198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
code cleanup
7 Years Ago
More mix tweaks
7 Years Ago
item value fix
7 Years Ago
and some more
7 Years Ago
more tooltip crap
7 Years Ago
Mix tweaks
7 Years Ago
UIShared scene, bootstrap, build settings, scene2prefab
7 Years Ago
New NPC anims and fixes.
7 Years Ago
Tooltip lives in UI Scene so it can be used by other screens besides UIInventory
7 Years Ago
Ragdolls
7 Years Ago
merchant progress tooltip fixes
7 Years Ago
Refactored the respawning system for game modes. Respawn wait and death screen messages are now supported in the base class, instead of relying on each game mode to implement them correctly on its own.
7 Years Ago
Save
7 Years Ago
phrases manifest skin approval random seed for server created projectile effects (scientists shooting) added 'swap seats' command to options menu (default = x)
7 Years Ago
spawnpoint gizmo supports npc mesh renderers
7 Years Ago
Merge from main
7 Years Ago
hacked crate landing effect ch47 is hostile while orbiting
7 Years Ago
SpawnSingle now NPCSpawner, does NPC stuff (factions, roam range, settlement assignment etc). SpawnGroup cleaned up and not intended for NPC spawning Updated Savas spawns to use the new types
7 Years Ago
AK47 more random recoil AK47 HIP FIRE ONLY has more aimcone ONLY HIP FIRE RELAX
7 Years Ago
less junk in elite crates and airdrops
7 Years Ago
Uncommited corpse
7 Years Ago
SAP costs 4 hqm instead of 8 SAR now has an hqm cost of 4 SMG HQM cost halved Heavy plate move speed nerf very very slightly reduced Heavy plate costs halved longsleeve + tshirt cost 20 scrap to research (was 75), slightly higher radiation protection long sword cost reduced hv rocket cost reduced to almost 1/4 that of rocket hv rocket damage reduced to 1/4 rocket rocket lancher cost reduced rocket launcher durability increased hide armor costs reduced ch47 health balance ch47 damage effects ch47 drops crate when killed (if it has one) ch47 polish
7 Years Ago
Deer ragdoll wip
7 Years Ago
Fixed super rare pooling NRE (maybe)
7 Years Ago
Mix tweaks
7 Years Ago
Properly clear prefab pool when disconnecting from server
7 Years Ago
Fixed util.DecalEx's scale arguments not working Fixed util.DecalEx using inverted normal for non brush entities
7 Years Ago
delete old animation layer that was accidentally still playing
7 Years Ago
Fixed not being able to quit in spectate mode.
7 Years Ago
longsword cost reduced HV rocket cost reduced rocket launcher cost reduced rocket launcher durability increased targeting computer stackable cctv stackable binoculars researchable
7 Years Ago
Various AI cleanup
7 Years Ago
Willow bush / custom vertex normal / fixed green vertex color / rebaked billboards
7 Years Ago
Tweaked the optimal range method a bit to hopefully avoid units being too close or too far from the target. Reduced the range of some melee abilities.
7 Years Ago
corrected collision bounds after SetModelScale server->client
7 Years Ago
locked crate no longer accepts player items vehicles no longer collide with ragdolls (sorry flash)
7 Years Ago
Checked over ragdoll prefabs
7 Years Ago
Fixed KOTH mode not ending at 1000
7 Years Ago
Player Label offset fix
7 Years Ago
Boar ragdoll
7 Years Ago
Moved FaceTarget call to SetDestination
7 Years Ago
Fixed potential NRE in HairDyeCollection
7 Years Ago
Unit debug panel shows if the view is facing target or not. Logging for FaceTarget. Various WIP fuckery with target facing.
7 Years Ago
Definitions
7 Years Ago
NPC backup Manifest
7 Years Ago
Tweaked foliage displacement to mitigate zfighting + look more stomped
7 Years Ago
▌▄▍▍▌▌▊
7 Years Ago
Made guides opaque when placing in water
7 Years Ago
merged with main
7 Years Ago
Phrases
7 Years Ago
made light_short mat brightness value 1 from 0.5 and tweaked alpha of diffuse map