193,485 Commits over 4,079 Days - 1.98cph!
Use MapSettings consistently various systems
Removed blocker from Rocket factory staircase
Rocket factory stair colliders / LOD settings
Saved all DSE owning assets,, fixed ConditionSettingsWrapper.OnValidate bug causing dirty flag to get unset
fixed leash timer on Duke.
Added some debug info to behaviour
Duke
Prefab fixes
Manifest
A little NPC corpse gen tweaking
More scenario editor
Added some JSON type converters
First pass on multiple speed states for NPCs.
Pre npc conversion backup.
Condition groups are now working.
Removed Conditions from DSE and related editors (hopefully).
tweaked tutorial marker arrow
Rocket factory layout changes
Added makeshift walkways
Replaced some of the lifts with staircases
Material tweaks to make the area easier to navigate
Added interior lights
Doing a quick Entity test.
Scenario progress
Compile fix
adding tutorial marker stuff
ConditionGroups editor side WIP
added AiSettings.GenerateSquad flag to control if AI should make a random squad or use the map default
tutorial can restore AI settings to continue game as normal after tutorial stages
AntiHack.Log only prints to server console on debuglevel 2 or higher
updates to world double barrel shotgun rigged source
First pass on flee behaviour.
updates to vm source files
chromium javascript bindings
More scenario editor progress
launcher movement back to 1
merged wip tutorial/ai stuff to main, left tutorial forced on AI games for testing
trying out launcher movement increase 1->2