248,795 Commits over 3,959 Days - 2.62cph!

4 Years Ago
Add TextEntry.Numeric, TextEntry.Format
4 Years Ago
ai data for moonpool pieces
4 Years Ago
Warn if multiple master volumetric fog controllers
4 Years Ago
When props break give their gibs half a second of invulnerability so physics damage doesn't cascade
4 Years Ago
merge from submarine
4 Years Ago
Renamed "PropDayNight" to "DayNightProp" Renamed to copy the same name style as current ones Removed default model parameter
4 Years Ago
DungeonBaseInfo now contains a list of all DungeonBaseLink that belong to it
4 Years Ago
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4 Years Ago
Slightly better handling of swimming up into the moonpool (this needs more work, but it's a start)
4 Years Ago
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4 Years Ago
Cancel a gesture if a player changes equipped item
4 Years Ago
Fixed scrap heli damage texture, working now
4 Years Ago
Remove damage texture content from the scrap transport heli, since it was actually unused
4 Years Ago
Save on materials. Don't use a separate material anymore just to show full damage on gibs. Instead have the gibbable script apply the damage texture itself if it detects that a DamageRenderer is being used, reusing the shared material with instancing.
4 Years Ago
Can press Ctrl+C and Ctrl+V to copy and paste the current phone number while on the dialling UI Added a button to copy the current phone's number into the clipboard
4 Years Ago
Fixed HAB not always showing damage texture correctly. Other minor damage tex edits.
4 Years Ago
Upgrade to 2021.1.13f1 NexPlugin for Unity 5.0.1 Updated NintendoSDK Fixed exceptions from unity upgrade Username / avatar fetching API changes
4 Years Ago
Prop Day Night Entity Entity that changed the skin on a model depending on time of day. Updated Countryside map Additional Art Cleaned up some areas Changed Fence clipping back to what it was before
4 Years Ago
Remove the "Cubicles" on Playground as a lot of them are missing prefabs and/or scripts
4 Years Ago
Fixing/improving some general issues with the vehicle damage texture systems.
4 Years Ago
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4 Years Ago
ai data for tube pieces
4 Years Ago
ai data for LShaped pieces
4 Years Ago
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4 Years Ago
merge from ai main
4 Years Ago
merge from submarine
4 Years Ago
Submarine gibs now show full damage on the damage texture
4 Years Ago
Fix some color and gradient parsing issues in CSS
4 Years Ago
Changes to texture damage to make it more visible on the submarines
4 Years Ago
Adjusted sub damage protection + material edits
4 Years Ago
Add health-based damage texturing to both subs
4 Years Ago
Merge Main->Submarine
4 Years Ago
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4 Years Ago
For connect exceptions, show only the exception message in the console, not the whole stack
4 Years Ago
Turned the exception from a failed 'connect' console command into a warning. It now shows up in the UI and as a warning in the console, instead of in the UI and as red exception text on the main menu.
4 Years Ago
Hotload: Fixed duplicate key error spam in console Hotload: Cleanup
4 Years Ago
Hotload: Failing enum array test Hotload: Fixed upgrading enum arrays Hotload: Failing static readonly field test Hotload: refactor to support upgrading into existing instances Merge branch 'master' of github.com:Facepunch/sbox
4 Years Ago
Added requested cinematic lighting prefabs for map/content makers in /modding/cinematic - no lodding, extra reach and width. Performance heavy, don't use on regular maps
4 Years Ago
art source backup
4 Years Ago
Added a generic ability system. Units can have different abilities that have their own dependencies. Abilities can target an area, a specific unit, or a specific structure. Implemented Heal ability for the medic. Cooldowns pending.
4 Years Ago
Fix typo in function documentation Merge pull request #554 from chk1/patch-1 Fix typo in function documentation
4 Years Ago
Added fade distances and shadow fade distances to lights (#17)
4 Years Ago
PropertyAttribute - SetValue, GetValue, MemberName Merge branch 'master' of sbox
4 Years Ago
Starting Inspector Merge branch 'master' of sbox-game
4 Years Ago
minimum speed for doors Deleted func_door_rotating func_button now can rotate, and has visualization (I meant func_rot_button in previous commit)
4 Years Ago
Adjust mapIO max visible distance for text
4 Years Ago
No longer poll for selection changes in SelectionItem but use callbacks instead. Properly update command list when anything changes that might give different commands.
4 Years Ago
Adjusted doorhelper visualization for local dir moving doors Also adds "not moving" type to hide the visualization for non moving buttons
4 Years Ago
Update some compiled resources
4 Years Ago
Added a unit rank system. Each rank gives +1 damage bonus up to a max of 3 ranks.