198,704 Commits over 4,140 Days - 2.00cph!

7 Years Ago
fixed nickname not always showing on unit panel
7 Years Ago
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7 Years Ago
Fixed client not updating the skydome references. (Black hole in sky bug)
7 Years Ago
Removed some (presumably unintentional) debug logs from auto turret
7 Years Ago
fixed wrong mod slot display in squad editor
7 Years Ago
decreased range on bear and wolf attacks
7 Years Ago
Compound breaking line of sight on main street Added scaffoldings and tarpaulin awnings greybox
7 Years Ago
SetDestination follow mode constantly updates destination to fix attackers going to a position that the target is no longer at
7 Years Ago
Final pass on duplicate kill prevention on Scientists + minor cleanup
7 Years Ago
removed empty combat ability from Wolf
7 Years Ago
Wildlife NPC wip New FX point 'root' for effects originating from the ground.
7 Years Ago
Save++ because Helk decided to commit all monuments Network++
7 Years Ago
Hapis, Savas, Koth ch47 drop points
7 Years Ago
Added hostility mode to CandidateEntityFilter Candidate filtering should now be able to apply type specific filtering to the relevant entities if filtering by type is disabled Defensive AI filters by hostile status.
7 Years Ago
Added pool.debug to standalone builds (only works in development builds)
7 Years Ago
fixed logo opacity updated unit panel now display proper info when hovering unit squad editor button
7 Years Ago
minor AH fix for laptop added map marker to ch47 crate
7 Years Ago
Made defensive AI target filters evaluate more than one candidate so people might actually defend themselves now
7 Years Ago
Hapis ch47 dropoff stuff
7 Years Ago
hitting scientists also causes the heli to aggro m249 AI balance
7 Years Ago
m249 ai balance extra scientist at ch47 rear ch47 scientists become unhostile after 2 minutes of not receiving fire
7 Years Ago
merge from main
7 Years Ago
Removed debug log
7 Years Ago
protocol++ more sensible cargo heli spawn timings
7 Years Ago
Range fix for scientists mounted to the CH47.
7 Years Ago
ch47 ai work ch47 crate dropoff ch47 no longer orbits water wells or tier 0 monuments
7 Years Ago
NPC aim fixes locked hackable crate (ch47 event)
7 Years Ago
Zombies stop attacking correctly when their target dies
7 Years Ago
Added a new EffectSpellChannel component that disables an effect if the active spell is no longer active (was cancelled) Added that and the ParentToWeaponBone component to the Fireball, Frostbolt and Heal spell channel effects
7 Years Ago
Fixed a few cases where a MonoBehaviour was referenced via an interface and needed a "Unity null" check instead of a "normal" null check. Fixes the bug where the round didn't reset correctly if Z Game ended due to a player disconnecting while another player was still on the spawn vehicle.
7 Years Ago
fix unit panel nickname error in the squad editor
7 Years Ago
Mix tweaks Boat engine sound tweaks
7 Years Ago
update unit panel fixed blank team logo image when no texture
7 Years Ago
Minor spell cleanup
7 Years Ago
Mix tweaks Quick spas12 gunshot + handling levels pass
7 Years Ago
Fixed an obscure bug that was causing double-up NetworkEntityGroupSubscriber BeginSubscribing attempts if a user disconnected and that disconnection ended the game round, and then they reconnected: - User disconnected and their character was unsubscribed on disconnect. - Round end was also triggered. - Round end killed their character, causing a re-sub to their NetworkUser (networkuser takes over as the sub when there's no character, but this should only happen when they're connected). - When they reconnect, the OnUserReady tried to sub the NetworkUser again. Fixed by skipping the re-sub if the user is disconnected.
7 Years Ago
compile fix
7 Years Ago
can push rowboat with 0 calories ch47 particle lag fix boat spawn lag fix
7 Years Ago
EffectParentToWeaponBone now works on BaseViewModel Fireball channel fx now parents to l_hand when in first person on the local client
7 Years Ago
Cleanup
7 Years Ago
Animal stuff
7 Years Ago
Prefab save
7 Years Ago
Fixed status effects NRE
7 Years Ago
Mix tweaks CH47 engine distance crossfade fixes
7 Years Ago
Save
7 Years Ago
Haven guard tweaks
7 Years Ago
NPC stats expose values for different movement speeds instead of hardcoded multipliers
7 Years Ago
Fixes
7 Years Ago
UI fix
7 Years Ago
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