192,973 Commits over 4,049 Days - 1.99cph!

7 Years Ago
Removed PersistentPerson from the base Character and put it into PlayableCharacter only. If we want persistent data on basic NPCs we can change it back, but for now just having a persistent entity for player characters is simpler.
7 Years Ago
update UI
7 Years Ago
Attempting to fix the buildings pushing units underground bug: -Building placement now grabs a list of nav mesh obstacles and does box overlap checks to find any units that are in the affected space of a building -Once the building is placed the affected units are then moved away from the building until they are in unaffected space -Also added a position_unit console command that positions the selected unit at the current cursor position
7 Years Ago
Merged in the latest from Main
7 Years Ago
Fixed unresponsive zoom
7 Years Ago
Node graphs only allow window drag/resizing at 1x zoom
7 Years Ago
Moving stuff
7 Years Ago
Minor edits
7 Years Ago
Cleaning up
7 Years Ago
Only move player when grounded
7 Years Ago
Fixes
7 Years Ago
Rename the user manager back to the old name
7 Years Ago
Minor edit
7 Years Ago
Client/Server cleanup
7 Years Ago
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7 Years Ago
darker nights
7 Years Ago
culling.env enabled by default (player testing)
7 Years Ago
reduced lodcomp occludee min visible time
7 Years Ago
more lightweight culling debug
7 Years Ago
water rendering profiler sample
7 Years Ago
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7 Years Ago
Optimized TAA fast path in PostProcessLayer.OnPreCull
7 Years Ago
Data
7 Years Ago
night fog elimination via climate settings
7 Years Ago
removed random spaces I left behind
7 Years Ago
Upkeep timer is saved / loaded (restores purchased upkeep time when restarting server, makes very little difference though) Upkeep also scales with decay.scale convar (easier testing)
7 Years Ago
random number feeding into colour lerp value
7 Years Ago
Cleanup
7 Years Ago
Added ground check
7 Years Ago
fixed incorrect spinner wheel gibs material path import
7 Years Ago
_ColorLerp in shader (should be between 0 and 1)
7 Years Ago
AI designer zoom slider
7 Years Ago
Fixed node resizing in progression designer
7 Years Ago
Misc
7 Years Ago
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7 Years Ago
vm source updates
7 Years Ago
Zoomable progression designer & AI designer
7 Years Ago
Ai behaviour progress
7 Years Ago
AI can catch player, resets position for now
7 Years Ago
Backup
7 Years Ago
Added contract in/out animations (not implemented yet) added temp music (missing from other commit)
7 Years Ago
dandy
7 Years Ago
Hello darkness
7 Years Ago
dandelion
7 Years Ago
Removed interaction Ids from unlocks (can still be used to unlock, but not unlockable) Progression designer progress Deleted some old unlocks (rock smash, tree felling)
7 Years Ago
fox gloves
7 Years Ago
latest
7 Years Ago
automerge from groups should deal with objects having modifiers now
7 Years Ago
Added AI prefab Moved pause to gamemode
7 Years Ago
Merged