192,967 Commits over 4,049 Days - 1.99cph!

6 Years Ago
Fixed projectiles being rejected by AH on oilrig stairs large
6 Years Ago
[D11] Restored the MainCannon components of the BradleyAPC prefab
6 Years Ago
[D11] Fix for missing reference to loading spinner when changing language
6 Years Ago
Changed shadow setting order so 0 = off. Default is now Full.
6 Years Ago
Don't report exceptions in editor
6 Years Ago
Report exceptions, close overlay on steam inventory crafting errors
6 Years Ago
Fixed <color> tags working on player name tags
6 Years Ago
wip
6 Years Ago
Fixed voice icon not lighting up when sending voice
6 Years Ago
Restored chat font shadow
6 Years Ago
Removed friendsOnServers debug output
6 Years Ago
Title font
6 Years Ago
Some workshop localization, text updates Throw exception properly, hide loading screen if workshop publishing errors Fixed workshop publishing errors
6 Years Ago
split some element of the environements to compensate the no blending of the lwrp reflection probe removed some reflection probe/light to avoid light glitch due to the per pixel light limitation
6 Years Ago
more unit ui shader tweak lowering hdr precision optim textures
6 Years Ago
Little bit of test code to have your corp own everything, for testing furniture placement
6 Years Ago
Messing with DeployableBuildingCondition. Didn't get a good solution to roof prop placement but saving this bit.
6 Years Ago
Merge minor fix
6 Years Ago
Bugfix for client
6 Years Ago
Merge updated ghost detection
6 Years Ago
New ghost detection
6 Years Ago
removing some unused textures
6 Years Ago
re set pc texture compression on unit textures simplified UI unit shader, adjusted the glow color as the UI doesnt have glow post process anymore rerender unit portrait so they are all consistent, as the jumper and icer were rendered in lwrp (no AO on them tho)
6 Years Ago
Removing most of my ghost check logs. None of them ever triggered except for the ones that I've left in, one of which successfully busts (destroys) ghosts.
6 Years Ago
merge
6 Years Ago
Mostly completed a basic helicopter model. Will convert from Blender to another format when done.
6 Years Ago
Merge from main
6 Years Ago
Fix procgen after the terrain maps get unloaded
6 Years Ago
Reapplied 35876 + lightLOD NRE fix
6 Years Ago
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6 Years Ago
Backup
6 Years Ago
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6 Years Ago
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6 Years Ago
WIP lazy loading monument terrain maps, also unload them when finished loading the map
6 Years Ago
subtracting 35876 due to errors
6 Years Ago
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6 Years Ago
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6 Years Ago
network++
6 Years Ago
fixed some trophies broken materials
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Fixed holosight scope glass
6 Years Ago
Pulling cs35914
6 Years Ago
pulling cs35915
6 Years Ago
Prevent object is active or not active and is being active or inactive errors on close
6 Years Ago
Prevent animator warnings on spawning doors
6 Years Ago
Removed a ton of PostProcessing effects we're probably not going to use again
6 Years Ago
Removing some shaders that we're defo not gonna use