130,622 Commits over 4,232 Days - 1.29cph!
    
    
    
        
        
        
        
            
            
            
                
                Eliminated server lag from player desync time calculation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Tweaked server side projectile handling, added more logging
 
                
                
                
                
                
             
         
        
            
            
            
                
                grenade attach & drop vm anims, controller updates
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Fixed situation where projectiles could break on the server when destroying an entity (even if some penetration power was left)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Server lag compensation for attack entity cooldown verification
 
                
                
                
                
                
             
         
        
            
            
            
                
                Projectile cleanup tweaks
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                reloading animator changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the scale of the double barrel shotgun viewmodel
adjusted the Aim down sight position of the double barrel shotgun
 
                
                
                
                
                
             
         
        
            
            
            
                
                Stupid avoid UpdateDirtyRenderers trick (needs proper bounds computation)
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                merge into main
playercull.enabled true/false to test
 
                
                
                
                
                
             
         
        
            
            
            
                
                fix for players taking too long to recalculate visiblity
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed broken view model projection after disabling TSSAA
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed and cleaned updateDirtyRenderers hack
 
                
                
                
                
                
             
         
        
            
            
            
                
                Env tweaks.
Lantern lighting isn't as ugly anymore.
Pre-release ready.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Certain rocks & bushes like buildings and radtowns less.
 
                
                
                
                
                
             
         
        
            
            
            
                
                temporal-aa: reintroduced some fixes lost in previous temporal-aa merge from cinematics (e.g. tonemapping, black sludge)
temporal-aa: rolled back the updated sharpen to the previous version; more robust around strong emitters
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated watchtowers and office building prefabs for glass transparency layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated Hangar prefab for glass transparency layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated chainlink fence prefabs for glass transparency layer
 
                
                
                
                
                
             
         
        
            
            
            
                
                Picking relevant changesets from dungeon branch for transparency
 
                
                
                
                
                
             
         
        
            
            
            
                
                Adding a couple of files manually
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                updates to shotgun & bolt vm anims, clip lengths, controllers
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Dungeon light prefabs update - fixed conflict with LightEx
Military tunnel scene/prefab update
 
                
                
                
                
                
             
         
        
            
            
            
                
                adjusted the position of the support hand for the semi-auto rifle viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                Double barrel shotgun sounds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Moved UDR opt to separate script; added to player model and ragdoll
Added UDR opt to stag skin and ragdoll; other animals coming next
Fixed disappearing ragdolls
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added missing UDR opt script
Added UDR opt to boar, horse, chicken, wolf and bear
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                viscull 2.0
windows and bars no longer block vis
code refactor
aiming at eachother disables visculling (no popping in gunfights)
more optimizations disabling a bunch of clientupdate() calls on invisible players
debug_camera disables playerculling
 
                
                
                
                
                
             
         
        
            
            
            
                
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                playercull nre fix when disconnecting
 
                
                
                
                
                
             
         
        
            
            
            
                
                warehouse windows do not block vis