251,221 Commits over 3,959 Days - 2.64cph!
[D11] [UI] Shortened ps4 only string
[D11] Fixed issue preventing all player muted checks from running.
in-place array sort, simplified an as check.
Triangle floor grill models and prefabs
+ small changes to water, hopefully fixed the green foam
Remove unused stringbuilder
[D11][UI] Altered sleeping translation
Added basic baking functionality
[D11] Weighted Vertex Normals, Industrial Buildings.
[D11] [UI] Standardised language code format.
[D11][UI] Cancel pickup sound when opening inventory
Update .gitignore
Spawnmenu resizing saves
And changes to make it usable on stupidly low resolutions
drag'n'drop selection changes
map categories changes
spawnlist revert feature
DefaultUnderline font changes
Also increased width of dropdown in mutliplayer tab to fit the "no workshop downloads" option
Updated language files
GameUI has the multiplayer tab additions
[D11] [UI] Updated retail manifest with correct languages.
[D11] wooden_cabin collision fbx fixes
[D11][UI][#3861] Fixed issues with loading cancel
[D11] [UI] Manifest update and added both language and culture codes to localisation files.
[D11] Stop playing radiation sounds slightly above 0 radiation
font family hub compile issue
Font to Inter, introduction styling
Adding styling for FUE
Get local CDN assets from localhost rather than internal IP
[D11] Swapped Server Row icons and Loading Icon to use TX_MainMenu.png sprites
[D11] Further Weighted Normals pt6
tweaked windmill_vane culling distance
[D11][Animation][#3820][#3843] Fixed player shadow animations
[D11[UI] Play item pick up sound when higlighting an item, fixed issue with left hand select icon in options screen
Corrections to floor triangle frame sockets placement
Triangle ladder hatch models and prefabs
all stages use player2 for 2nd player
respawn pod shader and dead player colors
different hit slowmo depending on num players, num shields
made player hit reaction less hard-coded
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Shrinking repel force area so player doesn't get bumped when interacting with unused areas of chassis
Stop vehicles rolling forever if they have no engine
Better system for moving sliding windows, doesn't glitch out if reversing the direction during a move.