251,225 Commits over 3,959 Days - 2.64cph!
Shrinking repel force area so player doesn't get bumped when interacting with unused areas of chassis
Stop vehicles rolling forever if they have no engine
Better system for moving sliding windows, doesn't glitch out if reversing the direction during a move.
Armoured module windows can now be operated independently
Adjust engine "bad performance" threshold for audio
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Testing physical based sky optimization (smaller lookup tables)
Fixed fluid entities sometimes not turning off when connections were destroyed
Fixed an NRE when making connections to fluid entities with more than one output
Added additional shopfronts to bandit town
Added vending machines to compound
add damaged engine loop sound
pitch damaged engine loop sound a bit with throttle
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player2 eyelashes
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
player coreRotateSpeed
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More UI replacement
ListMenu uses StyledRect
[D11] Adjustments to Connected Players list
Initial frontend UI for demo recording
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[D11] Changes to In Game Sleeping notification
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[D11] [UI] Fixed missing characters in Latin/Cyrillic Character set (Didn't include both upper and lower case characters).
[D11][UI] Fixed incorrect colour in leaderboard
Compile fix, added Master/Master Packaged build options for XB1
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[D11][UI] Moved Lock icon and platform icon in server entry to left hand side.
fix crash when returning non-array objects from Lua to JS
Cliffs temperate and arid prefabs refined anchors
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Support for disabling logging completely at the C# compiler level
[D11] Changed the platform check in voice speaker to xbl from ps4 so that it runs the correct checks