251,130 Commits over 3,959 Days - 2.64cph!
Fixed CHudCloseCaption not being affected by HUDShouldDraw
Sandbox hints are not hidden when gmod_camera is equipped
▊▌▅▋ ▍▊▊▉█▇▊▌ ▇██▌ █▋▅▄▇▆ ▋▍ ▌▄▆▉▄▅▋▉▌▌▇▆ ▅▅▋█ ▄▌▊▆▍▅▋ ▍ ▄██▌
[D11][UI] Fix for options screen crash
Triangle frame block art (models/gibs/col for all tiers)
▉▊▇▌▅ ▅▍▉▍▌▋▊▊█▊▇ ▋▆▄▉▌▆ ▅▉ █▉▋▄▌▍_▆█▆▋▍ ▅▌ █▄▅▍▋▇▋▌▉▇▌▊▌▄▄▆█▊▇▉▌█▊▇▌▊ ▍▉▆ █▌█▉▉▆▆▌▉▄▌▇▊▌▅▍█▄▍
[DTLS[ Small improvements + took out Ivans' debugging stuff
Engine internal items now take damage along with the module itself
Added functional Check Engine light. Some refactoring and performance improvement on engine code.
player2 death particles
player2 bullet color
Manually fixed some merge issues in IOEntity
Made PushLiquid respect backtracking convar
Powerup icon UI uses StyledRects
Fixed enabling / disabling RectStyle gradient in inspector
Box shadow properties in RectStyle
Powerup UI tweaks
RectStyle migration
StyledRects now support box shadows
Some box shadow tests
A bunch more UI visual tweaks
Merge remote-tracking branch 'origin/master'
▆▉▊▌▌▍▊ ▉▅▊ █▋▄▅▌ ▊▌▉▊ ▅▍▌▋▊▄▉▋█▄ ▊▅ ▋▉█▄▉▆▍▊▆▆, ▌▇▆ ▉▆▉▊ ▆▄▇▋ ▄▉▌█ ▌▍▋▇▅▆▉▉▉ ▊▅▊ ▄ ▇▇▍▍ █▍▅ █▉ ▅▌▍▄▅ ▍▆▇▋
Made a new IOEntity field IsGravitySource to use instead of RootEntity when determining the source of a gravity fed input
▆▍▆█▍▅ ▋▉▍▍▍▅ ▊▄█▇▄▇▊ ▇▊▇█ ▍▌▆▄▅█▄
▊▊▉▆█▇ "▆▄▌▉▅ █▍▉▋▋▊▊▊▍▉▄▆▊ ▋▉▅▉▆"
▆▍▍▇ ▇▄▇▋▌▅▉ ▍▄▊▌▍▊ ▉▊▍▊▄█▌▍▆▊█▍█▍▅▋▌▉▉▆▄▊▉▇▍▋▉▄▄▉▇▇▊▅▄▉▉▉▆▉.
▅▇▌▄▄ █▌▉▋▅█▊▆▄▄▅▅▄ ▉▉█▌▄
▊▅▅▋▉▉ ▇▄▉▌▋ ▌▉▉▇▉▋ █▉ ▅▆▉ ▍▍ ▉▆█▇▊▊▆█ ▉▆▇▆▅▉▋▇▇
▅▌█ ▉▅▋▍▉██▍▄▌▄ ▊▌▇▌▉▋▅, ▇▋▉ █▊▉▊▇▌▌ ▅▅▆▍ ▆▆▌▊▌▊▅▍ ▉▇▍▉▉▊▆▊
▉▉▋ ▇▊▌█▄▇ ▄▆▆▆█ ▍▆▍▆██▄▄▉▆
numAlivePlayers property
quicker player death if another player still alive
player death circle colors, timing
Fixed deferred mesh decals premultiply mode
Fixed rendering artifacts in deferred mesh decals
▍▄▆▇█ █▆▉ ▋▆▉▇▋▌█▅ ▌▅▇█ ▇▌ ▋█▌▋█▍ ▋▄▊▊ ▋▅▌▍▇▋▉█ ▄▉▉▌ ▅▋██▄█▍▇▇▅█, ▅▇▋'█ ▊▄▆▌ ▊▉▍▊▊▍█▌▄▉▍ █▌▇▌▆ ▅▆▍ ▍▆▄ ▇▆▊▊ ▋▊ ▉▇▍ ▇▋▊ ▌▆▆▄▌█▊▊▍▌▇▊
█▋▉▄▍▉▌ ▄▉▌ ▌▊▄▇▋, ▉██ ▇▄▆▊▉▅ ▌▅▉▇█▆▇ ▇▇ _▄▉▍█▄█_▌▆▆▍▋▊
▌▅█▍▇▌ ▍▊▍▆▌▆█▆▌
actually output /MT libs on windows
█▅▅ ▊▄▌ ▍▄▇▅▇▄▋▇▇ ▆▉▆ ▆▇▍▅▆█ ▊▌▌▅▌▉▉▌ ▉▄▌▌▌▊ ▄▋ ▊▊▌ ▉▉▄██▋▄
Respect IO backtracking convar in Sprinkler and LiquidContainer
Fixed object motion vector handling causing issues with horse hair
armored window shutter sounds
Add _EmissionColor to instanced shader properties list.
merge the merge test branch (mmtest) back to farming2
TTT: more fixes for Portuguese translation (#1640)
downgrade ogg to miss out on an incorrect macos fix?
[D11][LOC] en-us translations
Entity.SetPhysicsAttacker works on more entities now, such as "anim" type SENTs and vehicles
Throwing props at NPCs/Players using the Physics Gun now correctly gives kill credit to the player who threw the prop, not the prop itself
You can now use tools such as balloons on non physics brush entities
Translated right click menu for spawnmenu headers (+icon),
right-clicking non selected spawnicons while having some selected will not override right click menus of non selected spawnicons