238,093 Commits over 3,837 Days - 2.59cph!

4 Years Ago
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4 Years Ago
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4 Years Ago
Scene + anim backups (spacesuit & secretlab chair)
4 Years Ago
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4 Years Ago
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4 Years Ago
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4 Years Ago
Stormy rain offset through walls bug fix.
4 Years Ago
Glow and blinking for background sub-layers
4 Years Ago
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4 Years Ago
Update sandbox.client.win64.vdf Switch to unmanaged delegates
4 Years Ago
Got rid of alpha pre-multiplication in background layer shader
4 Years Ago
Revert "Fixed bug with alpha blending in ShapeInstanced" This reverts commit 339c89719e90a4cbf9e42dc24042b88ce9c62ccd.
4 Years Ago
Basics for background sub layer rendering Normalised clouds01 textures Fixed bug with alpha blending in ShapeInstanced Fixed baked background texture not tiling perfectly Plugged in properties to background sub-layer rendering Tweaked octopus example of background sub-layers
4 Years Ago
Do not boot players from vehicles when teleporting without the "ONLY players in vehicles" spawnflag, do not teleport players in vehicles at all without it.
4 Years Ago
Tweaks to night cloud & fog density. Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
4 Years Ago
Added interop boxed flag, for things like CEntityIndex CreateClientEntityFromNetwork re-implemented activated server interop Bind CEntityClass Interop: better casting Create entity.system.def Added EntityManager.CreateServerEntity Cleaner way to create entities with a enginename override Explicit casting fixes Overide entity creation in GameEntitySystem Remove rubbish in GameRules Updated Binds Interop: Access to all baseclass functions without casting Rebuild binds Cleaning generated code
4 Years Ago
Stormy rain implementation
4 Years Ago
Better stormy rain. Slight emission offset to compensate for horizontal movements
4 Years Ago
Fixed ParticleSpawn benchmark NRE
4 Years Ago
Stormy rain params. Stripped noise generation out of rain for emitter perf.
4 Years Ago
Rain tweaks
4 Years Ago
Fixed unable to deploy Counter on outer side HQM wall
4 Years Ago
Fixed locker drop position
4 Years Ago
Merge from main
4 Years Ago
Merge from animated_building_block_optimization
4 Years Ago
Reduced number of steps required to snap AnimatedBuildingBlocks.
4 Years Ago
Testing some AddGroup methods
4 Years Ago
Added placeholder storm weather preset Enabled randomized weather Network++
4 Years Ago
Exclude some files from steam upload
4 Years Ago
Don't print out every imported concommand Opening console opens our console
4 Years Ago
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4 Years Ago
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4 Years Ago
Anchor + pivot update for hero video panel (better positioning for lower third gfx)
4 Years Ago
claw nightmare pixels frame nightmare pixels Merge branch 'master' of SpaceUsurperUnity laser nightmare pixels storm nightmare pixels, fix pxc effects causing 2nd form error invasion nightmare pixels
4 Years Ago
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4 Years Ago
Update native plugins
4 Years Ago
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4 Years Ago
Slightly less ugly version of 55126
4 Years Ago
Eliminated 60B of GC per frame from Climate.Update
4 Years Ago
enabled halloween content, increased time between trick or treat events
4 Years Ago
Proper merge from weather2
4 Years Ago
Proper merge from main
4 Years Ago
Added panorama.def Added Source.CBaseHandle Generated Added INetRuntime to singletons Panorama uses new sandbox.panorama instead of hopping on sandbox.client Don't need to define g_pNetRuntime here now
4 Years Ago
Merge from weather2
4 Years Ago
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4 Years Ago
L2 Lightning & snowfall iteration
4 Years Ago
L1 lightning parameters
4 Years Ago
merge from main