192,967 Commits over 4,049 Days - 1.99cph!
Fixed Ocean NRE in Workshop Editor
Fixed exception when opening console
[D11] [UI] Fixed old building core textures existing in asset bundle and not using crunch compression.
Don't show servers that were wiped in the future
Optimized blueprint button
Fixed blueprint lock icon being practically invisible
Fixed blueprint search placeholder text not hiding
Fixed exception reporting issues
Adding recoil/shake to proxy players. Required giving them an eyes script. But forgot that our animations don't work with up/down look while firing guns anyway! Should probably fix that.
Adjusted pistol animation. Muzzle flash and eject shell events were around the wrong way on the Fire1 anim. Firing quickly could end up resetting the animation before the muzzle flash event (which also played the firing sound!) was triggered, leaving the shot silent and flashless. Muzzle flash now happens earlier in the anim. Feels more snappy as well.
[user request] Console can now be opened by ` as well as F1. Added input field validation so ` doesn't register as invalid input.
fixed horse hair transparency
higher horse hair material render index
movement stopping near structures fix for horse
horse feeding resets decay fix
horse roll rotation clamp
server restart seat alignment fix
first pass uv mapped all new road system objects to new materials
ocean and shore wave tweaks
horses use less stamina on roads
Added shore wave wobble/variation to break linearity; exposed params
Fixed server side buoyancy + opts
tweaks to open and shore water waves
no human eat effect for horse
Fixed specular limits not loading in right
[D11] - cosmetic tweaks to UI
[D11] Show warning if attempting to suicide with God Mode on, and use a default value for popup content anchor
Safety check in SkinnedMeshCollider.UpdateMesh to ensure mesh is streamed in
Fix for disconnected LODs on compound_wall_s_150_reflected
Disable streaming on player model
horse updates:
- updated walk to start/end in the passing position
- tweaked blend in/out transition points
- added looping idle
- fixed hair clipping on walk
Standard Blend 4-Way to HDRP/LayeredLit (these are going to need an artist to touch up)
Disabled foam disturbance
[D11] [Console] More weapon effects reductions
[d11][Audio] Set Max Global Limit on all weapon sound definitions to 10 instead of 100, set max local limit on all weapon sound definitions to 2. Set 'Re-Use Instance' flag on all weapon sounds.