198,814 Commits over 4,140 Days - 2.00cph!

7 Years Ago
Removed wolf pounce ability. Cleaned up combat component editor code, added nice remove buttons for abilties
7 Years Ago
Unit culling cleanup
7 Years Ago
skin corpses upon animals eating them
7 Years Ago
Fixed dispensables not being enabled as well as the itneractions for Corpses.
7 Years Ago
Ported SceneCameraToGameCamera util to PlayerCamera
7 Years Ago
uv 2 and 3 changes to playermodel
7 Years Ago
Pos Fix
7 Years Ago
3rd person stuff for the longswords.
7 Years Ago
HasShield animator param on ModelState should now be correctly assigned
7 Years Ago
Items not held as primary no longer modify the HoldModel
7 Years Ago
Working on character death/respawn
7 Years Ago
Status Effects now spawn and destroy their fxPrefab Added a terrible particle effect to Poison to demonstrate
7 Years Ago
LOD distances.
7 Years Ago
Lighting consistency
7 Years Ago
Cata LOD distances.
7 Years Ago
Interior volume settings
7 Years Ago
Fat toadloks now more inclined to squeeze through the narrow caves that they reside in.
7 Years Ago
Rehooked up shield effect on the prefab
7 Years Ago
Auroras to the reflection cubemap, because it looks cool. Terrain mat tweaks. Scene.
7 Years Ago
Get things working on listen server
7 Years Ago
Full dynamic reflection cubemap test
7 Years Ago
Better hit masks
7 Years Ago
Scenes.
7 Years Ago
Terrain triggers to trigger layer. Maincam reflection probe tweak test.
7 Years Ago
Fixed motor ending up in the wrong scene, which was also meaning NPC damage didn't work
7 Years Ago
Cave prefabs were on the wrong layer.
7 Years Ago
Zone bounds fuckery (hi Tlean)
7 Years Ago
Merge from weapons.
7 Years Ago
Few tweaks.
7 Years Ago
Merge from main.
7 Years Ago
Fixed remaining issues. Manifest.
7 Years Ago
Copy size from NMS, fuck editing two volumes
7 Years Ago
Preview renders for lots of stuff Zone bounds uses navmesh style volume editing, button to copy the volume to the navmesh for the zone
7 Years Ago
Sword variant stats. More icons.
7 Years Ago
Fixed starting shield not being visible when game starts Fixed issue where repeatedly equipping and unequipping a weapon would stop the weapon from appearing
7 Years Ago
Item icons for the variants.
7 Years Ago
Flag
7 Years Ago
Proper rusty/iron/steel longswords with mats.
7 Years Ago
General stuff, fixing bugs, mostly ordering issues.
7 Years Ago
Backup
7 Years Ago
HapisIsland test
7 Years Ago
Loot panel fixes Shotgun trap container no longer small stash Phrases Network++
7 Years Ago
Fixed MRE in IsWithinPerceptionRangeSettings testbox has Wolves Carnivore AI WIP
7 Years Ago
Editor shows corpse interaction info in the interactions themselves now. Provisional data for all corpses.
7 Years Ago
NRE fix
7 Years Ago
Corpse dispensables editor exposure
7 Years Ago
Quick n dirty CorpseParameters validate to make sure we have entries for all interactions, defaulted to all states
7 Years Ago
UnitSettingsEditor NRE fix
7 Years Ago
Data
7 Years Ago
Testing less aggressive animation call culling Fixed role selector getting all fucked up by UI optimsations Humans will always sleep in their home building if they have one Ai tweaks