250,260 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Fixed incorrect source item on fluid combiner, fixes incorrect name displayed on health display
5 Years Ago
Fix bug where engine showed low performance for a while after adding a new engine and adding parts to it before getting in. Was due to storage item ID not getting synced.
5 Years Ago
Add a ray intersection check to the mount command on modular cars so the mount option doesn't appear unless the player is looking in roughly the direction of the seat
5 Years Ago
Increase engine internal item health
5 Years Ago
Stop engines working if they have broken parts
5 Years Ago
Remove log
5 Years Ago
Added a vehicle collision sfx slot to doors
5 Years Ago
Fix fuel and top speed stats showing up around the wrong way on the client
5 Years Ago
Remove debug print
5 Years Ago
Merge engine changes branch to Vehicles. Save++ and Protocol++. Engines no longer run without a full set of internal items (any tier).
5 Years Ago
Adjusting values
5 Years Ago
Engine performance work and bug fixes
5 Years Ago
Switch to a different spawn point strategy when the oceanlevel is increased (no more underwater respawning!)
5 Years Ago
Reworked vehicle push volume and door logic to stop the animation and revert to open if the door collides with a vehicle
5 Years Ago
Working on performance changes. Added engine start failure feedback for the user. Save++ and Protocol++ due to new engine module data.
5 Years Ago
fix driver clipping thru the seat on the armored module fix seat clipping thru the back on the passenger module
5 Years Ago
Slightly lowered the deploy volume on the car lift so it can be placed in single height stone foundation structures
5 Years Ago
Add placeholder car_engine_start_fail sound file
5 Years Ago
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5 Years Ago
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5 Years Ago
Fix NRE when opening the mining hat in the workshop editor
5 Years Ago
Fix workshop editor generating blank icons for wearables
5 Years Ago
Started working on a floor / ceiling widget Floor / ceiling widgets done
5 Years Ago
Check engine light fixes on 2 modules.
5 Years Ago
Exhaust VFX tweaks. Border vehicle headlight mipmaps to fix edge seams sometimes popping up. Various vehicle interior/dashboard tweaks.
5 Years Ago
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5 Years Ago
added some barrage to levels onion pattern polish, etc onion diamondShot4 art polish & sfx fix onion state changes
5 Years Ago
Code review changes
5 Years Ago
Merge from main
5 Years Ago
Fix broadcast messages not being returned to the pool
5 Years Ago
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5 Years Ago
Merge from comp (device sounds)
5 Years Ago
Ignore replicated convars with no name instead of erroring (why are they there though? modded?)
5 Years Ago
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5 Years Ago
[D11] Server ping: making sure the Unity's main thread and the .net async callback are accessing the connection via a critical section.
5 Years Ago
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5 Years Ago
added movement layer collider to remaining stairs that needed it
5 Years Ago
onion wrappers pattern onion wait times depend on num parts destroyed Merge branch 'master' of SpaceUsurperUnity mech form0 curse timing new airburst aimer
5 Years Ago
vehicle part ui sound volume tweaks repairable entities can specify repair effects vehicle modules use metal repair effects
5 Years Ago
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5 Years Ago
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5 Years Ago
Replay timing plot script tweaks Remove outliers from frame time data Static method to delegate conversion caching in Bullet
5 Years Ago
Fixed issue with first person shadows.
5 Years Ago
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5 Years Ago
Less annoying volumetric noise on headlights
5 Years Ago
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5 Years Ago
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5 Years Ago
fix passenger module collider fixed boat engine material
5 Years Ago
Wait until nav menu animation is done before loading ScrollTables Added a script to generate a graph of replay test frame times per stage Merge remote-tracking branch 'origin/master' Log more timing statistics during replay tests