132,863 Commits over 4,232 Days - 1.31cph!

11 Years Ago
Fixed some minor issues with the wire shader Tweaked the powerline cable material
11 Years Ago
Improved placement of high voltage powerlines
11 Years Ago
Fixed path and side object densities being higher than specified
11 Years Ago
Improved road-terrain transition Improved crossroad blending
11 Years Ago
Added water splash particle effect placeholder Fixed paths that are too short sometimes being added to the path lists Fixed river-ocean transition Added smooth path terrain adjustment fadeout to splat and topology adjustments as well
11 Years Ago
Rock tweaks
11 Years Ago
Tweaked road and river splat adjustments Improved river end detection
11 Years Ago
Updated river source prefab to better fit the new rivers
11 Years Ago
horse / chicken ragdolls now have the proper skin as their living counterpart.
11 Years Ago
Fixed crafting dupe
11 Years Ago
Added Parallel.ForEach Improved river generation
11 Years Ago
Updated bridge prefab to better fit the new roads and rivers
11 Years Ago
Experiment: Only spawn the randomly scattered loot barrels on roadsides and around monuments
11 Years Ago
Tweaked river source spawning
11 Years Ago
Added airfield to procedural maps
11 Years Ago
Scene2Prefab
11 Years Ago
Merge from main
11 Years Ago
HDR rc1
11 Years Ago
Trees spend less time in dithered state. Rock terrain blend fixes. Road slightly less noisy looking. Scene stuff.
11 Years Ago
Merge from procgen8
11 Years Ago
Merge from main
11 Years Ago
Merge from hapis3
11 Years Ago
Changed heightmap adjustments to SmoothStep
11 Years Ago
Added runways and driveways to airfield Fixed airfield terrain adjustment Switched paths to cubic hermite splines
11 Years Ago
Added some random roadside objects
11 Years Ago
Moved tonemapper to third party folder
11 Years Ago
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
11 Years Ago
Spawn shared level prefabs in world setup Made spawn handler per-scene
11 Years Ago
Moved LOD grid to its own prefab
11 Years Ago
checking in some meta/fbx files
11 Years Ago
Merge from main
11 Years Ago
EAC server update
11 Years Ago
Fixed bone knife animation fuckups
11 Years Ago
Monument tweaks
11 Years Ago
Forgot the prefabs
11 Years Ago
Fixed having to hold USE to pickup - instead of tapping Fixed not being able to pick up some items at weird distances Dropped arrows are arrows Arrows stick in stuff properly Arrows that are stuck inside a player/npc properly transfer to its corpse Fixed a bunch of weird parent position stuff
11 Years Ago
Updated RustNative Tweaked noise backend
11 Years Ago
Oaks don't walk on six legs anymore. Pines don't float on slopes.
11 Years Ago
speedtree animateCrossFading = 1
11 Years Ago
Fixed not shutting down EAC properly
11 Years Ago
Minor code cleanups
11 Years Ago
Scrap ceiling light, ~~all the files
11 Years Ago
reducing ceiling light textures sizes to 512
11 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
11 Years Ago
Fixed green roadside trees spawning in the snow biome
11 Years Ago
Increased powerline topology radius
11 Years Ago
wip files.
11 Years Ago
Merge from main
11 Years Ago
Rebuilt game manifest
11 Years Ago
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