249,480 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Fixed a couple of issues with the underwater effect convar
3 Years Ago
More folder changes + updated PlayerCopy asset directory
3 Years Ago
Don't overwrite materials when saving new materials, append a number
3 Years Ago
Added Tools/Cinematic/Copy Player that copies the current player model into a static mesh, ready to be prefabbed Copies and applies the various material property blocks so skin and hair colours are applied (hair colours still have some issues) Saves materials into root Assets directory
3 Years Ago
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3 Years Ago
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3 Years Ago
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3 Years Ago
PoseTools updated to recent version (main)
3 Years Ago
Camper gibs setup Overhauled how we gib conditional objects inside of prefabs: Instead of manually adding unique id's I've added a new IsConditional bool to the Gibbable component that adds a new stub component that isn't a PrefabAttribute. This component stores the new automatically generated id of the gib (based on a name hash) and we use it's active state to determine which gibs to spawn when an object is destroyed. Updated conditional refresh editor button to turn on this new bool for vehicle modules. Added new SpawnConditionalGibs helper extension to easily use this behaviour when required. Updated both Ice walls, easter egg projectile and candy projectile with new system
3 Years Ago
Directory updates
3 Years Ago
Merge from main
3 Years Ago
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3 Years Ago
Added a null check to FilterItems for itemButton
3 Years Ago
Citizen/animgraph: tweaks to menu exit state
3 Years Ago
Initial commit
3 Years Ago
Revert 64459 due to NRE
3 Years Ago
Increased starting resources slightly and fixed various issues with targets clearing early
3 Years Ago
Various balance changes to health and resistances. Fixed scan ability range. Fixed Buggy requiring Pyrotechnics. Increased Beer Crate starting stock.
3 Years Ago
Fixed the vignette effect jumping in instead of smoothly coming in from 0, when using the post-process weight slider. The Blur is trickier, and isn't fully fixed at this stage, so I'm still not starting the low oxygen effect until oxygen reaches the hurt point, but oxygen effect is back.
3 Years Ago
merge from save216 (wipe)
3 Years Ago
Clamp the length of the flock steering to the max movement speed
3 Years Ago
killObjective bugfixes createdEntity cleanup fixes
3 Years Ago
Change home avatar idle state when hovered over quit button
3 Years Ago
merge into 216
3 Years Ago
compile fixes
3 Years Ago
Citizen/animgraph: added menu_exit_panic & idle_states enum
3 Years Ago
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3 Years Ago
merge into 216
3 Years Ago
cleanup
3 Years Ago
bugfixes
3 Years Ago
placed providers at various monuments nre fix
3 Years Ago
couple more
3 Years Ago
Add s1 files to ignored files list
3 Years Ago
Fix FileRecv trying to access null stream
3 Years Ago
Added OnMoveStackEmpty virtual method and ensure that previously gathering units continue to gather nearby
3 Years Ago
merge from save216
3 Years Ago
placeholder mission providers metric tonne of UI work
3 Years Ago
Increased ZFar
3 Years Ago
Fixed invisible buildings
3 Years Ago
More western inland WIP
3 Years Ago
Extremely basic placeholder setup screen to ready up and select your team group. Now it's very easy to start playing and testing 1v1s or 2v2s or even 3v1s. Whatever.
3 Years Ago
Client join download progress for map/game/loose files & proper cancels
3 Years Ago
Make possible to update loading screen subtitle only
3 Years Ago
Interaction tests
3 Years Ago
Delete PanelInput rename Input in BuildInput to inputBuilder so people are less likely to use the global Input Don't show cursors if panel requesting is a world panel Remove debug in RunEvent Panel.RayToLocalPosition WorldInput.Update - need to think this over though Merge branch 'master' of sbox
3 Years Ago
WorldPanel implements RayToLocalPosition Merge branch 'master' of sbox-game
3 Years Ago
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