249,480 Commits over 3,959 Days - 2.63cph!

3 Years Ago
Don't tiebreak input files if there's only one, fixes sounds not recompiling (the issue is probably in ResolveAssetPathList though) Support compile sound with looping enabled/disabled on MP3 sounds
3 Years Ago
Flash the game window when server is joined if not focused
3 Years Ago
Fix possible NRE in nametags
3 Years Ago
Optimized Flocker by passing in a fixed 8 length agent buffer. Optimized search for agent neighbours. Added a slight acceleration force to units when steering to make it smoother. Halved unit turn speed (movement only). Tweaked unit agent radius scale values. Fixed various issues with non-pathfinder based units flocking.
3 Years Ago
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3 Years Ago
Delete CitizenAnimationHelper.cs
3 Years Ago
Entity panels
3 Years Ago
Tweaked how RootPanel's layout rect is calculated to be compatible with negative vars etc Don't clip root panel PanelSceneObject set WorldMat so it uses the right coord system, is scaled down to world units Merge branch 'master' of sbox
3 Years Ago
Create CitizenAnimationHelper.cs WorldPanel proper bounds WorldPanel defaults Added WorldMat to Worldpanel Shaders Don't update avatar when not visible Create rebuild_all.bat Merge branch 'master' of sbox-game
3 Years Ago
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3 Years Ago
Can now reference SourcePlayer in ECS bullets
3 Years Ago
mdlimport: misc crashes
3 Years Ago
Cancelling server creation properly stops all downloads Download progress for Games/Maps on loading screen
3 Years Ago
Code for Game/Map download progress on loading screen
3 Years Ago
Fix blank lightcookie slice data not being set Fix text overlays not displaying correctly in VR
3 Years Ago
Initial
3 Years Ago
Fixed possible exception in ClearGeneratedBulletArchetypes
3 Years Ago
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3 Years Ago
First pass of avoiding drawing whole scene in background of pause screen
3 Years Ago
TTT: Updated language files (Community Contribution)
3 Years Ago
disabled Caustics Projector on small moonpools
3 Years Ago
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3 Years Ago
merge from /save216
3 Years Ago
merge from main
3 Years Ago
removed card spawner in module_1500x1800_2way_ladder
3 Years Ago
Disable the oxygen overlay effect for now, until we can get the weighting to have an effect on the blur and vignette
3 Years Ago
Better control of oxygen overlay. Fix missing overlay components. Still has a sudden jump in due to a problem with the effect itself.
3 Years Ago
Improve lungs icon position
3 Years Ago
Possible fix for GetAnimInt when param is an enum
3 Years Ago
Updated the ScreenshotCamera, and made it a prefab variant
3 Years Ago
Simplify oxygen overlay
3 Years Ago
Convert vtx header to new version when converting mdl, should fix most crashes
3 Years Ago
Merge from save216
3 Years Ago
merge from ai
3 Years Ago
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3 Years Ago
merge from main
3 Years Ago
Fix possible crash in CQEntityReportDlgUI::OnSelectionChanged
3 Years Ago
Fix possible crash in CMapEntity::ShouldOverrideChildSelection
3 Years Ago
Fix possible crash in CMapDotaTileGrid::BakeLayer
3 Years Ago
Fix possible crash in CMapEntityIONode::TargetNameMatches
3 Years Ago
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3 Years Ago
Don't add viewmodel layers when rendering to cubemap
3 Years Ago
Add option for the oxygen overlay to be for players in submarines only
3 Years Ago
Oxygen post-process fixes
3 Years Ago
Fix wrong vignette type
3 Years Ago
Fix wrong vignette type
3 Years Ago
Merge from main
3 Years Ago
[Editor only] Added dev_cam model for camera visualisation in scene view. Main Camera prefab updated to include dev_cam (invisible + disabled)
3 Years Ago
Added low oxygen post-process effect. Enabled for all low-oxygen situations right now - could be set to apply to submarines only if desired
3 Years Ago
Unsaved anim controller changes