251,130 Commits over 3,959 Days - 2.64cph!

5 Years Ago
Fixed CHudCloseCaption not being affected by HUDShouldDraw Sandbox hints are not hidden when gmod_camera is equipped
5 Years Ago
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5 Years Ago
merge from main
5 Years Ago
[D11][UI] Fix for options screen crash
5 Years Ago
Triangle frame block art (models/gibs/col for all tiers)
5 Years Ago
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[DTLS[ Small improvements + took out Ivans' debugging stuff
5 Years Ago
Engine internal items now take damage along with the module itself
5 Years Ago
Test map vehicle edit
5 Years Ago
Road friction edit
5 Years Ago
Test map vehicle edit
5 Years Ago
Added functional Check Engine light. Some refactoring and performance improvement on engine code.
5 Years Ago
player2 death particles player2 bullet color
5 Years Ago
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Manually fixed some merge issues in IOEntity
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Made PushLiquid respect backtracking convar
5 Years Ago
Powerup icon UI uses StyledRects Fixed enabling / disabling RectStyle gradient in inspector Box shadow properties in RectStyle Powerup UI tweaks RectStyle migration StyledRects now support box shadows Some box shadow tests A bunch more UI visual tweaks Merge remote-tracking branch 'origin/master'
5 Years Ago
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5 Years Ago
Made a new IOEntity field IsGravitySource to use instead of RootEntity when determining the source of a gravity fed input
5 Years Ago
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5 Years Ago
numAlivePlayers property quicker player death if another player still alive player death circle colors, timing
5 Years Ago
Fixed deferred mesh decals premultiply mode
5 Years Ago
Fixed rendering artifacts in deferred mesh decals
5 Years Ago
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5 Years Ago
actually output /MT libs on windows
5 Years Ago
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5 Years Ago
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5 Years Ago
Respect IO backtracking convar in Sprinkler and LiquidContainer
5 Years Ago
Fixed object motion vector handling causing issues with horse hair
5 Years Ago
armored window shutter sounds
5 Years Ago
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5 Years Ago
Add _EmissionColor to instanced shader properties list.
5 Years Ago
merge the merge test branch (mmtest) back to farming2
5 Years Ago
fix
5 Years Ago
macos64 build
5 Years Ago
TTT: more fixes for Portuguese translation (#1640)
5 Years Ago
downgrade ogg to miss out on an incorrect macos fix?
5 Years Ago
[D11][LOC] en-us translations
5 Years Ago
Entity.SetPhysicsAttacker works on more entities now, such as "anim" type SENTs and vehicles Throwing props at NPCs/Players using the Physics Gun now correctly gives kill credit to the player who threw the prop, not the prop itself
5 Years Ago
You can now use tools such as balloons on non physics brush entities
5 Years Ago
Translated right click menu for spawnmenu headers (+icon), right-clicking non selected spawnicons while having some selected will not override right click menus of non selected spawnicons