250,276 Commits over 3,959 Days - 2.63cph!

5 Years Ago
Tweaked triangle spiral stairs deploy volumes for easier placement
5 Years Ago
Tweaked spiral stair sockets on triangle floors and triangle foundations for easier placement
5 Years Ago
Fix for gpu foliage on ps4 (buffer stride was wrong). Added more tuning console vars.
5 Years Ago
Slight changes to car lift, just to see if the client builds will now realise it changed a few days ago
5 Years Ago
Engines now spawn in with no internal items
5 Years Ago
Socket_Base.socketName is ReadOnly instead of HideInInspector (easier to debug)
5 Years Ago
Ramps and foundation steps can be rotated before placement (but not afterwards) Stairs (L / U / spiral) can no longer be rotated after placement (only before)
5 Years Ago
Construction.canRotate is now split into canRotateBeforePlacement and canRotateAfterPlacement
5 Years Ago
Fixed half of "Unable to replace foundation in front of foundation steps"
5 Years Ago
Armoured module icon face the right way
5 Years Ago
[D11] Updated values used for Swimming animation transition to reflect water height value used in code.
5 Years Ago
Fixed stacking of L / U stairs and ramps / steps / spiral stairs
5 Years Ago
Player-terrain VFX WIP
5 Years Ago
Fixed "Unable to replace wall if destroyed next to spiral stairs" Updated foundation, ramp and step prefabs
5 Years Ago
Added support for vehicle seating modules to apply damage protection to their passengers Added CarPassenger and CarPassengerArmoured protection properties with 50%/100% stab protection respectively (solves getting stabbed by cactus while driving)
5 Years Ago
tweaked barrage icon again barrage shoot sfx barrage bg aimer barrage/sfx tweaks orb laser looping sfx
5 Years Ago
Added tracking for time spent driving in life stats Added a stat for time driving on the expanded stats in the death screen
5 Years Ago
Fixed update when offscreen not being enabled for modular car seats
5 Years Ago
Change render queue of heat shimmer particle material to Transparent-3000 (was AlphaTest-2450) to prevent conflicting with censorship pixelate material
5 Years Ago
Pack a bit more into the secondary textures bundle as the main bundle was still perilously close to 4GB (3.96).
5 Years Ago
Assign the driver as the Initiator on the front and rear HurtTrigger on cars so deaths are appropriately assigned on the death screen
5 Years Ago
Change RollOffDriveForce from 99995 back to 99994. Multi-engine vehicles were very speedy. Adjust best acceleration curve down a little as well.
5 Years Ago
Shuffle texture bundles to bring the larger bundle under 4GB.
5 Years Ago
Terms of service and privacy policy links + legal line
5 Years Ago
Improved foliage fade out Added mesh pre-process step so it works on console
5 Years Ago
Also show modifier values in UI tooltip
5 Years Ago
Mass icon resize and rerender
5 Years Ago
Fix grid culling
5 Years Ago
Fix map grid lines disappearing when zoomed in
5 Years Ago
News fixes for android
5 Years Ago
Fixed ents.CreateClientside entities not receiving projected textures
5 Years Ago
Only show conditional wall corners if the building blocks are the same grade
5 Years Ago
Disabled rotation on ramps since it breaks post-placement
5 Years Ago
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5 Years Ago
Foundation.steps legs removed, updated all models/colliders/gibs Redesigned metal tier walls, incl. models/gibs/colliders Removing unused roof models Re-textured the corrugated_b set / updated building atlases
5 Years Ago
[D11][UI][#3968]Fixed issue where you could be blocked off transitions in front end menus [#4081] Fixed players in game transition braking
5 Years Ago
[D11] Fixed server define in RumbleManager.
5 Years Ago
[D11] Tweaked DOF Default settings / HOT screen effect / AO
5 Years Ago
[D11][3785] Candle Hat lights fixed
5 Years Ago
Toggle for memory stats view
5 Years Ago
latest test save
5 Years Ago
GPU foliage placement sort of working
5 Years Ago
Foundation steps no longer grounded
5 Years Ago
[D11] Large Furnace Lighting values set correctly
5 Years Ago
Changed the format slightly
5 Years Ago
Added a few extra gib convars
5 Years Ago
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5 Years Ago
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5 Years Ago
Modifier timers now correctly pause/resume when disconnecting/rejoining a server
5 Years Ago
Basic scale remapping so initial zoom and clamping is device independent (instead of broken)