251,291 Commits over 3,959 Days - 2.64cph!
Compile fix, added Master/Master Packaged build options for XB1
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[D11][UI] Moved Lock icon and platform icon in server entry to left hand side.
fix crash when returning non-array objects from Lua to JS
Cliffs temperate and arid prefabs refined anchors
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Support for disabling logging completely at the C# compiler level
[D11] Changed the platform check in voice speaker to xbl from ps4 so that it runs the correct checks
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merge the spawnlist revert changes
Added ability to revert spawnlist changes + language files
baseurl to publicpath warning
[D11][UI] Added options bar for in gameoptions stats
[D11] [UI] Increased resolution of NotoSans font atlas from 1024x1024 to 2048x2048.
Updated AotHint
Merge remote-tracking branch 'origin/master'
Button prompts use new StyledRect
StyledRects for options menu controls
[D11][UI] Changed credits screen controls
[D11][UI] Added Online check to stats/leaderboard
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[D11] [UI] Removed NotoSans bold font following guidelines for Chinese/Japanese/Korean bold fontface issues.
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cherrypicking
48404 48467
Update ignore.conf for Plastic 9 & some extra bits
[D11][UI] Fixed issue with ingame options
[D11] Prevented footstep sounds from repeating
Fallback for CBaseFlex GetFlexWeight if flex manipulator is not available
LadderClimbSpeed also affects CS ladders
Added Set/GetSlowWalkSpeed + Set/GetLadderClimbSpeed
Bumped steam.inf version
Clientside ragdolls copy npc/player's flex/bone manipulations. This also means clientside only entities can have their flexes manipulated, just like bones can be
[D11] Fix for crash related to codelock Load()
Restored Zombine, Metrocop and Eli custom footsteps
Included the HL2:Ep2 antlion guard model so its footsteps also work
Fixed a progression stopper on d2_coast_11.bsp if Keep Corpses option is turned on (Radgolls inherit the dead NPC targetnames)
[D11] Fixed up indexing issues with XB communication checks that were causing problems when connecting to servers.
serverside ragdolls also inherit renderfx of the dead entity