192,967 Commits over 4,049 Days - 1.99cph!
fixed missile FX particle glitch
rebuilt light data for unity 2017.3
fix debris trail/tweak explosion generic
added shield blocking to the rusty_sword viewmodel
Added vertex occlusion (vaalpha) control to core/foliage
added animations for holding the flare while its lit
Potential fix for false culling negatives at certain resolutions
Douglas fir progress / 3 new tree variants
flare viewmodel with new hand rig
Culling.env convar update
Fixed ladder hatch culling bounds
Fixed door garland collider (blocking movement on the floor above it)
Fixed door garland entity bounds
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Fixed Blackboard not getting passed down to failed goals and causing NREs in activity descriptions.
Fixed NRE when adding a new failure activity generator.
added throwable flares
NRE checks for TC
added worldmodels for flare/flashlight
flare/flashlight loot tables
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fixed clipping on flashlight attack animations
Adjusted navmesh obstacles on foundations and high walls.
skin approval
added tooltip to loot panel showing number of blocks and upkeep rate
removed upkeep from garlands (lol)
time for blocks to decay increased by 30% (good)
decay tiers increased by 50 blocks (cheaper decay)
Fixed fog not always being disabled in caves
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Updated asset bundle splits
Downed (wounded) players no player block movement
Nixed async shit
Removed GridPositions struct, functionality moved to BaseEntity
Update entity grid positional data on a separate thread via Task
crossbow can accept flashlight
update amplify shader editor