238,093 Commits over 3,837 Days - 2.59cph!
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Scene + anim backups (spacesuit & secretlab chair)
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Stormy rain offset through walls bug fix.
Glow and blinking for background sub-layers
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Update sandbox.client.win64.vdf
Switch to unmanaged delegates
Got rid of alpha pre-multiplication in background layer shader
Revert "Fixed bug with alpha blending in ShapeInstanced"
This reverts commit 339c89719e90a4cbf9e42dc24042b88ce9c62ccd.
Basics for background sub layer rendering
Normalised clouds01 textures
Fixed bug with alpha blending in ShapeInstanced
Fixed baked background texture not tiling perfectly
Plugged in properties to background sub-layer rendering
Tweaked octopus example of background sub-layers
Do not boot players from vehicles when teleporting without the "ONLY players in vehicles" spawnflag, do not teleport players in vehicles at all without it.
Tweaks to night cloud & fog density.
Disabled two of the tiny billboarded clouds because their density is most whack in certain scenarios.
Added interop boxed flag, for things like CEntityIndex
CreateClientEntityFromNetwork re-implemented
activated server interop
Bind CEntityClass
Interop: better casting
Create entity.system.def
Added EntityManager.CreateServerEntity
Cleaner way to create entities with a enginename override
Explicit casting fixes
Overide entity creation in GameEntitySystem
Remove rubbish in GameRules
Updated Binds
Interop: Access to all baseclass functions without casting
Rebuild binds
Cleaning generated code
Stormy rain implementation
Better stormy rain. Slight emission offset to compensate for horizontal movements
Fixed ParticleSpawn benchmark NRE
Stormy rain params.
Stripped noise generation out of rain for emitter perf.
Fixed unable to deploy Counter on outer side HQM wall
Fixed locker drop position
Merge from animated_building_block_optimization
Reduced number of steps required to snap AnimatedBuildingBlocks.
Testing some AddGroup methods
Added placeholder storm weather preset
Enabled randomized weather
Network++
Exclude some files from steam upload
Don't print out every imported concommand
Opening console opens our console
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Anchor + pivot update for hero video panel (better positioning for lower third gfx)
claw nightmare pixels
frame nightmare pixels
Merge branch 'master' of SpaceUsurperUnity
laser nightmare pixels
storm nightmare pixels, fix pxc effects causing 2nd form error
invasion nightmare pixels
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Slightly less ugly version of
55126
Eliminated 60B of GC per frame from Climate.Update
enabled halloween content, increased time between trick or treat events
Proper merge from weather2
Added panorama.def
Added Source.CBaseHandle
Generated
Added INetRuntime to singletons
Panorama uses new sandbox.panorama instead of hopping on sandbox.client
Don't need to define g_pNetRuntime here now
L2 Lightning & snowfall iteration