192,957 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Added a new activity for when a baby grows up Added a new activity for generic age changes eg. "PERSONNAME is now an Elder" Added new {AGE} keyword (returns "child/adult/elder")
7 Years Ago
Sane dungeon LOD's part 1
7 Years Ago
Cleanup
7 Years Ago
Added spawn_stranger console command
7 Years Ago
Better notification for the player's units being attacked by hostiles.
7 Years Ago
Fixed conversation topics being sorted inversely
7 Years Ago
Exclude player zombie from NPC manager spawn options
7 Years Ago
Bot players can be added successfully, but have no AI yet
7 Years Ago
Units can now specify random available clothing for their children Fixed damage overlays named incorrectly on child views Added "make_adult" command to turn a child into an adult
7 Years Ago
Conversations component holds list of conversation targets (other units) instead of looping through group members and all other perceived humans
7 Years Ago
Stranger's desire to join player tribe doesn't drain momentum
7 Years Ago
More on ai behaviour.
7 Years Ago
Finished prison blockout
7 Years Ago
Removed TribeMemberAttacked activity
7 Years Ago
Fix
7 Years Ago
Strangers spawn with random gear
7 Years Ago
Let's not notify every time a unit enters combat.
7 Years Ago
Various fixes
7 Years Ago
Fixed bad desire selector warning
7 Years Ago
Higher tribe cohesion will now increase the chance that a stranger will approach and ask to join the tribe
7 Years Ago
Ai behaviour work.
7 Years Ago
backup
7 Years Ago
KillSummary persistence. Some null checking of KillSummary elements.
7 Years Ago
wip kit ui stuff
7 Years Ago
Multi-threaded DM tests
7 Years Ago
backup
7 Years Ago
UI/UI highlight added to KitDefinitionSO
7 Years Ago
More work on AI Behaviour
7 Years Ago
Activity system refactoring: removed all string comparisons, added cached enum conversion for asset defs
7 Years Ago
Shelves correctly destroyed if construction below no longer exists
7 Years Ago
Douglas fir / custom vertex normal / vertex AO
7 Years Ago
FF button text flashes when active
7 Years Ago
moved fast forward button code to own script
7 Years Ago
Douglas fir progress / finished LOD0 / wind movement / photoscanned bark texture
7 Years Ago
added fast foward button. fast forward defaults to false.
7 Years Ago
audio mixer pitch changes with timescale
7 Years Ago
More on ai behaviour.
7 Years Ago
reduced volume of turn start effect
7 Years Ago
fuck me
7 Years Ago
subtracted
7 Years Ago
branched the hover bar scale test
7 Years Ago
AI turns in career/practice modes can now be set to play at 2x speed, currently defaults to true. (no UI for it yet)
7 Years Ago
backup
7 Years Ago
removed missile test from scene
7 Years Ago
Apparently we can't just call SetConnection at the end. Moved it back to its old spot
7 Years Ago
Baby gender is now determined and cached at birth rather than randomised when the baby grows into a child Added new {BABY_GENDER} keyword to access the cached gender Updated birth notification text so that it displays the gender of the baby, not the gender of the mother
7 Years Ago
About halfway done with the prison.
7 Years Ago
Reproduction save/load stuff Can now skip the baby to child stage with a "complete_baby" console command or via the debug panel
7 Years Ago
Fixed babies being destroyed on birth if the mother was wearing a backpack (backpack now gets unequipped)
7 Years Ago
Reproduction debug panel Fixed OnDay callback in Reproduction not getting hooked up when loading a game mid-pregnancy Fixed notification text on birth Can now complete a pregnancy with a console command "complete_pregnancy" or via the debug panel