192,974 Commits over 4,049 Days - 1.99cph!
Fixed HttpImage error handling (UI web images)
Fixed possibility of BaseNetworkable.NetworkDestroy being called twice
Fixed NRE in AmbienceLocalStings.PlaySting
Fixed UnauthorizedAccessException in writecfg
Fixed NRE in UIInventory.PlayCloseSound
Fixed server NRE in TransformChanged (probably)
Updated Facepunch.System (NRE fix)
changed default value of material
renamed animal corpse shader to vertex colour hide shader
added vertex colour hiding to foxgove assets
Added vm admire source to _anim files
Updated nav mesh, added door block
Partial work on PersistentPlayer system. This is a non-compiling commit - don't select this revision.
improved water splashes while driving
improved various water effects ( player footsteps in water, bullet splashes, etc. )
optim ui to fix framerate?
WIP color kit, away color
Added lodcomp occludee shadow range handling
Fixed NRE on load related to roles/possessions stuff
Moved animal cooking to Cook module
Added a log for SmartObject.CanSubscribe failing due to incorrect role
Fixed spit addong not being buildable (bad role override on the deposit interaction)
Merge from /main/culling-env
Fixed bad timestep getting saved
Removed some unused stuff
Fixed night skip getting stuck if you're skipping a short amount of time
People should now only stockpile things in stockpiles belonging to their designated role.
Fixe role override not being used in CanSubscribe.
Hopefully fixed rain sounds getting stuck
Disabled tribe creation
Various data
Disabled notification on AttribuetGain activity
Eat From Dispenser should now filter by food resources and items.
Carrots have Eat From Dispenser interaction and are also in the food category.
Refresh role icons when pressing tab to show all the folouts