141,354 Commits over 4,383 Days - 1.34cph!

8 Years Ago
[D11] Add PS4 TitIeD and some NpTitles
8 Years Ago
Fixed BasePlayer.ForceUpdateTriggers fuckups that could cause players to remain inside triggers indefinitely
8 Years Ago
Enabled texture streaming
8 Years Ago
[D11] [UI] Splitting menu disabled in generic loot containers.
8 Years Ago
[D11] Fixed unityfilename issue
8 Years Ago
Texture streaming debug tools
8 Years Ago
[UI] [D11] changed the chatwheel to be in the maps bundle
8 Years Ago
[D11] XBox One publishing settings.
8 Years Ago
[D11] [UI] Splitting context menu and controls.
8 Years Ago
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8 Years Ago
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8 Years Ago
prefab progress
8 Years Ago
removed an old test model
8 Years Ago
hot air balloon server and client collider meshes - separated colliders by material on client prefab setup for respective colliders
8 Years Ago
[D11] Just realized the fixed 1k procmap was not loading because the seed was zero which causes it to initialize from the device unique id, so it worked when I tested it locally but not when deployed to a remote server.
8 Years Ago
Fixes for server+client asset bundles and running with bundles in the editor
8 Years Ago
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8 Years Ago
Always reset player parent when respawning
8 Years Ago
[D11] HTTP request/response API added. Used only by server analytics for now.
8 Years Ago
[D11] [UI] added in a new quick chat UI, as well as the necessary textures and animations it needed
8 Years Ago
[D11] Re-introduced command-line override for server address.
8 Years Ago
merge from main
8 Years Ago
material update
8 Years Ago
[D11] Fix for missing name issue and adjustments to UI input
8 Years Ago
[D11] Fix for issue with unintended commit
8 Years Ago
Added generic entity angular velocity getters Projectiles inherit angular velocity from parent (fixes arrow trajectory when the cargo ship is turning)
8 Years Ago
deleted unnecessary l96 files
8 Years Ago
[D11] Added input for back and start button
8 Years Ago
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8 Years Ago
[D11] [UI] Fixed "IsOpen" variable being placed within the D11_NEWHUD define.
8 Years Ago
[D11] [UI] Updated backing texture on selected options in radial pie menus. Added "Toggle Position" functionality to radial pie menus.
8 Years Ago
experiments
8 Years Ago
removed some test code
8 Years Ago
Improvements to incremental prefab build
8 Years Ago
merge from main
8 Years Ago
8 Years Ago
[D11] Disable and strip most of the prebuilt maps to save some time and space on the bundle build. Need to keep Craggy Island in there for a bit longer.
8 Years Ago
Small tidy up of AssetDependencyCache
8 Years Ago
Added AssetDependencyCache to enable incremental builds for prefabs etc
8 Years Ago
Fixed dynamic occludees not updating properly under debugcamera
8 Years Ago
fixed crate map marker weirdness
8 Years Ago
[D11] [UI] Added #if define in "Achievements.cs" to prevent coroutine incorrectly checking against a D11_NEWHUD only file. Adjusted colour of "Disabled" buttons on pie menu to match their disabled hovered counterpart but with reduced alpha.
8 Years Ago
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8 Years Ago
[D11] [UI] Submitting finished Pie Radial menu with fixed textures and functionality. Submitted new Building Context menu when utilising a non-deployable planner (building planner). Added animations, transitions, and functionality for building context menu.
8 Years Ago
[D11] server side change relating to my last checkin - now the client and server have the pre-built 1k procmap to skip the download stage. Once the server is upgraded, we'll leave the prebuilt maps behind.
8 Years Ago
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8 Years Ago
merge from main
8 Years Ago
More fixes for the separate client/server prefabs
8 Years Ago
preview prefab and files
8 Years Ago
Added l96 admire anim, hooked up in animator