240,762 Commits over 3,867 Days - 2.59cph!

5 Years Ago
Add IsEmpty() method to ItemContainer
5 Years Ago
Finished HapisIsland Fixed SavasIsland_koth
5 Years Ago
Fixed bass vm not playing strum animations
5 Years Ago
Move MidiMapShortName to NoteBindingCollection (this ensures changes are propagated to the static compound variants of instruments) Add new instrument shortname that we use to load autoplay recordings (this should fix compound instruments not being able to autoplay) Updated default autoplay recordings to match new file name requirements (eg. bass.weapon_autoplay is now bass_autoplay)
5 Years Ago
Fix exception when playing a recording and the directory doesn't exist
5 Years Ago
Reapply compile fix Fix NRE when using playrecording with no args
5 Years Ago
Merge from main
5 Years Ago
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5 Years Ago
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5 Years Ago
Fixed more Hapis errors Reverted some tiny meshes back to renderer batching Renderer batch skips non-readable meshes Added mesh optimization editor tools
5 Years Ago
Fix chat timestamp always being 0
5 Years Ago
Audio Import test 3
5 Years Ago
Server compile fix
5 Years Ago
We have json files in Assets\StreamingAssets\keymidi\ that are editable at runtime. midi.json - a list of note names and their corresponding midi note number qwerty-uk.json - a keyboard mapping definition, mapping note names to key names. Key names can be instrument specific, if you add a qwerty-uk.piano.json file, it'll be used when playing a piano. It's not possible to fit everything on the keyboard, so rather than complicate things by adding modifiers for sharps we should just leave them out. Anyone that misses them will have real midi input. This is so people a bit familiar can play happy birthday.
5 Years Ago
Bottom keyboard row
5 Years Ago
Documentation
5 Years Ago
Merge from main
5 Years Ago
Added KeyboardMidi
5 Years Ago
Added InstrumentKeyController.KeyMidiMapShortname
5 Years Ago
Still abstracting
5 Years Ago
Walk/run footsteps use separate sound templates instead of maxDistance modulation
5 Years Ago
Final compound iteration into prefab
5 Years Ago
More editor work, most of the inspector hooked up.
5 Years Ago
adjusted player cowbell position
5 Years Ago
[D11] Define fix
5 Years Ago
Fixed gm_demo icons being just always black
5 Years Ago
[D11] LOD distance tweaks to launch site assets
5 Years Ago
[D11] + Sewer Branch LOD's tweaked
5 Years Ago
OreResourceEntity.PlayBonusLevelSound NRE fix
5 Years Ago
Merge from main
5 Years Ago
[D11] Localisation tool updates to scan for unused strings. Updated translation file.
5 Years Ago
[D11][UI] fixed issue with held actions and removed take all from itemsubmit pannel
5 Years Ago
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5 Years Ago
Remove AltLayoutNotes
5 Years Ago
Killed music UI Added tips explaining numlock, numpad controls, full keyboard input Added keyboard lock ui Game tips use RustText Split InstrumentKeyController into multiple files
5 Years Ago
Backup
5 Years Ago
Cleanup
5 Years Ago
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5 Years Ago
UI for keyboard capture mode
5 Years Ago
Remove the 500MB autobuffer limit from bootil
5 Years Ago
Remove the 500MB autobuffer limit from bootil
5 Years Ago
Fixes
5 Years Ago
[D11] LOD Shadows tweaks to trainyard assets
5 Years Ago
[D11] Remove a forced command line call
5 Years Ago
Some boilerplate code + editor stuff
5 Years Ago
[D11][UI] Fixed issues with vending machine customer and vending machine admin
5 Years Ago
Implemented tips for full keyboard mode, numpad interaction
5 Years Ago
[D11] Fixed Broken Mushroom Cluster
5 Years Ago
[D11] + Quarry_a, Quarry_b, Quarry_c, LOD's tweaked
5 Years Ago
[D11] Mushroom LOD fix and prefab check.