198,677 Commits over 4,140 Days - 2.00cph!
Removed a gang, moved doll spawns.
Mouse hidden on death screen
Dispensables now have a min and max starting quantity.
Stick piles start with 1-4 sticks
Unified various popup windows so that they're consistently tied to the notification feed
GameEventManager has removal buffer, fixes IOEs when playing event that end instantly
in OnPreprocessModel set importer.importVisibility = false
stickpile has max sticks 5 & starting quanity 3
compound bow functionality
Removed a smaller allocation PooledList was doing that isn't relevant anymore
Added Settlement Has Enough Housing need
Make PooledList<T> use FP.System's pooling so it wont allocate as much
Workaround for triggers never getting triggered if they aren't used by any effects
Spit cost upped to 20 sticks so constructing it is vaguely some sort of achievement
Added back housing need but reworded to indicate that it's optional. Moved it to level 2.
Settlement Desirability NRE fix
Some more temp fixes for NetworkUser references not being around.
compound bow functionality baseline
Break go to smart object if the interaction plan gets disabled.
Waiting for next interaction breaks if the interaction gets disabled
updated lods, added worldmodel prefab, nudged draw bow sounds
Quick fix for overjoining, possible workaround for missing networkuser references.
game mode references networkentity
tweaked ironsight to match anim better,
added sounds and anim events,
updated skinning of strings,
updated prefab
Fixed sentences*.txt including mismatch between clients and server
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[d11] add a rough integration of the MiniUDP library (needs optimisation), just to try out, though it seems to work better than LLAPI.
Small tidy up to LLAPI stuff, there's no unsafe code any more. Increase packet buffer sizes as it's likely to run out during level loading.
Food Consideration curve adjustment.
customisation db tool now attempts to create default customisation material options and grab the correct materials.
ran tool to generate all defaults.
Fixed POI icons persisting.
customisation protobuf, wip customisation DB tool changes to generate default material setups for items
Fixed previews not removed when switching types in workshop #RUST-72
Make sure FoW map is set when initializing drawer
Moved the campfire light source down a bit so it stays under the spit
Fix some things that blocked loading savegames
Gathering AI now harvests from any resource that isn't associated with a player command if it provides items for an existing stockpile.
Various gathering AI tweaks.