249,019 Commits over 3,959 Days - 2.62cph!

3 Years Ago
Organised Flamethrower Particle Moved flamethrower particle into own folder Added Electric bolt particle Electric bolt particle Added Ice Blast particle Ice Blast Particle
3 Years Ago
Add BBox.ToString
3 Years Ago
Oops, actually make it calculate the bounds
3 Years Ago
Added Hammer.Path Merge branch 'master' of sbox
3 Years Ago
Added BasePathEntity Entities derived from BasePathEntity will appear in the Path Tool in Hammer. BasePathEntity parses the nodes from Hammer into a ready to use format, as well as provides a few helper functions to get the curves as they appear in Hammer.
3 Years Ago
Shark prefab/id fix after moving it
3 Years Ago
Mesh.CreateBuffers can optionally calculate bounds for you
3 Years Ago
Calculate vertex attribute color formats a bit better for procedural meshes, fixes vertex colors using Color32
3 Years Ago
Allow VertexBuffer.AddCube to set a color
3 Years Ago
Some more tidyup / comments etc.
3 Years Ago
Fixed NetworkEntityList changed callback being called every time even when it isn't dirty
3 Years Ago
merge from submarine/ai/
3 Years Ago
merge from ai main
3 Years Ago
merge from underwater
3 Years Ago
Read only Entity.All
3 Years Ago
Split up. added comments, tidied up WaterSystem class
3 Years Ago
Make SceneObject.All a read only list
3 Years Ago
Done properly and remove old attempt at wrapping IParticleCollection
3 Years Ago
Blockout bench Merge branch 'master' of sbox-game
3 Years Ago
Panel derives from PropertyClass Fixed NRE in Property.SetValue Merge branch 'master' of sbox
3 Years Ago
CheckBox can have a label Button can have an activevalue TextEntry can have an icon GameList has non-functional options
3 Years Ago
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3 Years Ago
Add phys2_world_bounds convar (off by default) to stop objects being kept inside network bounds so we can see what issues come from that
3 Years Ago
merge from /submarine
3 Years Ago
Added [InspectorProvider], cleaning color property
3 Years Ago
Add [Property] to some of the panel properties Added LibraryMethodAttribute Fix exception in Color.TryParse
3 Years Ago
Let's try more null checking in C_ServerRagdoll::TestCollision
3 Years Ago
Apply AI sleep/wake fix for dynamic wake triggers shelved changeset
3 Years Ago
Apply spawning shelved changeset
3 Years Ago
merge from submarine
3 Years Ago
Save memory on DungeonBaseLink by only filling volume and socket lists on the prefabs and the start pieces (replacing previous temp solution with a different temp solution)
3 Years Ago
Fixed NRE spam in edit mode after running the scene
3 Years Ago
Shore wetness is actually only present on shore, not deep underwater
3 Years Ago
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3 Years Ago
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3 Years Ago
EnvironmentVolumePropertiesCollection contains ocean / underwater overrides for directional light intensity, ambient light intensity and reflection probe intensity (can be customized on "Environment Collection" asset)
3 Years Ago
Fixed Potatoes and berries plants flagging the player as hostile when hit
3 Years Ago
Street cabinet small and medium versions
3 Years Ago
Fixed Rotation on Tunnel Model Rotation on Tunnel Model
3 Years Ago
Implemented temporary tunnel model
3 Years Ago
Added temp tunnel model Temp tunnel model Merge branch 'master' of sbox-rts
3 Years Ago
Increase SMG fire rate and half damage
3 Years Ago
Update the hold type of the SMG
3 Years Ago
Attempt to map the citizen clothing models to a static class for intellisense and update units to use some clothes for now
3 Years Ago
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3 Years Ago
Fixed the Entity Hud not showing for buildings
3 Years Ago
Can left click on an occupied io slot to "solo" that connection and only show the animated guide lines on that wire Once solo'd you can move around freely, left click to cancel the effect and highlight all connections as normal Only works while in TC auth
3 Years Ago
Added a Tunnel building. It has an ability that can connect itself to another Tunnel building, and units that occupy one will vacate the other. Adding the Infrastructure technology and restructured the tech tree.