249,480 Commits over 3,959 Days - 2.63cph!
Don't tiebreak input files if there's only one, fixes sounds not recompiling (the issue is probably in ResolveAssetPathList though)
Support compile sound with looping enabled/disabled on MP3 sounds
Flash the game window when server is joined if not focused
Fix possible NRE in nametags
Optimized Flocker by passing in a fixed 8 length agent buffer. Optimized search for agent neighbours. Added a slight acceleration force to units when steering to make it smoother. Halved unit turn speed (movement only). Tweaked unit agent radius scale values. Fixed various issues with non-pathfinder based units flocking.
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Delete CitizenAnimationHelper.cs
Tweaked how RootPanel's layout rect is calculated to be compatible with negative vars etc
Don't clip root panel
PanelSceneObject set WorldMat so it uses the right coord system, is scaled down to world units
Merge branch 'master' of sbox
Create CitizenAnimationHelper.cs
WorldPanel proper bounds
WorldPanel defaults
Added WorldMat to Worldpanel Shaders
Don't update avatar when not visible
Create rebuild_all.bat
Merge branch 'master' of sbox-game
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Can now reference SourcePlayer in ECS bullets
Cancelling server creation properly stops all downloads
Download progress for Games/Maps on loading screen
Code for Game/Map download progress on loading screen
Fix blank lightcookie slice data not being set
Fix text overlays not displaying correctly in VR
Fixed possible exception in ClearGeneratedBulletArchetypes
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First pass of avoiding drawing whole scene in background of pause screen
TTT: Updated language files (Community Contribution)
disabled Caustics Projector on small moonpools
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removed card spawner in module_1500x1800_2way_ladder
Disable the oxygen overlay effect for now, until we can get the weighting to have an effect on the blur and vignette
Better control of oxygen overlay. Fix missing overlay components. Still has a sudden jump in due to a problem with the effect itself.
Improve lungs icon position
Possible fix for GetAnimInt when param is an enum
Updated the ScreenshotCamera, and made it a prefab variant
Convert vtx header to new version when converting mdl, should fix most crashes
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Fix possible crash in CQEntityReportDlgUI::OnSelectionChanged
Fix possible crash in CMapEntity::ShouldOverrideChildSelection
Fix possible crash in CMapDotaTileGrid::BakeLayer
Fix possible crash in CMapEntityIONode::TargetNameMatches
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Don't add viewmodel layers when rendering to cubemap
Add option for the oxygen overlay to be for players in submarines only
Oxygen post-process fixes
[Editor only] Added dev_cam model for camera visualisation in scene view.
Main Camera prefab updated to include dev_cam (invisible + disabled)
Added low oxygen post-process effect. Enabled for all low-oxygen situations right now - could be set to apply to submarines only if desired
Unsaved anim controller changes