194,359 Commits over 4,079 Days - 1.99cph!
gas station final exterior meshes - LODs/COLs
commit to update to last rev
Fixed ParticleEvent counter not being reset to 0 at start of attack chain
ParticleEvent audio definition will now be played if set
added a ParticleEvent system, healer example
Healer no longer requires LOS
Fixed a NaN exception in unit root motion
Fixed an exception when a tribe member dies
Fixed an editor exception when inspecting a goal plan (missing UnlockRequirement?)
Fixed knowledge overlays staying on-screen when behind the camera
Adjust LOD dist for KD Tree props
bradley kills people when it hits them at high velocity
better speed zone obedience
bradley aims at chest/head instead of feet with coax
proper collision with bradley and players/c4/rockets
Fixing up LOD settings on a few world objects - Fixing up LOD settings on a few world objects
Added a generic prompt ui widget. Pass a header message, ok text, cancel text and get callback with what option the player chose.
Hooked up to Delete save button for now
Fixed text chat not showing up
Fixed text chat not showing up
Re-integrate pawn shop UI changes from main
Fixed merge script errors.
merged with main.
door changes nuked
ui changed nuken
:(
Fixed several interactions missing their command generators, was causing incorrect interactions to appear in radial menu
Revert to 2017.1.0f3 to fix issues with particle systems and UI.
Supermarket floor and wall damage
More work on improving navmesh links.
Fixed wall rotation issue
Setting up doors to work with new system.
Supermarket shelves prefab / supermarket dressing and scene setup
new layer for vehicle movement
vehicle speed zones
RenderInfo debug tool no longer duplicates materials when called
Disabled PlanterBox, EmissionToggle, LaserBea, FlashlightBeam and VendingMachineScreen material adjustments since they were all leaking materials / memory
Removed TransformEx.FindChildren since it's super inefficient and now unused
Fixed material / memory leak from mining quarries
Eliminated GC allocs from MaterialColorLerp.RefreshRenderers
Eliminated GC allocs from PlantEntity.UpdateSkinParameters (called from PostNetworkUpdate)
Navmesh Link improvements
Packed train track and wagon material set (8 materials)
Fixed case where material packer ignores maps that match perfectly
Fixed ignoring non-opaque materials for texture usage report
Re-enabled dynamic batching (too many changes on staging this week, let's compare again next week)