130,604 Commits over 4,232 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Added ghetto-ass support for normal mapped screen overlays
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed server compile error
 
                
                
                
                
                
             
         
        
            
            
            
                
                updated overlay_bleeding_height map to Petur's superior version.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Viewmodel fixups, unification
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water treatment plant, early work
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Reload sounds from other players are audible.
Tweak crossbow reload sounds to match updated animation.
 
                
                
                
                
                
             
         
        
            
            
            
                
                removed footstep fx from concrete/dirt/forest/grass/metal/tundra/wood but left the prefab so triggers still sound.
added stone mesh particles to replace sprite sheet.
removed alternate impact blunt fx's
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed Mono.Cecil shenanigans
 
                
                
                
                
                
             
         
        
            
            
            
                
                Deferred decal updates for 5.2
Deferred decal support for deferred reflection probes
Deferred decal support for SH9 ambient light
Deferred decal support for emission maps
 
                
                
                
                
                
             
         
        
            
            
            
                
                ProjectVersion and ProjectSettings updates
 
                
                
                
                
                
             
         
        
            
            
            
                
                PVT: fixed addressing when using certain non-square caches
PVT: fixed bug in lod computation causing low res mips up close
PVT: switched back to rendering diffuse and normal pages in single pass
PVT: adjusting virtual texture size (and re-init) on quality level change
PVT: fixed virtual texture size computation in low-res quality modes
 
                
                
                
                
                
             
         
        
            
            
            
                
                SpeedTree update script fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Entity attachment positions
 
                
                
                
                
                
             
         
        
            
            
            
                
                Projectile prediction tweak
 
                
                
                
                
                
             
         
        
            
            
            
                
                ST: reverted billboard vface compensating for inverted orientation
ST: updated all materials
 
                
                
                
                
                
             
         
        
            
            
            
                
                Explicit case for fake projectiles with a penetration power of 0
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed NRE in projectile prediction if non-authoritative
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Added clientsideEffect and clientsideAttack flags to projectile (for non-authoritative projectiles)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                ▄▍▆▇▄▋▋▄▋▄▄ ▆▄▅▌▅ ▅▇▅ ▉▆▍▄▉
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Missing collision component on trainyard1
Progress on water treatment plant
Extended the sewers greybox set
Water filtering tanks greybox's
Strairs overhang/catwalk greybox
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                SpeedTree asset tools support multi-selections
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed EffectRecycle lifetime calculation
 
                
                
                
                
                
             
         
        
            
            
            
                
                PVT: forgot to touch the standard terrainblend shader; fixes tiling issues
 
                
                
                
                
                
             
         
        
            
            
            
                
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!▆██▊▊ ▌▋▌ ▆▉▍▋ ▌█▉▄█▄▍▋
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Projectile tracers no longer disconnect from their parent one frame too soon
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                ScreenOverlayEx takes light intensity into account
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed a gazillion missing ST textures, rebuilt their materials a few dozen times for fun
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▆▅█▊▊█▉▍▊▅ ▆▆▆▋ ▌█▄▉▊ ▅▇▅ █▇ ▌▆█ ██▅ ▉▄▋▇▌▌▄▆▍▄▍, ▆▍▊█ ▄▆ ▅▅▋▋▋▍, ▌▋▄▊ /▅▌▇▄▅▉ █▉▆█▌▍▍ ▇▌▊
 
                
                
                
                
                
             
         
        
            
            
            
                
                Slight left/right panning on local player footsteps
 
                
                
                
                
                
             
         
        
            
            
            
                
                Electric buzz sounds for petur
 
                
                
                
                
                
             
         
        
            
            
            
                
                Water treatment plant backup
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                faster and more reealistic collect stone/mushroom FX
smoke signal is now purple
 
                
                
                
                
                
             
         
        
            
            
            
                
                +1 railing model
Water treatment plant lootcrates and statics
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added dryfire effects prefab for crossbow to fix sound not playing
 
                
                
                
                
                
             
         
        
            
            
            
                
                Large furnace smoke more grey and better motion
Started re-naming impact FX to be more descriptive
Deleted some more duplicate FX
 
                
                
                
                
                
             
         
        
            
            
            
                
                Converted cold overlay to ScreenOverlayEx