239,402 Commits over 3,837 Days - 2.60cph!

4 Years Ago
Move Work Cart dismount points backward to help account for client/server delay
4 Years Ago
Fix warnings on boot from non player models Fix errors when cancelling a gesture too early
4 Years Ago
Move all viewmodel gestures to the same layer (we're not treating 1h/2h gestures any differently now)
4 Years Ago
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4 Years Ago
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4 Years Ago
BulletSystemMethodCall can now use static methods referencing components Basic OnFixedUpdate support, only for burst-compilable stuff
4 Years Ago
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4 Years Ago
Nightmare music
4 Years Ago
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4 Years Ago
Merge main -> random_opt_2
4 Years Ago
Fixed HapisIsland and supermarket roadsign prefabs. Same fixes as done on HDRP_Art_Backport branch.
4 Years Ago
Initial progress on fixing array parameters for RPCs Fixed data pointer being moved by incorrect size variable
4 Years Ago
Fixed data pointer being moved by incorrect size variable
4 Years Ago
Updated supermarket roadsign (although it's unused (disabled) anyway)
4 Years Ago
Checked over roadsign prefabs in monuments after merges may have stomped them. Fixed some or all roadsigns on: powerplant military_tunnel_1 radtown_small_3 HapisIsland Checked and already looked good: junkyard compound airwolf_compound water_well_a water_well_b water_well_c water_well_d water_well_e fishing_village_a military_tunnel_hapis
4 Years Ago
Default binds for M4 and M5 keys Example Hammer sprinkle definition
4 Years Ago
removed old gestures, added full body anim test
4 Years Ago
Updates to gesture intro/outro curves, changed duration length on wave.asset
4 Years Ago
skin approval
4 Years Ago
Default bind Mouse4 to lastinv and Mouse5 to voice chat
4 Years Ago
Fixed border of "Server is full" button to match the color of the button itself (Community Contribution)
4 Years Ago
Change disabled button border to fit border color (#1778)
4 Years Ago
Hammer: Texture Browser => Mark now marks decals/overlays if no solids with given texture were marked
4 Years Ago
baseline
4 Years Ago
Hammer: Made "Show Detail Objects" save across sessions
4 Years Ago
Hammer: Increased textbox size of Texture scale so it fits the longest value it can have Hammer: Added a tool tip for ID_TOOLS_DISP_DRAWREMOVEDVERTS Hammer: Added fade distance keyvalues for prop_door_rotating
4 Years Ago
Hammer: Added a warning when trying to convert a displacement to an entity.
4 Years Ago
Hammer: Minor visual adjustments to Object Properties window Marked certain Hammer config files as userconfig so they do not get wiped on branch change/verification (You can still delete them and verify to reset)
4 Years Ago
small rock clutter is smaller and culls sooner
4 Years Ago
reworked military tunnels level to include tunnels entrance station
4 Years Ago
Ground foliage spawners for tundra and temperate forests Tweaked alpha coverage on beech and oak trees to make them softer at distance Removed some unused spawners Foliage.procmap.v3 update
4 Years Ago
Fixed keyframe property animations looping incorrectly Fixed some bullets having invalid IJobChunk queries Fixed ECS bullet moveMode check Working on generating despawn keyframes Fixed some keyframe animated property edge cases BulletPatternData is no longer an ISharedComponentData Tell bullet patterns when all child entities have been removed
4 Years Ago
Initial progress on fixing array parameters for RPCs
4 Years Ago
Check permissions for suicide, noclip, devcam Merge branch 'master' of sbox
4 Years Ago
Voice chat UI and attempt to network voice data properly
4 Years Ago
reworked water treatment plant level to include tunnels entrance station
4 Years Ago
reworked powerplant level to include tunnels entrance station
4 Years Ago
static prop version of the workcart for monuments
4 Years Ago
updated small rocks snow material
4 Years Ago
Particle accum layer fix
4 Years Ago
updated small rocks snow material, test zoo scene
4 Years Ago
Throw weapon on drop Delete ragdoll after 20 seconds Ragdoll collision groups Crossbow bolt use DeleteAsync
4 Years Ago
Fixed GameTask not running Add GetInteracts* for collision property Removing unused code Bind ModelEnt.SetInteracts* Give player CollisionLayer.Player Explicitly define player movement layers Layer caps Added Entity.DeleteAsync( float seconds ) Weapon collision group so player doesn't stomp it through the world
4 Years Ago
Particle layer fix
4 Years Ago
updated small rocks snow material
4 Years Ago
reworked airfield level to include tunnels entrance station
4 Years Ago
Fixes for cliff shaders. Particle Accumulation layer can now use manual world normal mode.
4 Years Ago
Applied slow moving footstep sound fix
4 Years Ago
Removed a couple of new unused HumanNPC functions from merge, now that I've verified they're not used.
4 Years Ago
GetBestRoamPoint merge/changes /refactor