251,229 Commits over 3,959 Days - 2.64cph!
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Support for disabling logging completely at the C# compiler level
[D11] Changed the platform check in voice speaker to xbl from ps4 so that it runs the correct checks
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merge the spawnlist revert changes
Added ability to revert spawnlist changes + language files
baseurl to publicpath warning
[D11][UI] Added options bar for in gameoptions stats
[D11] [UI] Increased resolution of NotoSans font atlas from 1024x1024 to 2048x2048.
Updated AotHint
Merge remote-tracking branch 'origin/master'
Button prompts use new StyledRect
StyledRects for options menu controls
[D11][UI] Changed credits screen controls
[D11][UI] Added Online check to stats/leaderboard
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[D11] [UI] Removed NotoSans bold font following guidelines for Chinese/Japanese/Korean bold fontface issues.
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cherrypicking
48404 48467
Update ignore.conf for Plastic 9 & some extra bits
[D11][UI] Fixed issue with ingame options
[D11] Prevented footstep sounds from repeating
Fallback for CBaseFlex GetFlexWeight if flex manipulator is not available
LadderClimbSpeed also affects CS ladders
Added Set/GetSlowWalkSpeed + Set/GetLadderClimbSpeed
Bumped steam.inf version
Clientside ragdolls copy npc/player's flex/bone manipulations. This also means clientside only entities can have their flexes manipulated, just like bones can be
[D11] Fix for crash related to codelock Load()
Restored Zombine, Metrocop and Eli custom footsteps
Included the HL2:Ep2 antlion guard model so its footsteps also work
Fixed a progression stopper on d2_coast_11.bsp if Keep Corpses option is turned on (Radgolls inherit the dead NPC targetnames)
[D11] Fixed up indexing issues with XB communication checks that were causing problems when connecting to servers.
serverside ragdolls also inherit renderfx of the dead entity
Engine FX and sound code work
New modular car presets using the armoured module
Sliding armoured windows can be opened and closed via interaction
Fix automatic server switch not working properly after pairing an entity
Adjust 1mod cockpit engine interaction
Adjust 1mod engine open interaction
Set up code for bad engine performance audio loop
Armoured cockpit basics set up
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Version bump
Long press devices to open editing screen
Device notification toggle
Can now delete devices too