251,292 Commits over 3,959 Days - 2.64cph!
serverside ragdolls also inherit renderfx of the dead entity
Engine FX and sound code work
New modular car presets using the armoured module
Sliding armoured windows can be opened and closed via interaction
Fix automatic server switch not working properly after pairing an entity
Adjust 1mod cockpit engine interaction
Adjust 1mod engine open interaction
Set up code for bad engine performance audio loop
Armoured cockpit basics set up
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Version bump
Long press devices to open editing screen
Device notification toggle
Can now delete devices too
More template management
Ocean shader and material updates
Crossbreeding weight adjustments
Increased max fog distance to prevent horizon seam at high altitude
consumable + seed info panel gene UI fixes
ASE template cleanup + added water template
Better sanity check for authentication
Cache style object in MapView
Set default icons for devices, update name and icon if pairing an entity that already exists
Revert "Upgrade to Expo SDK 36"
This reverts commit 552d9acdc0326fa4dc8f75ece48a290386be7a65.
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Reduce water requirement gene effect
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Change hub header title to "Hub"
Better padding on the android icon, version bump
Need to checkout with LFS
Fix ugly border around avatars for no reason
Mostly upgrade to React Navigation v5 (from v3)
* They removed switch navigators so will need to do that another way
* Forwarding screen options from tab to stack is totally broken because they removed some fucntions it needs (probably another way to do it)
* Performance is awful (in dev mode at least)
* Warnings spewing out of a few things
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merge previous_genes branch to main farming2 branch now it all works
checking in working gene links before I clean up the code
Revert back to sun+flares in sky refl bake (but keep spec)
more progress on current/previous gene link UI
adding modules/lift gibs models