141,584 Commits over 4,383 Days - 1.35cph!

7 Years Ago
More tweaks to AI.
7 Years Ago
[D11] Removed change
7 Years Ago
Added a flag model and a flag pole to the HAB basket model
8 Years Ago
More scenes
8 Years Ago
Fix for multi-scene setup mismatched lighting issues Touched lighting settings-only on all scenes
8 Years Ago
Added custom motion vectors to rust/std wind shader variations Fixed hot air balloon windsock getting blurred
8 Years Ago
hab fix skin approval
8 Years Ago
hab fix maybe
8 Years Ago
[D11] Removed some Translate scripts from buttons that were copied across by mistake
8 Years Ago
[D11] Fix for missing client define
8 Years Ago
[D11] Updated Top Bar & WIP Find/Join Game page
8 Years Ago
Graveyard fance gibs
8 Years Ago
Drone meshes / textures / prefabs
8 Years Ago
Meta files
8 Years Ago
Removed bundle DoPrepare from SoundDefinition (applied at compile time)
8 Years Ago
Disabled crunch compression on nature assets again
8 Years Ago
compile fix
8 Years Ago
[D11] Request for available public servers on client startup.
8 Years Ago
Less spammy
8 Years Ago
StreamingController on camera prefab
8 Years Ago
Warnings fix
8 Years Ago
No playmaker
8 Years Ago
tarpaulin generic texture set
8 Years Ago
Analytics test
8 Years Ago
[D11] Mark build as failure for email
8 Years Ago
Texture stream camera debug
8 Years Ago
[D11] Network JSON logging back to simple Unity log for clients and when running the server in the editor, to reduce noise.
8 Years Ago
Bundle tweaks
8 Years Ago
updating basket gibs to reflect changes
8 Years Ago
basket model vertex alpha update
8 Years Ago
Updated HAB prefab to hold the new button model
8 Years Ago
Custom button model for the HAB basket ignition
8 Years Ago
[D11][UI] Undone Unintended plastic commits
8 Years Ago
[D11][UI] Expanded Item details panel setup for all but ranged weapons
8 Years Ago
Fixed player rotation never updating on server (2018.2 regression)
8 Years Ago
Players inherit network group again when spectating
8 Years Ago
wind fix
8 Years Ago
Added windsock material and assigned to respective mesh for wind anim Updated HotAirBalloon prefab
8 Years Ago
Renamed some rust/std wind properties
8 Years Ago
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8 Years Ago
Tweaks to balloon mat wind Fixed noise scale range
8 Years Ago
Added noise scale control to rust/std wind
8 Years Ago
Small tweaks to generic wind (simpler for now)
8 Years Ago
Cherry picking 29239 to main
8 Years Ago
Added Rust/Standard + Wind shader variations with vertex alpha wind attenuation Fixed NRE in WindZoneExManager when MainCamera isn't available Changed hot air balloon material to new shader
8 Years Ago
blind compile fix
8 Years Ago
merge into main network++
8 Years Ago
merge from main
8 Years Ago
gibs/lods for HAB
8 Years Ago
hot air balloon functionality baseline