ago
Skin update
6 Years Ago
[D11] Show warning if attempting to suicide with God Mode on, and use a default value for popup content anchor
6 Years Ago
Fix for melee damage???
6 Years Ago
Safety check in SkinnedMeshCollider.UpdateMesh to ensure mesh is streamed in
6 Years Ago
Fix for disconnected LODs on compound_wall_s_150_reflected
6 Years Ago
Disable streaming on player model
6 Years Ago
horse updates: - updated walk to start/end in the passing position - tweaked blend in/out transition points - added looping idle - fixed hair clipping on walk
6 Years Ago
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
6 Years Ago
Disabled foam disturbance
6 Years Ago
[D11] [Console] More weapon effects reductions
6 Years Ago
[d11][Audio] Set Max Global Limit on all weapon sound definitions to 10 instead of 100, set max local limit on all weapon sound definitions to 2. Set 'Re-Use Instance' flag on all weapon sounds.