190,962 Commits over 4,049 Days - 1.97cph!
overlay mask for armor display
PostProcessLayer fall back to normal render path when TAA is disabled
A bit more robust against NRE in MoveItem from RPC.
OnAttackedFromServer is now sent to specific player, rather than broadcasted.
Experiment: DontBecomeSolidWithPlayerInside no longer does anything
added additional keybinds for devtool time scale adjustment cus macs are shit and don't have half the keys
Session refactoring in prep for full custom scenario support
Removed occluder meshes from half wall building block (no longer required, don't cherry pick this)
Removed occluder meshes from building blocks (no longer required, cherry pick this)
Removed BuildPrivilegeTrigger from cupboard (no longer required)
Removed some super old obsolete "WorldItem_" components (all unused)
Removed PlaceSourceObjects procedural component (obsolete for a long time)
New entity socket finder checks all player building layers + the crater layer
Removed socket handle components (no longer required)
Fixed the AI debugger having a bunch of duplicate ticks.
fix for quickcraft icon lag when looting players
removed map update processing when the map was not even open (oops)
PlayerBuildingPlacement cleanup
Target Filtering for undesired objects now excludes clothes.
Dropping undesired items uses the drop interaction instead of drop blackboard item ability.
Removed construct vision trigger (no longer required)
Fixed UI missing raycaster
turn9
grey and italic shit
Fixed proximity issue on foundations with walls