193,106 Commits over 4,049 Days - 1.99cph!
Require free hands to light fire
Implemented deposit all to fire
can now tag properties with multiple [CareerStat...] attributes so a stat can be recorded both weekly and seasonally etc.
[CareerStat (name, description, frequency)] custom attribute now works.
added CareerStatHistory and CareerStatHistories to manage auto tracked stat collections.
CareerTeam now records weekly interval stats.
Different sort of scoring for KotH
Item protection sources are now calculated in baseProtection and no longer dampened by the wearable container size
Fixed protection sources being double counted by the ArmorIndex ui element
spazzy look dir fix attempt
Fixed combat log not showing incoming crits
Combat log now stores and displays blocked damage amounts
Fixed copse looting not using the assigned loot panel
Disabled position checks on looting (for now)
Added line breaks to description
Append Two Handed and Channelling tags to the item classification
Spells now show the required mana to cast on the tooltip
a metric tonne of boat work
audio work
buoyancy work
boat sinking
mounted management
no more footsteps on mounted objects
no longer wet in mounted objects
driver seats restrict weapon usage
Allow turning bootstrap on and off in WiseGuysTools
Merging NPC status effects
Added alert box text prefabs for: requires target, can't target players, can't target NPC's
Subtractive merge as commit #4571 broke things when >1 client connected to the server.
KotH mode work, getting some necessary data over to clients. Added KotH map to builds.
Added a TargetFilterType to spells so that targeted spells can be modified to only target players or NPC's (defaulted to everyone for now)
Reenabled soft targeting for non-players
Fixed healing NPC's not sending a network update
Fixed spell targeting status effect application not working on npc's
Hooked up the fill images on the Status Effect Widgets
Cleaned up separate client/server issues
KotH mode actually works - scores working, win condition set. Added extra KotH building texture.
Status Effects affect run speed of a unit
Status Effects that stun now pause AI
Fallen miner corpse uses lootpanel generic4
Better score system and UI
Wood shield looks proper in 3rd person.
Work on deposit all actions (not finished yet, so probably don't use them)
Fixed burning status and fx.
Added a DurationFill to statuseffect widgets and prefabs.
Reworked team ratings, they're not randomised numbers anymore. Now calculated from sum of unit stats.
Pressing shift at career creation when in unity editor will now fill manager/team new with default values instead of blank (fixes a logo crash when fast-creating)
NPC stuff
New armor pierce effect.
Made shields even more responsive.
Repeated 3rd person 1h swing animations don't lag behind the actual attacks anymore.
Made shield blocking & bashing timings more responsive.
disable xss auditor for asset://html/
asset://html/ doesn't screw with newlines