248,580 Commits over 3,928 Days - 2.64cph!
Fixed some incorrect button hookups in the gestures UI
Add environment light entity so it can be changed from managed
Fixed ECS bullet despawnAfterKeyframes handling
Fixed a few causes of ECS bullet warning being too bright
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
Updated N/NE/E/SE/S walks
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Merge from gestures_2/custom_wheel
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ballpit background tweaking
fix mech 2nd form powerup direction
quad background
credits background
Merge branch 'master' of SpaceUsurperUnity
sliders background
Fixed func_shatterglass materials.
Remade materials needed for func_shatterglass.
Merge branch 'master' of sbox
Refined AO capsules + individual finger ones
Merge branch 'citizenv2' of sbox into citizenv2
updated brick texture, added variation
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Baked custom LODs for all icebergs because old ones were too low quality
Iceberg scene2prefab
Deleted some legacy iceberg textures
Updated Trainers to fit new Citizen rig
Updated Workboots to fit new Citizen rig
Updated Hardhat to fit new Citizen rig
Remove physics hull from hardhat (causing visibility issues)
Updated Wooly hat to fir new Citizen rig
Updated Beret to fit the new Citizen rig
Updated Security Helmet (with and without strap) to fit new Citizen rig
Workboots compile
Updated Tophat to fit new Citizen rig
Updated Cap to fit new Citizen rig
Updated Woolyhatbobble to fit new Citizen rig
Updated Leather cap (with and without badge) to fit new Citizen rig
Updated Uniform hat to fit new Citizen rig
Updated Service hat to fit new Citizen rig
Updated femalebun to fit new Citizen rig
Updated male hair 02 to fit new Citizen rig
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Removed BufferedActiveChild stuff
Move PlayerAnimator and PlayerController to addons
Setting Pawn also sets Owner
Renamed OwnerEntity to Owner
Add Entity.Input, Entity.Client
Added SharpenAndVignette effect
copy AI design files in the build process.
Added Entity.SpawnFlags.Add
Reimplemented basic prop_door_rotating in C#
Increased "tickrate" for trigger_hurt
Added doublevision effect
Propagate component references to parent scopes
Check for FlagAttribute when setting component data
Use an attrib to mark universal components
VelocityData now has a corresponding flag
Rename Client to ClientEnt, make a Client interface to emphasise that it's not a regular entity
Client.Local => Local.Client
Delete IPlayerControllable, Add Entity.Simulate( Client cl )
PlayerAnimator, PlayerController works again
setup/testing out sleep/wake on train tunnels AI
Implement C# door Open/Close inputs, implement TimeBeforeReset for rotating door
Doubled FOV and reduced max cue pitch by half
Move enums to own folder, removed unused Vector3 extension, move Game tick to Event
Make C# map IO case insensitive, fixes trigger_hurt not being targetable
Ensure tick runs when it should do for clients with input, it can run wherever for spectators
censorplayerlist now enabled by default
Fixed Hammer crashing when pressing CTRL+S without a map open
Merge branch 'master' of sbox
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Fix "#147 Unable to right click and bring up the context menu for any image in the Material Editor"
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Added a visual bounding box of the current dupe to the duplicator tool
Remove redundant element count from buffers SetData
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames