248,795 Commits over 3,959 Days - 2.62cph!
Add TextEntry.Numeric, TextEntry.Format
ai data for moonpool pieces
Warn if multiple master volumetric fog controllers
When props break give their gibs half a second of invulnerability so physics damage doesn't cascade
Renamed "PropDayNight" to "DayNightProp"
Renamed to copy the same name style as current ones
Removed default model parameter
DungeonBaseInfo now contains a list of all DungeonBaseLink that belong to it
▉▊▇▉▌▉▍▉▅▋ ▋▅▅ ▋▅▌ ▄▉▍▊ ▅▄▄▉▉ ▌▉▌▇ ▌▋▅▅▊█▆, █▆ ▊▆▍▋▋▅▋▍▍▌▆ ▇▋▉ ▍▌▊█▊▌▄▄ (▍▄ ▅▆▄▉ ▄▉▇ ▍▇▋▍ ▊▋█▆▍▌▉▌ ▋▊▄▅ ▅▆▇▍▍▊▊▅▊)
Slightly better handling of swimming up into the moonpool (this needs more work, but it's a start)
█▅▍▅ ▍▋▄▉▍▄▆ ▊▋▋ ▋▉▅▇▌▍▍▉▋
▌▇▉▌▊▌ ▆▍▊▇▉▋▅▋ ▌▇▅ █▅▊▌▊▆▇▌ ▄▄▉▊ ██▆▌▇▅▌▇▍
█▋▊▄▉▆ ▅▍▊▋ ▇▄▋, █▋▍▌▅ ▄▆▄▉ ▋▋▇▅▍▇ ▌▋▊▄▍▆ ▄█▍▌ ▄▍▅▌▇
Cancel a gesture if a player changes equipped item
Fixed scrap heli damage texture, working now
Remove damage texture content from the scrap transport heli, since it was actually unused
Save on materials. Don't use a separate material anymore just to show full damage on gibs. Instead have the gibbable script apply the damage texture itself if it detects that a DamageRenderer is being used, reusing the shared material with instancing.
Can press Ctrl+C and Ctrl+V to copy and paste the current phone number while on the dialling UI
Added a button to copy the current phone's number into the clipboard
Fixed HAB not always showing damage texture correctly. Other minor damage tex edits.
Upgrade to 2021.1.13f1
NexPlugin for Unity 5.0.1
Updated NintendoSDK
Fixed exceptions from unity upgrade
Username / avatar fetching API changes
Prop Day Night Entity
Entity that changed the skin on a model depending on time of day.
Updated Countryside map
Additional Art
Cleaned up some areas
Changed Fence clipping back to what it was before
Remove the "Cubicles" on Playground as a lot of them are missing prefabs and/or scripts
Fixing/improving some general issues with the vehicle damage texture systems.
▋▌▆ ▌▍▅▅▄▉▍▅ ▄▆▄▄▊▉ ▉▉▊█▌ ▌▍▆█'█ ▌▋▇▍▋▍▇ ▍▊▊▇█▍ ▄▄ ▇▊▌ ▉▉▊▍▊▆ ▊▉▆▄▌▍▆ ▉▉ ▋▇▆▅▄▇▅ ▌▅█▄▅ ▅▊▊ ▇▉▆▅▊▌▋ ▌▅▅▆▆▋▆
▄▊▇▋▍ ▅▊▌▅▉ ██▊▉ ▉▊ ▄▉▌▉▊▆▋ ▅▍▊▄█ ▄▄▌▅▇▊▄
ai data for LShaped pieces
▅▍▅▅ ▉▉▌ ▉▅▌▍ ▋▅ █▍▌ ▇▊▉█▄▅ ▇▍▍▉▌ ▍▍▍▋ ▍▋▆▌ ▉▅▇ ▍▅▋▆
▊▆▆▍ ▉▊▊▆ ▌▇▇▉█▄ ▊▆ ▆▄▋ ▌▉▆▄▍▍
Submarine gibs now show full damage on the damage texture
Fix some color and gradient parsing issues in CSS
Changes to texture damage to make it more visible on the submarines
Adjusted sub damage protection + material edits
Add health-based damage texturing to both subs
█▇▌ ▆▉▊▋ ▄▄▉▆▊▍▋▊▅ ▉▄▆▄▌▍▌▌▄▋ ▄▇█▋█ ▉▅▄▋▅▋▆▇▄▋▋ █▆▉
▍██▌ ▄▌▆▋▋/▊▉█▄▆▌▊▇▉▇ ▄▋▉▍▄▉
█▇▋▅▆ ▅ █▉▆▄▆▊▉ █▌▆▌▇▇▅▊▊ ▍▉██▆▅▆
For connect exceptions, show only the exception message in the console, not the whole stack
Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text on the main menu.
Hotload: Fixed duplicate key error spam in console
Hotload: Cleanup
Hotload: Failing enum array test
Hotload: Fixed upgrading enum arrays
Hotload: Failing static readonly field test
Hotload: refactor to support upgrading into existing instances
Merge branch 'master' of github.com:Facepunch/sbox
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
Added a generic ability system. Units can have different abilities that have their own dependencies. Abilities can target an area, a specific unit, or a specific structure. Implemented Heal ability for the medic. Cooldowns pending.
Fix typo in function documentation
Merge pull request #554 from chk1/patch-1
Fix typo in function documentation
Added fade distances and shadow fade distances to lights (#17)
PropertyAttribute - SetValue, GetValue, MemberName
Merge branch 'master' of sbox
Starting Inspector
Merge branch 'master' of sbox-game
minimum speed for doors
Deleted func_door_rotating
func_button now can rotate, and has visualization
(I meant func_rot_button in previous commit)
Adjust mapIO max visible distance for text
No longer poll for selection changes in SelectionItem but use callbacks instead. Properly update command list when anything changes that might give different commands.
Adjusted doorhelper visualization for local dir moving doors
Also adds "not moving" type to hide the visualization for non moving buttons
Update some compiled resources
Added a unit rank system. Each rank gives +1 damage bonus up to a max of 3 ranks.