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Apply additional overrides to the Vehicle_Lift.prefab base
New foundation steps icon
Remapped metal.shopfront to fit latest building atlas texture changes
[D11] [#3848] Setting the isDone flag correctly.
New leaderboard mode toggle prompt style
Selected stage card glow
Fixed OBS_MODE_FIXED/CHASE/IN_EYE causing bad spectator behavior due to the player's movetype being set to NONE
[D11] + Material changes in the Airfield to match up buildings with Steam (Bug 4096)
Disable github actions on every commit
Update description
Version bump
Removing MagnetSnapZone and missing scripts from Vehicle_Lift.prefab - will this resolve the warnings?
[D11][UI][#4176] Fixed Player t-posing in the inventory screen. [#3708] Fixed crafting max playing multiplying sounds.
[D11] [#3848] Preventing the nullref errors.
Run code gen for new console commands.
Fixed UI script using wrong client class.
Supressing errors from NVG compatibility.
[D11] [#3848] Pinging the servers - client/server parts.
[D11] + Material changes in the Outpost/Compound to match up buildings with Steam (Bug 4096)
Renamed method in BaseOven to fix error
Doubled the size of the CH47 marker
Quit prompt tweak
Fixed possible bake error
Fixed leaderboards refreshing twice on score submit
fixed incoherent normal import options on stone walls, stone low wall matches other walls thickness
stone corner conditionals look better across all angles
special stone corner for wall.window block
Add description
Update review instructions
[D11][#2763] Can no longer stack foundation steps.
T1 engine comp spawns
S2P Roadside monuments
Fixed radial menu regressions outside of building plan
Move the news back into a tab
Added poolable component to several new building block pieces
Pie menu rearrangements to make the new building blocks more muscle memory friendly
Pie menu supports button splitting when 2 entries are set to the same priority
Ramps soft collider uses transparent layer instead of collider info
Fixed missing backface on twig ramps thatched fluff
Reworked prefabs of stairs.triangle.spiral/stairs.spiral stone and toptier to mirror previous stairs setup
Disabled scrap transport heli spawns
foundation.steps remodel to fit floors/no clipping through walls as well as continuous slope
some UV rework on wood foundation blocks
Reduce explosion forces on the car a bit
Satchel Charge was also on Continuous, switched to Continuous Dynamic. Added a little bit of code to avoid the "Kinematic body only supports Speculative Continuous collision detection" complaints when timed explosives go kinematic.
Change C4 to continuous dynamic collision. All other similar items already use that settings. Fixes it not attaching well to vehicles.
[D11] Bug 3963 - Increased light values on outpost lights.
[D11][Gameplay][#4037] Server stability issues on buildings fixed
Bring back collider conditionals, since the compound collider bug resurfaced
[D11] Fix to bug 4019 - Water Bucket water looks Opaque.
If at max buffs from a specific source type, remove the shortest duration one and replace with the new one.
[d11] reverted skinned multimesh changes until a proper fix can be worked on. Its cleary problamatic.