193,167 Commits over 4,049 Days - 1.99cph!

7 Years Ago
linux (no steam upload)
7 Years Ago
more SetDestination early exit fuckery
7 Years Ago
Hapis progress
7 Years Ago
SetDestination fudge to make units arrive at destination if they are close enough to the interaction position
7 Years Ago
pivot changes on triangle walls
7 Years Ago
edited steering pose, added passenger pose, added pose to animator
7 Years Ago
Added CNavLadder.GetTop(),GetBottom(),GetWidth()
7 Years Ago
Removed occluder meshes from roof prefabs (unused)
7 Years Ago
Merge from roof_building_blocks
7 Years Ago
Merge from main
7 Years Ago
added error message when trying to equip a mod to a unit that fails the requirements check (can't see it as global message is hidden by career UI atm)
7 Years Ago
Implemented mod ranks 1-3
7 Years Ago
more
7 Years Ago
Don't spawn bradley while still loading
7 Years Ago
Imposter is IClientComponent
7 Years Ago
new attempt....
7 Years Ago
Halved vehicle modules texture sizes
7 Years Ago
backup vehicle components temporary textures end
7 Years Ago
Removed metabolism flag on status effects (was no longer used, that UI has been replaced) Added an AttributeDamageTo field to status effects
7 Years Ago
WIP status effects on NPC's
7 Years Ago
team unit point budget wip
7 Years Ago
Talent available alert in the inventory is more obvious.
7 Years Ago
Added a hasShield float to the 2h animator to stop that warning spam. Fixed grass tint mismatch, maybe.
7 Years Ago
More checks to stop 0 damage combat logs appearing
7 Years Ago
Random uncommited prefabs apparently.
7 Years Ago
NPC prefab stuff
7 Years Ago
Added score UI+ extras
7 Years Ago
CombatEvents now store the majority damage type Damage type should now read properly in the combat log UI
7 Years Ago
Info test for game modes.
7 Years Ago
Game mode client/server better differentiated, and working on KotH capture states.
7 Years Ago
Fixed wrong weapon root on tooltip being disabled if the item being inspected wasn't a weapon Condition text on tooltip now gets disabled instead of being set to string.empty
7 Years Ago
Fixed trinkets not showing armor value in tooltip
7 Years Ago
Relevant undead use weapon swing animations. Fixed an inaccurate item description.
7 Years Ago
Fixed player resilience, ferocity and Crit chance not taking items in the wear slots into account Fixed Critical Chance and Resilience UI labels showing base stats instead of actual stats (base stats don't change) Fixed crits being measured as 0-1 on entities and 0-100 in items (is now measured as 0-100 everywhere)
7 Years Ago
Spawnpop fixes.
7 Years Ago
Cleaned npc spawn pops.
7 Years Ago
Cleanup. Manifest.
7 Years Ago
New range of undead. Manifest.
7 Years Ago
Merge Bill's fixes
7 Years Ago
KotH: Working on a capture point thing
7 Years Ago
New NPC variants, meshes & LODs. Fixed some NPCs having armor stats when they shouldn't have. Weapon worldmodels.
7 Years Ago
Renamed some things in shaders and moved other things around Renamed DepthMask component to WaterDepthMask since it's water only now Added Water Masking toggle to particle shaders used for water FX, to clip them against the water mask Enabled Water Masking on rowboat water surface FX
7 Years Ago
fixed hasShield animator warning spam
7 Years Ago
Minor edits
7 Years Ago
backup vehicle components temporary textures
7 Years Ago
boat work
7 Years Ago
Allow character types to have modified movement speed, or unlimited ammo
7 Years Ago
ActionChain.Tick no longer calls Complete or Break in the same frame as the initial Run impl Nav cleanup
7 Years Ago
Hapis progress
7 Years Ago
Fixed TimeManager reset not resetting current game speed