197,740 Commits over 4,140 Days - 1.99cph!
Clear last damager info if they die. Refactored.
tweak lod2 skinning on all the units
Decrease pistol max firing rate slightly
tweak camera zoom
fixed confirm button offset (will probably need some placement tweak)
fixed burner, launcher, booster, grabber LOD2 skinning
Added gradient ramp tinting to shader, uses R channel of packed spec map to source a second albedo
AK47, LR300, M39 vfx.
Cleanup & scene.
horse work
enabled dynamic footsteps for animals
[D11][TUTORIAL] FIX: Numerous issues within the Respawn screen
Tweak worst case physics values
Optimized input by removing unused buttons
Optimized looking up item by short name
Fixed store showing modal
Fixed garbage in DyanamicMouseCursor (you were right Ali sorry for doubting)
Fixed player step detection glitchiness on stairs
Reduce Maximum Allowed Timestep
Fixed servers not getting listed
Server print when connected/disconnected from Steam
codegen for playerseed command
Updated ignore.conf with some new stuff, including chromium branch stuff
Chat uses textmeshpro
Fixed serverlist refresh button description
Don't add 30 sleeping bags labelled "FUCKERS" to the death screen
dumpgamestringtable no longer crashes the game
[D11][TUTORIAL]FIX: Some animals will disappear after you kill them.
[D11][TUTORIAL]FIX: The warehouse is missing on the map.
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Fixed checking out failed text
Nicer in-editor progress bars with update/phrases
Fixed some wrong localization tokens
compound building prefabs for map makers
Additional barrel spawn location at launch site office buildings to prevent 30 barrels spawning in one room
Watchtowers can no longer be placed under terrain (exploit fix)
leylock no longer uses codelock guide mesh
Removed placeholder cube and use building plan while deploying locks
Adjusted melee so fists etc can actually reach beds to punch/hit them
When missions can't pay to bank account, they fall back to inventory, then ground drop.
Removed shadow on mission arrow
blinn-phong, simple shader tile/unit update
Disallow placing objects on building roof
blinn phong tweak
pp edge shader tweak
ice trim normal tweak
adding LOD2 for most units
removing some old unused shader
Making sure that non-initialized entities that die still get destroyed.
Additional checks for ghosts