192,970 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Water shader additions, wasn't worth it.
6 Years Ago
6 Years Ago
[D11] [Audio] Latest audio wrangler
6 Years Ago
[d11][Audio] Fixed sounds that were still streaming to 'compressed' in memory .
6 Years Ago
mfm
6 Years Ago
Powered & unpowered light groups.
6 Years Ago
[D11] [Audio] Latest wrangler scripts
6 Years Ago
[D11] [Audio] Latest wrangler scripts
6 Years Ago
[D11] [Audio] Fixes streaming audio to load in bg
6 Years Ago
[D11] [Audio] Fixes streaming audio to load in bg
6 Years Ago
6 Years Ago
[d11][Audio] Fixed format setting on audio clip AT9 Compressed mem
6 Years Ago
NRE
6 Years Ago
6 Years Ago
[d11][Audio] Some audio clips weren't set to AT9/Compressed etc. Fixed.
6 Years Ago
[D11] [Audio] latest wrangler scripts... that list only, dont make modifications for the mo
6 Years Ago
[D11][UI][#1867] fixed issue with death screen using wrong time value [#1653] fixed issue where wrong weapon name was sent [#2097] fixed issue where blank biome would be sent
6 Years Ago
Material naming caps cleanup
6 Years Ago
[D11] Latest wrangler script... disables any modifications the scripts might do for the moment... everything just lists potential problems.
6 Years Ago
Updated Gluon Gun world model to better align it with aim angle and add a muzzleflash attachment to fix the effects Gluon Gun's sprite effect works in not multiplayer too
6 Years Ago
FoliageBillboard placeholder
6 Years Ago
Material upgrades
6 Years Ago
6 Years Ago
Move hr_massive overrides to correct folder
6 Years Ago
HL1 first person muzzleflashes work Fixes for missing legacy muzzleflashes Newlines for some sent_manager warnings/errors
6 Years Ago
[D11][OFFSCREENPARTICLES] Iteration
6 Years Ago
Generated masks
6 Years Ago
Converted materials
6 Years Ago
Fixed NPCs not being able to shoot weapons with recently changed world models
6 Years Ago
Removed boundaries to island, water kills anything that touches it.
6 Years Ago
[D11] [Audio] latest audio wangler
6 Years Ago
[D11] [Audio] latest audio wangler
6 Years Ago
[d11][Audio] Set compression quality to 75 from 90/100 across all audio files to improve memory footprint and mitigate samples that are now in memory.
6 Years Ago
Fixed NRE in WaterSystem.GetHeight when no ocean
6 Years Ago
Disabled unused
6 Years Ago
Set procedural terrain.drawInstanced to false
6 Years Ago
[D11] - Cosmetic updates to In-game UI
6 Years Ago
[D11] fix for some occlusion culling bounding boxes being wrong (see notes in MeshOccludee), and fix off-by-one in compute shader which meant one lod too high was always sampled when the onscreen aabb was 1 pixel or more, this seems to improve the number culled by ~5-10%.
6 Years Ago
[D11] [Audio] Latest audio wrangler
6 Years Ago
[D11] [Audio] Latest audio wrangler
6 Years Ago
[d11][Audio] Set more files that shouldn't be streaming to 'Compressed in Memory' set compression to 75 instead of 100 on both platforms.
6 Years Ago
[D11] [Audio] Latest audio wangler scripts
6 Years Ago
[D11][#2214] fixed issue with light hint
6 Years Ago
merge
6 Years Ago
Fin...
6 Years Ago
TOD_Sky.Instance.IsNight => Rust.Env.IsNight
6 Years Ago
GetIdealNearClipPlane no longer needed
6 Years Ago
Changed Sky Dome prefab to Scene Setup
6 Years Ago
Added Rust.Env ESPPlayerInfo gets time from Rust.Env
6 Years Ago
Disabled broken grab pass in background blur ui