241,385 Commits over 3,867 Days - 2.60cph!
[D11] Fix to SceneToPrefab and World.Spawn for handling negative scaling - Re-exported everything with SceneToPrefab
[D11] Fix to SceneToPrefab and World.Spawn for handling negative scaling - Re-exported everything with SceneToPrefab
FuelGenerator.FuelConsumption is now also started when loaded from save
FuelGenerator.FuelConsumption is now also started when loaded from save
Quick craft miss-click prevention: added a small 0.75 second buffer when the quick craft list refreshes. If you click a different item to the previously clicked item within this time period, it gets ignored.
Quick craft miss-click prevention: added a small 0.75 second buffer when the quick craft list refreshes. If you click a different item to the previously clicked item within this time period, it gets ignored.
[D11][OPTIMIZATION] Netowork fixes/opts. Not sure why the array problem reared its head all of a sudden.
[D11][OPTIMIZATION] Netowork fixes/opts. Not sure why the array problem reared its head all of a sudden.
[D11] [UI] Leaderboards Online Check WIP.
[D11] [UI] Leaderboards Online Check WIP.
[D11][UI] Fixed virtual item icons displaying wrong amount in Create server menu
[D11][UI] Fixed virtual item icons displaying wrong amount in Create server menu
Middle-click a quick craft icon to add x5 to crafting queue
Middle-click a quick craft icon to add x5 to crafting queue
Fixed fuel generator not updating current energy after spawn / load
Fixed fuel generator not updating current energy after spawn / load
[D11] Removed experimental HeapDump stuff.
[D11] Removed experimental HeapDump stuff.
Right click a quick craft icon to remove it from the crafting queue.
Right click a quick craft icon to remove it from the crafting queue.
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
AutoTurret is no longer pooled on the client since it's now an IO entity (which currently do not support pooling)
created piano gibs and added to piano prefab
created piano gibs and added to piano prefab
Fixed exploit to turn auto turrets on without electricity
Fixed exploit to turn auto turrets on without electricity
[D11] [UI] Fixed missing container reference in Look At Health component.
[D11] [UI] Fixed missing container reference in Look At Health component.
[D11][OPTMISATION] Network optimisation. Mainly GC/memory.
[D11][OPTMISATION] Network optimisation. Mainly GC/memory.
Deployed a8cb21ca with MkDocs version: 1.0.4
rotated piano 180 to fix mount and dismount positions
rotated piano 180 to fix mount and dismount positions
Reworked RMB click detection for point of interest markers
Can click on sleeping bag to respawn
Reworked RMB click detection for point of interest markers
Can click on sleeping bag to respawn
Good enough driving physics for now
Good enough driving physics for now
- Various general work on getting vehicles of all sorts to drive nicely.
- Don't show health on chassis/modules.
- Added several test vehicle to my test map.
- Various general work on getting vehicles of all sorts to drive nicely.
- Don't show health on chassis/modules.
- Added several test vehicle to my test map.
can toggle canvas bg light mode
update version
Add world position of sleeping bag to respawn info
Add lock time to sleeping bag icon
Add world position of sleeping bag to respawn info
Add lock time to sleeping bag icon
Abstract the map into two classes: MapInterface and MapView
MapView handles displaying map, updating markers, etc
MapInterface handles input logic like adding markers
Need to do this in order to use map on other UI panels
Abstract the map into two classes: MapInterface and MapView
MapView handles displaying map, updating markers, etc
MapInterface handles input logic like adding markers
Need to do this in order to use map on other UI panels
Fixed PluginData.IsFromWorkshop
Fixed clicking on downloaded workshop entries
Updated Facepunch.Steamworks
Working on workshop trending table
Remote storage invalidation tweaks
KeyValue tags for workshop items / queries
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