193,106 Commits over 4,049 Days - 1.99cph!

7 Years Ago
New King of the Hill class selection basics
7 Years Ago
Adjusted the mummy bones to fit our VFX spawning system.
7 Years Ago
Simpler water depth mask handling, more generic; updated rowboat prefab Added and enabled instancing support on depth mask material Nuked WaterDepthMask component
7 Years Ago
more
7 Years Ago
Wood sounds for the wood sword.
7 Years Ago
Deposit All interaction for Buildings
7 Years Ago
Proper stats for wood sword.
7 Years Ago
Let's make the LODs use the right skin too.
7 Years Ago
Forest goblin chief uses the right skin. Zero'd some prefabs. Stateffect damage types.
7 Years Ago
Heat damage is Fire damage Cold damage is Frost damage
7 Years Ago
Forest goblin tribe NPCs. Manifest.
7 Years Ago
more stat/graph work. merged from main.
7 Years Ago
Remove stuff that was in just for the test branch
7 Years Ago
Pine snow_a tweaked vertex color for testing
7 Years Ago
KotH UI work
7 Years Ago
Chitin plate set. Misc item fixes.
7 Years Ago
boat profiling
7 Years Ago
Fixed player view direction going fubar with extrapolation (still some problems, should probably be disabled altogether for players due to delta updates)
7 Years Ago
Network extrapolation also uses slerp instead of lerp for rotations
7 Years Ago
fixed tootip staying on screen when mod is equiped
7 Years Ago
Added Vital bars to UnitInfoWidget
7 Years Ago
Cherry picked 26009
7 Years Ago
Fixed that network interpolation velocity smoothing wasn't working correctly Interpolate rotations with slerp instead of lerp Fixed vis.lerp ghosting (and some ddraw ghosting in general)
7 Years Ago
Fixed core/foliage debug view color space
7 Years Ago
Merge from main
7 Years Ago
compile fix rowboat caustics
7 Years Ago
Added debug toggle to core/foliage shader and debug view option for vnormals, vtangents, vcolor
7 Years Ago
update mod slot
7 Years Ago
Interactions can now apply an Effect to the Unit while they are subscribed Ported default interaction selection code to InteractionSelector attrib/drawer AssetMenuDrawer has toggle button to expose a normal object field All shelter type buildings have shelter effect on sleep and sit interactions
7 Years Ago
slightly different boat wake
7 Years Ago
Added two-layer caustics projector shader
7 Years Ago
Map Tweaks
7 Years Ago
7 Years Ago
some base shit for another mode.
7 Years Ago
rowboat pushing improved rowboat can be righted when in water attempted to fix rockets etc detonating inside moving vehicles fixed odd alt-look behavior in vehicles rowboat has increased buoyancy with velocity
7 Years Ago
Improved temporal anti-aliasing NaN handling Added additive projector shader Added scroll to projector shaders
7 Years Ago
stat graph wip
7 Years Ago
Items
7 Years Ago
update mod slot/icon font
7 Years Ago
chieftain
7 Years Ago
Updated Steamworks
7 Years Ago
blueprint read sound abides by master sound settings
7 Years Ago
merging 4571 fix
7 Years Ago
updated generic sitting pose to avoid hands clipping
7 Years Ago
add all fuel is now positional
7 Years Ago
Phrases
7 Years Ago
items
7 Years Ago
Adding sitting pose source
7 Years Ago
Minor flame turret exploit fix Fixed flame turret mismatch deploy / ground watch layers