192,967 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Merged from main
7 Years Ago
fixed missile FX particle glitch
7 Years Ago
rebuilt light data for unity 2017.3 fix debris trail/tweak explosion generic
7 Years Ago
added shield blocking to the rusty_sword viewmodel
7 Years Ago
Added vertex occlusion (vaalpha) control to core/foliage
7 Years Ago
added animations for holding the flare while its lit
7 Years Ago
instancing testing...
7 Years Ago
Potential fix for false culling negatives at certain resolutions
7 Years Ago
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7 Years Ago
Forthdown
7 Years Ago
Douglas fir progress / 3 new tree variants
7 Years Ago
flare viewmodel with new hand rig
7 Years Ago
fixed nailgun LOD error
7 Years Ago
Culling.env convar update
7 Years Ago
Fixed ladder hatch culling bounds
7 Years Ago
...
7 Years Ago
Fixed door garland collider (blocking movement on the floor above it) Fixed door garland entity bounds
7 Years Ago
Various
7 Years Ago
Removed debug log
7 Years Ago
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7 Years Ago
Fixed Blackboard not getting passed down to failed goals and causing NREs in activity descriptions. Fixed NRE when adding a new failure activity generator.
7 Years Ago
GUID flare fixes
7 Years Ago
Backup
7 Years Ago
added throwable flares NRE checks for TC added worldmodels for flare/flashlight flare/flashlight loot tables
7 Years Ago
Lotsa shit.
7 Years Ago
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7 Years Ago
fixed clipping on flashlight attack animations
7 Years Ago
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7 Years Ago
admire fixes
7 Years Ago
vm source update
7 Years Ago
Adjusted navmesh obstacles on foundations and high walls.
7 Years Ago
skin approval added tooltip to loot panel showing number of blocks and upkeep rate removed upkeep from garlands (lol) time for blocks to decay increased by 30% (good) decay tiers increased by 50 blocks (cheaper decay)
7 Years Ago
Some editor tweaks
7 Years Ago
vm admire updates
7 Years Ago
vm source updates
7 Years Ago
Fixed fog not always being disabled in caves
7 Years Ago
admire anim updates
7 Years Ago
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7 Years Ago
Some animal tweaks.
7 Years Ago
Updated asset bundle splits
7 Years Ago
admire anim updates
7 Years Ago
Downed (wounded) players no player block movement
7 Years Ago
Smoke mat tweak
7 Years Ago
Nixed async shit Removed GridPositions struct, functionality moved to BaseEntity
7 Years Ago
Update entity grid positional data on a separate thread via Task
7 Years Ago
More on navmesh stuff.
7 Years Ago
crossbow can accept flashlight
7 Years Ago
Merged from main
7 Years Ago
Navmesh stuff.
7 Years Ago
update amplify shader editor