198,659 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Bailing from OnInitialize if already initialized (child entity spawning)
7 Years Ago
See if this fixes the criminal NREs
7 Years Ago
Fixed NPCS not fleeing Cloud tweaks
7 Years Ago
less derpy boat jumps (waterfalls/foundation steps) via dynamic drag based on submerged fraction
7 Years Ago
Cloud normal map blur
7 Years Ago
Cloud texture improvements
7 Years Ago
ddraw fail
7 Years Ago
Rotate to face SmartObject when moving to an SmartObject interaction
7 Years Ago
perception range condition now accounts for FOV and sleeping status
7 Years Ago
stealthbox on menu
7 Years Ago
mounting fixes
7 Years Ago
Stealthbox has its own terrain
7 Years Ago
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7 Years Ago
Component cache animator support
7 Years Ago
Health vital on unit indicators FogOfWar added to game options, defaults to off for now since its pretty shit UIWidget/Element component caching improvements
7 Years Ago
Added target facing to approaching unseen attackers (should help when being attacked from behind)
7 Years Ago
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7 Years Ago
Added MovementSpeedComparison and used it so that attackers with a higher jogging speed than the sprint speed of their targets will jog to attack
7 Years Ago
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7 Years Ago
EAC SDK update
7 Years Ago
More vitals on selected unit widget
7 Years Ago
Cleanup
7 Years Ago
Split unitView gizmo stuff to a partial
7 Years Ago
game.CleanUpMap() will no longer crash on LZMA compressed maps
7 Years Ago
Fixed bug where non-career mode squad editor would set any picked up unit to being a biter...
7 Years Ago
Couple of defs.
7 Years Ago
Attackers should now be able to approach targets at walking speed if they are somewhere in between jogging and sneaking range
7 Years Ago
Detail overview Unit icons are now clickable Hunting score tweaks
7 Years Ago
reworked map database, now holds 2 lists, all maps and exposed maps. maps can be flagged as exposed. non exposed maps can still be loaded by the game if needed, but don't show up to the user - eg squad editor, etc. Tutorial map is now set as not exposed so players can't mess with it. squad tweaks. rebuilt map database.
7 Years Ago
Fixed BuildingStatusElement showing when it shouldnt
7 Years Ago
Crab hp fix
7 Years Ago
Crabs get wet. (important)
7 Years Ago
Fixed BuildingStatusElement showing twice for addons and buildings with addons under construction
7 Years Ago
Fire torrent spell ignites.
7 Years Ago
Cleaned some shit we don't need. Sky dome date has a moon.
7 Years Ago
Slightly improved the shitty mountain texture.
7 Years Ago
Testbox
7 Years Ago
first career mode map is now a less daunting one for noobs. deleted car1 map as it was still playing shit despite tweaks.
7 Years Ago
better career player map fixture generation (no sequential repeats) map database utility function stuff
7 Years Ago
Scene
7 Years Ago
Accidentally fleshed out the testbox arena a bit. Vamp knight footsteps aren't so super loud.
7 Years Ago
compound progress backup scientist sentry turret greybox
7 Years Ago
disable player command cooldown on being hit in combat
7 Years Ago
Test to replace Angle with pure Dot product when testing FOV.
7 Years Ago
Sense vis tweak
7 Years Ago
Ported some senses visualisation back from Ruin
7 Years Ago
rejigging priority on secondary slot to make sure people equip weapons
7 Years Ago
Can use weapons while in the air
7 Years Ago
combat timeouts to TimeSince and a bit more generous
7 Years Ago
Integrated the other trigger types into my UI system. All done now.