135,776 Commits over 4,444 Days - 1.27cph!
[D11] TempRenderTarget garbage collect fix
[D11][#3631] Softened edges of flashlight/light weapon mod.
Open demo browser as popup on right hand side menu
DTLS fixes/improvements
1. Two way ping ( server/client rtt )
2. Timeouts ( works both ways )
3. Stop traffic flooding
4. Server traffic reporting
5. Some fixes/improvements
Tested on PC/PS4 (debug)
Convar for custom ratio guide (eg. "2.35:1" or "4:3" etc)
[D11] Add memory usage to Player Telemetry Tick
Working on engine module loot. Fixed fuel tank module which seemed to have lost its storage.
Always log how much time it took to collect navmesh sources
[D11] Update to QA prekit - d11guntest
Made navmesh bake at server startup ~4x faster
Work on not allowing modules to be moved/removed while they have storage
Fixed 1.5x scale on demo playback UI
Merge from instrument_autoturret_v2
Add meta.add console command to add a value to a convar (useful in binds)
Use InvokeHandler instead of Unity invoke
Added a fluid switch to the plumber loadout
Hook up sprinkler animation
Computer station LOD0 progress
Steamworks latest:
- Fixed SteamServer events being hooked twice
- Fixed SteamFriends events not being hooked
- Throw exception if trying to initialize multiple times
- Shutdown dispatch on server/client close
Yellow crossbreed FX variant.
Set effect recycle times.
[D11] Inverse hull vertex outline shader
[D11] don't spawn projectile fx more than 75 meters away
[D11] don't spawn projectile fx more than 75 meters away
[D11][Graphics][#173] Flashlight does not flash repeatedly when is on the side of the screen
Merge from foliagegrid_benchmark
[D11][#3631] Adjusted light brightness again.
[D11] Fixes for Particle Systems.
deleting now unused models/prefabs and overgrowth atlas textures
Upgraded old overgrowth models and prefabs to use our latest prettier textures (spicebush, willowbush, ground plants and pine saplings)
[D11] Further rotation fix
[D11] Cooling Tower Optimisations.
flipped fluidswitch anim flags in controller so it displays on off correctly. Partially set up sprinkler anims and transitions
Fixed infinite wait when ai.move is false and nav_wait is true