125,570 Commits over 4,171 Days - 1.25cph!
Eliminated needless string reallocation from GameManager.Instantiate (relevant when streaming in thousands of entities)
Updated BuildingTest.sav (now also contains building stability)
Optimized BaseEntityChild.Setup
Stone gate gibs are no longer the incorrect wood gate ones
Fixed viewport resize breaking water when reflections are enabled
made a slight tweak to the semi-auto rifle's iron sight alignment
Fixed unlit campfires hurting players after server restart
Added foliage displacement debug (via terraintexturing)
Avatar, Friends list hookups
4 new cave blocks - models/hulls/colliders
Skip adding the CL entity name prefix if the game object name already contains it
caves dressing cont'd
rockwall ladder/climbing mesh/prefab
temporary lava decal prefab
cave_small_medium base files
backup current terrain files and splats
cave_small_medium layout
3 extra cave blocks to add granularity
Added pooling to player collision, model and name tag
Add player LOD group in prefab preprocessing rather than ingame
Don't build player meshes until they become visible
Fixed water visibility trigger overlap cases
Saved redundant fetch+sampler in a few water related passes
More water displacement on slighly inclined terrain
PlayerModel cleanup, optimizations and fixes
More cleanup + can fly helicopters
Warmup player animators when they switch to enabled (fixes animation state when players become visible)
Merge from dangerous_optimizations
cave_small_hard layout and files
water visibility trigger debug code
fixed a couple of bugs in cave blocks
adjusted killing spikes rates for a total kill upon fall
Fixed box collider of local player being enabled after respawn (forcing player in random directions)
Fixed potential NRE in FootstepEffects
updated the spawn amount of caves
adding cave_medium_easy layout and files
Netgraph can only be used by admins and developers (RUST-1327)
Fix for RUST-1283 / Fall through terrain at military tunnel
military tunnels scene misc fixes