248,823 Commits over 3,959 Days - 2.62cph!

3 Years Ago
Revert back to using Event.Frame for the EntityHudAnchor positional update
3 Years Ago
Fixed UI issues with EntityHudAnchor and now they fade in and out properly when units become visible through fog
3 Years Ago
Avatars now shown in chat Animation tweaks Yoink the camera input and nameplates from sbox-mmo
3 Years Ago
Added Occupiable interface for items and entities so that units can now occupy both units and buildings (transport vehicles.) Fixed unit line of sight so now units properly fade in exactly on the border edge. Temporarily use a little hack for occupants list until we find a proper fix. Refactored target system for units to have multiple types.
3 Years Ago
Control panels art source backup
3 Years Ago
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3 Years Ago
added bulkhead divided model to submarine greeble, remapped uvs on greeble objects to fit it in, added transparent 3rd material that ill apply to top lods
3 Years Ago
material tweaks
3 Years Ago
wip auto creating wake triggers
3 Years Ago
Re-organizing folders for clarity Material variants for labs
3 Years Ago
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3 Years Ago
Street cabinets extra decal details
3 Years Ago
AIZ creation/merging fixes, add some padding to AIZ.
3 Years Ago
cherrypicking 63151
3 Years Ago
Don't connect/disconnect in boom box load
3 Years Ago
Remove Yaarana radio station
3 Years Ago
Street cabinet updates to decals and unique texturing on handle Merge branch 'master' of sbox-game
3 Years Ago
FIxed Hammer crashing when Path Tool tries to place non existent entities
3 Years Ago
merge from submarine
3 Years Ago
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3 Years Ago
Added SetColor input to all modelentities
3 Years Ago
OnDamaged output for func_physbox and prop_physics
3 Years Ago
Quick fix for street cabinet texture - further changes coming later
3 Years Ago
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3 Years Ago
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3 Years Ago
Added vehicle damage texturing to minicopter
3 Years Ago
Improved audio stream buffering: Use a ring buffer for increased performance and smaller memory footprint Start playing the stream once enough data has downloaded, rather than waiting a static period of time (this was way too long for some connections and way too short for others) Stop downloading more data if enough has been buffered Added ShoutcastStreamer.DebugStreams to help diagnose streaming issues Simplified connected speaker sync system to use the boom box data rather than keeping a copy of the audio stream on each speaker
3 Years Ago
Scrap heli mats get instancing for damage texturing
3 Years Ago
Merge from main
3 Years Ago
Merge from cine_anim
3 Years Ago
Update Towns.Data to not use assets from Unity
3 Years Ago
Add inventory notifications UI to show items that are obtained
4 Years Ago
Hook up clientside inventory handling Add Towns.Data
4 Years Ago
Upgraded to Unity 2020.3.13f1 Upgrade DOTS packages Fixes for ECS API changes Fixed job exceptions after DOTS upgrade Upgraded NintendoSDKPlugin Fixes for NintendoSDKPlugin API changes Upgraded NexPlugin NexPlugin API changes Use default world initialization Fixed standalone editor errors Fixed corrupted NintendoSDK Updated Facepunch.ExpressionStrings Added AOT hint for CoreController Switch build error fixes
4 Years Ago
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4 Years Ago
cherrypicking 63140
4 Years Ago
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4 Years Ago
extra decals on street cabinet
4 Years Ago
Street cabinet texture adjustment
4 Years Ago
WIP - Revised street cabinet Merge branch 'master' of sbox-game
4 Years Ago
skin approval
4 Years Ago
Added ParameterCollection.AllUsedParameterTypes
4 Years Ago
Align Entity Hud elements properly (centered) with margins. Units can now fire through other units. Renamed Range to Radius in most cases for clarity.
4 Years Ago
Units will be automatically evicted when a building is destroyed. Buildings can optionally specify an occupant damage scale, if the building is damaged the units inside will take this percent of damage. Units will now periodically check to see if there are better targets to auto attack.
4 Years Ago
Control panels source update
4 Years Ago
Added Building Generator system. You can specify whether a building generates resources over time, and whether it needs units occupying the buildings to do so and how many. Multipliers per occupant. Added brewery support to generate Beer per Worker inside over time. Added ResourceHint UI display that shows changes in resources over a position in the world. Re-jigged some technologies to make use of the Research Lab.
4 Years Ago
Re-order setup
4 Years Ago
wip corridor greeble
4 Years Ago
Refactor
4 Years Ago
Fix transition stalling when changing style every frame Add ColorHsv Merge branch 'master' of sbox Lets do this one right from the start