241,385 Commits over 3,867 Days - 2.60cph!

5 Years Ago
[D11] Fix to SceneToPrefab and World.Spawn for handling negative scaling - Re-exported everything with SceneToPrefab
5 Years Ago
[D11] Fix to SceneToPrefab and World.Spawn for handling negative scaling - Re-exported everything with SceneToPrefab
5 Years Ago
Phrases
5 Years Ago
Phrases
5 Years Ago
FuelGenerator.FuelConsumption is now also started when loaded from save
5 Years Ago
FuelGenerator.FuelConsumption is now also started when loaded from save
5 Years Ago
Quick craft miss-click prevention: added a small 0.75 second buffer when the quick craft list refreshes. If you click a different item to the previously clicked item within this time period, it gets ignored.
5 Years Ago
Quick craft miss-click prevention: added a small 0.75 second buffer when the quick craft list refreshes. If you click a different item to the previously clicked item within this time period, it gets ignored.
5 Years Ago
[D11][OPTIMIZATION] Netowork fixes/opts. Not sure why the array problem reared its head all of a sudden.
5 Years Ago
[D11][OPTIMIZATION] Netowork fixes/opts. Not sure why the array problem reared its head all of a sudden.
5 Years Ago
[D11] [UI] Leaderboards Online Check WIP.
5 Years Ago
[D11] [UI] Leaderboards Online Check WIP.
5 Years Ago
[D11][UI] Fixed virtual item icons displaying wrong amount in Create server menu
5 Years Ago
[D11][UI] Fixed virtual item icons displaying wrong amount in Create server menu
5 Years Ago
Middle-click a quick craft icon to add x5 to crafting queue
5 Years Ago
Middle-click a quick craft icon to add x5 to crafting queue
5 Years Ago
Fixed fuel generator not updating current energy after spawn / load
5 Years Ago
Fixed fuel generator not updating current energy after spawn / load
5 Years Ago
[D11] Removed experimental HeapDump stuff.
5 Years Ago
[D11] Removed experimental HeapDump stuff.
5 Years Ago
Right click a quick craft icon to remove it from the crafting queue.
5 Years Ago
Right click a quick craft icon to remove it from the crafting queue.
5 Years Ago
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
5 Years Ago
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
5 Years Ago
created piano gibs and added to piano prefab
5 Years Ago
created piano gibs and added to piano prefab
5 Years Ago
Fixed exploit to turn auto turrets on without electricity
5 Years Ago
Fixed exploit to turn auto turrets on without electricity
5 Years Ago
[D11] [UI] Fixed missing container reference in Look At Health component.
5 Years Ago
[D11] [UI] Fixed missing container reference in Look At Health component.
5 Years Ago
[D11][OPTMISATION] Network optimisation. Mainly GC/memory.
5 Years Ago
[D11][OPTMISATION] Network optimisation. Mainly GC/memory.
5 Years Ago
Deployed a8cb21ca with MkDocs version: 1.0.4
5 Years Ago
rotated piano 180 to fix mount and dismount positions
5 Years Ago
rotated piano 180 to fix mount and dismount positions
5 Years Ago
Reworked RMB click detection for point of interest markers Can click on sleeping bag to respawn
5 Years Ago
Reworked RMB click detection for point of interest markers Can click on sleeping bag to respawn
5 Years Ago
Good enough driving physics for now
5 Years Ago
Good enough driving physics for now
5 Years Ago
- Various general work on getting vehicles of all sorts to drive nicely. - Don't show health on chassis/modules. - Added several test vehicle to my test map.
5 Years Ago
- Various general work on getting vehicles of all sorts to drive nicely. - Don't show health on chassis/modules. - Added several test vehicle to my test map.
5 Years Ago
can toggle canvas bg light mode update version
5 Years Ago
Add world position of sleeping bag to respawn info Add lock time to sleeping bag icon
5 Years Ago
Add world position of sleeping bag to respawn info Add lock time to sleeping bag icon
5 Years Ago
Abstract the map into two classes: MapInterface and MapView MapView handles displaying map, updating markers, etc MapInterface handles input logic like adding markers Need to do this in order to use map on other UI panels
5 Years Ago
Abstract the map into two classes: MapInterface and MapView MapView handles displaying map, updating markers, etc MapInterface handles input logic like adding markers Need to do this in order to use map on other UI panels
5 Years Ago
Fixed PluginData.IsFromWorkshop Fixed clicking on downloaded workshop entries Updated Facepunch.Steamworks Working on workshop trending table
5 Years Ago
Remote storage invalidation tweaks KeyValue tags for workshop items / queries
5 Years Ago
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5 Years Ago
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