192,967 Commits over 4,049 Days - 1.99cph!
Fixed projectiles being rejected by AH on oilrig stairs large
[D11] Restored the MainCannon components of the BradleyAPC prefab
[D11] Fix for missing reference to loading spinner when changing language
Changed shadow setting order so 0 = off. Default is now Full.
Don't report exceptions in editor
Report exceptions, close overlay on steam inventory crafting errors
Fixed <color> tags working on player name tags
Fixed voice icon not lighting up when sending voice
Restored chat font shadow
Removed friendsOnServers debug output
Some workshop localization, text updates
Throw exception properly, hide loading screen if workshop publishing errors
Fixed workshop publishing errors
split some element of the environements to compensate the no blending of the lwrp reflection probe
removed some reflection probe/light to avoid light glitch due to the per pixel light limitation
more unit ui shader tweak
lowering hdr precision
optim textures
Little bit of test code to have your corp own everything, for testing furniture placement
Messing with DeployableBuildingCondition. Didn't get a good solution to roof prop placement but saving this bit.
Merge updated ghost detection
removing some unused textures
re set pc texture compression on unit textures
simplified UI unit shader, adjusted the glow color as the UI doesnt have glow post process anymore
rerender unit portrait so they are all consistent, as the jumper and icer were rendered in lwrp (no AO on them tho)
Removing most of my ghost check logs. None of them ever triggered except for the ones that I've left in, one of which successfully busts (destroys) ghosts.
Mostly completed a basic helicopter model. Will convert from Blender to another format when done.
Fix procgen after the terrain maps get unloaded
Reapplied
35876 + lightLOD NRE fix
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WIP lazy loading monument terrain maps, also unload them when finished loading the map
subtracting
35876 due to errors
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fixed some trophies broken materials
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Fixed holosight scope glass
Prevent object is active or not active and is being active or inactive errors on close
Prevent animator warnings on spawning doors
Removed a ton of PostProcessing effects we're probably not going to use again
Removing some shaders that we're defo not gonna use