248,580 Commits over 3,928 Days - 2.64cph!

4 Years Ago
Fixed some incorrect button hookups in the gestures UI
4 Years Ago
Add environment light entity so it can be changed from managed
4 Years Ago
Fixed ECS bullet despawnAfterKeyframes handling Fixed a few causes of ECS bullet warning being too bright
4 Years Ago
Fix "Animgraph flashing upon opening second file, epilepsy triggering #153"
4 Years Ago
Updated N/NE/E/SE/S walks
4 Years Ago
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4 Years Ago
Merge from gestures_2/custom_wheel
4 Years Ago
Merge from main
4 Years Ago
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4 Years Ago
ballpit background tweaking fix mech 2nd form powerup direction quad background credits background Merge branch 'master' of SpaceUsurperUnity sliders background
4 Years Ago
Fixed func_shatterglass materials. Remade materials needed for func_shatterglass. Merge branch 'master' of sbox
4 Years Ago
Refined AO capsules + individual finger ones Merge branch 'citizenv2' of sbox into citizenv2
4 Years Ago
updated brick texture, added variation
4 Years Ago
Merge Main->Submarine
4 Years Ago
skin approval
4 Years Ago
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4 Years Ago
Baked custom LODs for all icebergs because old ones were too low quality Iceberg scene2prefab Deleted some legacy iceberg textures
4 Years Ago
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4 Years Ago
Updated Trainers to fit new Citizen rig Updated Workboots to fit new Citizen rig Updated Hardhat to fit new Citizen rig Remove physics hull from hardhat (causing visibility issues) Updated Wooly hat to fir new Citizen rig Updated Beret to fit the new Citizen rig Updated Security Helmet (with and without strap) to fit new Citizen rig Workboots compile Updated Tophat to fit new Citizen rig Updated Cap to fit new Citizen rig Updated Woolyhatbobble to fit new Citizen rig Updated Leather cap (with and without badge) to fit new Citizen rig Updated Uniform hat to fit new Citizen rig Updated Service hat to fit new Citizen rig Updated femalebun to fit new Citizen rig Updated male hair 02 to fit new Citizen rig
4 Years Ago
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4 Years Ago
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4 Years Ago
Added frost effect
4 Years Ago
Removed BufferedActiveChild stuff Move PlayerAnimator and PlayerController to addons Setting Pawn also sets Owner Renamed OwnerEntity to Owner Add Entity.Input, Entity.Client
4 Years Ago
Added SharpenAndVignette effect
4 Years Ago
Added wiggle effect
4 Years Ago
copy AI design files in the build process.
4 Years Ago
Added Entity.SpawnFlags.Add Reimplemented basic prop_door_rotating in C# Increased "tickrate" for trigger_hurt
4 Years Ago
Added doublevision effect
4 Years Ago
Propagate component references to parent scopes Check for FlagAttribute when setting component data Use an attrib to mark universal components VelocityData now has a corresponding flag
4 Years Ago
Add re-designed header
4 Years Ago
Rename Client to ClientEnt, make a Client interface to emphasise that it's not a regular entity Client.Local => Local.Client Delete IPlayerControllable, Add Entity.Simulate( Client cl ) PlayerAnimator, PlayerController works again
4 Years Ago
Added photofilter effect
4 Years Ago
Added greyscale effect
4 Years Ago
merge from animalthink
4 Years Ago
setup/testing out sleep/wake on train tunnels AI
4 Years Ago
Implement C# door Open/Close inputs, implement TimeBeforeReset for rotating door
4 Years Ago
Doubled FOV and reduced max cue pitch by half
4 Years Ago
Move enums to own folder, removed unused Vector3 extension, move Game tick to Event
4 Years Ago
Make C# map IO case insensitive, fixes trigger_hurt not being targetable
4 Years Ago
Updating AA and shafts
4 Years Ago
Ensure tick runs when it should do for clients with input, it can run wherever for spectators
4 Years Ago
censorplayerlist now enabled by default
4 Years Ago
god rays final bits
4 Years Ago
Fixed Hammer crashing when pressing CTRL+S without a map open Merge branch 'master' of sbox
4 Years Ago
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4 Years Ago
Fix "#147 Unable to right click and bring up the context menu for any image in the Material Editor"
4 Years Ago
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4 Years Ago
Added a visual bounding box of the current dupe to the duplicator tool
4 Years Ago
Remove redundant element count from buffers SetData
4 Years Ago
added ai.spliceupdates convar to toggle splitting animal and human update queues on alternate frames