198,677 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Removed a gang, moved doll spawns.
7 Years Ago
Mouse hidden on death screen
7 Years Ago
Dispensables now have a min and max starting quantity. Stick piles start with 1-4 sticks
7 Years Ago
Composter gibs
7 Years Ago
Unified various popup windows so that they're consistently tied to the notification feed GameEventManager has removal buffer, fixes IOEs when playing event that end instantly
7 Years Ago
in OnPreprocessModel set importer.importVisibility = false
7 Years Ago
enabled hidden meshes
7 Years Ago
stickpile has max sticks 5 & starting quanity 3
7 Years Ago
compound bow functionality
7 Years Ago
Removed a smaller allocation PooledList was doing that isn't relevant anymore
7 Years Ago
Added Settlement Has Enough Housing need
7 Years Ago
Make PooledList<T> use FP.System's pooling so it wont allocate as much
7 Years Ago
Workaround for triggers never getting triggered if they aren't used by any effects
7 Years Ago
Spit cost upped to 20 sticks so constructing it is vaguely some sort of achievement
7 Years Ago
Editor NRE fix
7 Years Ago
Added back housing need but reworded to indicate that it's optional. Moved it to level 2.
7 Years Ago
Settlement Desirability NRE fix
7 Years Ago
Some more temp fixes for NetworkUser references not being around.
7 Years Ago
compound bow functionality baseline
7 Years Ago
WIP on bandit guard AI.
7 Years Ago
...
7 Years Ago
Break go to smart object if the interaction plan gets disabled.
7 Years Ago
Waiting for next interaction breaks if the interaction gets disabled
7 Years Ago
merge from main
7 Years Ago
updated lods, added worldmodel prefab, nudged draw bow sounds
7 Years Ago
voice codec
7 Years Ago
...
7 Years Ago
Quick fix for overjoining, possible workaround for missing networkuser references.
7 Years Ago
game mode references networkentity
7 Years Ago
tweaked ironsight to match anim better, added sounds and anim events, updated skinning of strings, updated prefab
7 Years Ago
more
7 Years Ago
Fixed sentences*.txt including mismatch between clients and server
7 Years Ago
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7 Years Ago
testing another fix
7 Years Ago
[d11] add a rough integration of the MiniUDP library (needs optimisation), just to try out, though it seems to work better than LLAPI.
7 Years Ago
Small tidy up to LLAPI stuff, there's no unsafe code any more. Increase packet buffer sizes as it's likely to run out during level loading.
7 Years Ago
testing an error fix
7 Years Ago
Food Consideration curve adjustment.
7 Years Ago
customisation db tool now attempts to create default customisation material options and grab the correct materials. ran tool to generate all defaults.
7 Years Ago
map wizard wip
7 Years Ago
Fixed POI icons persisting.
7 Years Ago
customisation protobuf, wip customisation DB tool changes to generate default material setups for items
7 Years Ago
Fixed previews not removed when switching types in workshop #RUST-72
7 Years Ago
progress backup
7 Years Ago
Make sure FoW map is set when initializing drawer
7 Years Ago
compound bow baseline
7 Years Ago
Moved the campfire light source down a bit so it stays under the spit
7 Years Ago
Fix some things that blocked loading savegames
7 Years Ago
Gathering AI now harvests from any resource that isn't associated with a player command if it provides items for an existing stockpile. Various gathering AI tweaks.