241,062 Commits over 3,867 Days - 2.60cph!

5 Years Ago
[D11] Added vertex shader LODs to 23 assets (compound scene and launch site)
5 Years Ago
[D11] Added vertex shader LODs to 23 assets (compound scene and launch site)
5 Years Ago
fixed adding items to horse via right click not working
5 Years Ago
fixed adding items to horse via right click not working
5 Years Ago
[D11] + Mining_quarry_b object removal/manifest updated/scene to prefab
5 Years Ago
[D11] + Mining_quarry_b object removal/manifest updated/scene to prefab
5 Years Ago
All materials set up in female clothing variants
5 Years Ago
All materials set up in female clothing variants
5 Years Ago
fixed invisible slots (again)
5 Years Ago
fixed invisible slots (again)
5 Years Ago
COLOR.Unpack COLOR.SetUnpacked and COLOR.ToTable (Community Contribution)
5 Years Ago
Add Unpack, SetUnpacked, and ToTable to Color (#996) * Add unpack function to color * Add Color.SetUnpacked/Color.ToTable
5 Years Ago
Added Vector.Unpack, Vector.SetUnpacked and Vector.ToTable Added Angle.Unpack, Angle.SetUnpacked and Angle.ToTable Added VMatrix.Unpack and VMatrix.SetUnpacked Added Entity.Get/SetLightingOriginEntity
5 Years Ago
merge from main
5 Years Ago
merge from main
5 Years Ago
removing relevant meshes
5 Years Ago
removing relevant meshes
5 Years Ago
drumkit ik target updates
5 Years Ago
drumkit ik target updates
5 Years Ago
Setting up female mesh replacement alternative
5 Years Ago
Setting up female mesh replacement alternative
5 Years Ago
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
5 Years Ago
[D11] + Mining_Quarry_A objects removed/scene to prefab/update manifest
5 Years Ago
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
5 Years Ago
[D11] [UI] Loading icon prefab changed to pulse rather than spin.
5 Years Ago
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
5 Years Ago
[D11] + Mining_Quarry_C objects removed/scene to prefab/updated manifest
5 Years Ago
[D11] Disabled ApexSettings check for news
5 Years Ago
[D11] Disabled ApexSettings check for news
5 Years Ago
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
5 Years Ago
[D11] [UI] Sleeping screen now only hides UI text/content when HUD visibility is not Full or Light. (Will still show vignette).
5 Years Ago
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
5 Years Ago
[D11] [UI] Sleeping screen no longer shows if hud visibility is not Full or Light.
5 Years Ago
enable instancing on everything fuck it
5 Years Ago
enable instancing on everything fuck it
5 Years Ago
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
5 Years Ago
[D11] + Swamp_C Objects removed/Scene to prefab/updated game manifest
5 Years Ago
enable instancing on all hdrp/layeredlit materials
5 Years Ago
enable instancing on all hdrp/layeredlit materials
5 Years Ago
enable instancing on all hdrp/layeredlit materials
5 Years Ago
enable instancing on all hdrp/layeredlit materials
5 Years Ago
enable instancing on all hdrp/lit materials
5 Years Ago
enable instancing on all hdrp/lit materials
5 Years Ago
[D11] [UI] Fixed player corpse info and health bar info not showing/hiding correctly based on HUD visibility settings.
5 Years Ago
[D11] [UI] Fixed player corpse info and health bar info not showing/hiding correctly based on HUD visibility settings.
5 Years Ago
Warehouses - baked LOD rework
5 Years Ago
Warehouses - baked LOD rework
5 Years Ago
Change to 2 shadow cascades (from 4)
5 Years Ago
Change to 2 shadow cascades (from 4)
5 Years Ago
[D11] + Bandit Town object removal/scene to prefab/update game manifest and modified prefabs.