192,970 Commits over 4,049 Days - 1.99cph!

7 Years Ago
data
7 Years Ago
MachineProcessSettingsEditor now adds interactions to the list and not machine processes
7 Years Ago
Compile fix
7 Years Ago
Data save, removed old field + migration code
7 Years Ago
Editor fix
7 Years Ago
latest
7 Years Ago
nospawns spawner isn't underground
7 Years Ago
MachineProcess settings holds a list of interactions, validation migrates old data
7 Years Ago
Crafting at machine WIP
7 Years Ago
MachineParameters.OnValidate no longer adds null interactions to the SmartObject
7 Years Ago
Standardised periodical dispensable changes (auto-dispense, replenishment) Added missing "add interaction" button in SmartObject editor
7 Years Ago
Fixed roof conditional models in various scenarios
7 Years Ago
removed anim fudge
7 Years Ago
Fixed ResourceView fucking up all the materials ever
7 Years Ago
Time controls blocked when skipping to morning
7 Years Ago
Fixed lastAttackedTime / lastDealtDamageTime serialization on BaseEntity (no longer saved on prefab / visible in inspector)
7 Years Ago
Fixed entity bounds on high external stone gate (RUST-1772)
7 Years Ago
vm source
7 Years Ago
Cohesion UI fixes
7 Years Ago
Douglas Fir prototype
7 Years Ago
Clear buffer in IsRequiredForBlackboardCraftDesire
7 Years Ago
UI bits
7 Years Ago
IsRequiredForBlackboardCraftDesire checks validity of interaction plans before writing to the blackboard
7 Years Ago
Tribe cohesion value now moves slowly to towards target value
7 Years Ago
Fog/scattering effect now wokring in edit-viewport Fixed transparent surfaces (e.g. windows) not fogged properly in edit-mode
7 Years Ago
wip UI tweak/color setup
7 Years Ago
mat value change
7 Years Ago
updated shader so picking works again
7 Years Ago
Grid fix fix
7 Years Ago
Grid fix
7 Years Ago
jenkinsfile 2017.3.0f3
7 Years Ago
Restored night fog on climate settings Fog is now pitch black when no sun or moon are visible
7 Years Ago
GUI.enabled set by zoom level in node graphs Node graph grid drawn using handles, not a giant image
7 Years Ago
changed shader name and updated refrence in resourceview.cs
7 Years Ago
fox glove sway
7 Years Ago
Fixed zoomable area using bad rect
7 Years Ago
2017.3 proj ver, shader fixes Editor resets Time.timeScale when exiting playmode
7 Years Ago
More work on AI behaviour related stuff.
7 Years Ago
Spectator integration.
7 Years Ago
Terrain stuff
7 Years Ago
Backup
7 Years Ago
baseline
7 Years Ago
More cleanup/bugfix
7 Years Ago
Cleanup, bug fixing
7 Years Ago
Fixed bootstrap NRE on aimanager init when missing terrainmeta path
7 Years Ago
Fixed treelod not restoring shadow mode
7 Years Ago
Fix Zombie AI refs
7 Years Ago
Removed PersistentPerson from the base Character and put it into PlayableCharacter only. If we want persistent data on basic NPCs we can change it back, but for now just having a persistent entity for player characters is simpler.
7 Years Ago
update UI
7 Years Ago
Attempting to fix the buildings pushing units underground bug: -Building placement now grabs a list of nav mesh obstacles and does box overlap checks to find any units that are in the affected space of a building -Once the building is placed the affected units are then moved away from the building until they are in unaffected space -Also added a position_unit console command that positions the selected unit at the current cursor position