194,359 Commits over 4,079 Days - 1.99cph!

8 Years Ago
finished most pathing at launchsite for bradley
8 Years Ago
Fixed some progression exceptions when loading a game
8 Years Ago
fixed NRE when killed by bradley bradley stops shooting dead players bradley target range increased Bradley target added when damage received
8 Years Ago
Tweaked Face Target Loop action to end instead of going forever, this seems to fix animals not attacking correctly
8 Years Ago
more compile fixes
8 Years Ago
compile fix protocol++
8 Years Ago
bradley now spawns at launchsite, broken af protocol++
8 Years Ago
merge into main
8 Years Ago
manifest /codegen removed log files fixed blurry debris from heli explosion fixed holosight blurryness with motionblur
8 Years Ago
merge from main
8 Years Ago
missing files
8 Years Ago
fixed heli/bradley gibs being difficult to harvest rockets now damage bradley bradley uses foot position for vision check as well enabled main cannon on bradley fixed rocket trails disappearing before fading out for all rockets
8 Years Ago
Supermarket progress / loots spawn placement / general polish
8 Years Ago
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8 Years Ago
Supermarket COL/LODs/prefabs
8 Years Ago
Worlditem updated
8 Years Ago
Added reverse option Fix for mesh generation on instantiate
8 Years Ago
added new arm mesh to rig source
8 Years Ago
proper lr300 reference file
8 Years Ago
added new brick materials
8 Years Ago
added buildings 6 and 7 with fire escapes, air con units, fixed up glass shader so that inner decals like curtains etc are darker than room behind them
8 Years Ago
Supermarket LOD's
8 Years Ago
Profiling
8 Years Ago
Converted buy shop and sell shop
8 Years Ago
Reduced or eliminated GC allocations from Transform.FindChildRecursive (only used by UI)
8 Years Ago
Viewmodel attachments use Model.FindBone instead of Transform.FindChildRecursive (more efficient since cached)
8 Years Ago
Removed AttachToBone (unused, inefficient)
8 Years Ago
wip map preview screenshot generation
8 Years Ago
update unit orientation on attack adding healer attack fx stuff
8 Years Ago
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8 Years Ago
Door updates
8 Years Ago
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8 Years Ago
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8 Years Ago
BoneFollower profiling
8 Years Ago
Eliminated GC allocs from BaseEntity.UpdateParenting
8 Years Ago
Updated multiple descriptions Phrases
8 Years Ago
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8 Years Ago
Enabled biome tint on lowest high external lod (no mask)
8 Years Ago
Merged from main
8 Years Ago
More work on Navmesh Links.
8 Years Ago
Added packed version of rust/std-terrainblend Packed rock _cliffs_atlas and road_ground_layer (dependencies) Added keyword for biome mask texture + added to mats using it + updated shaders Split some rock occlusion from diffuse (terrainblend now uses separate) + updated mats
8 Years Ago
Updated unit category icon strings
8 Years Ago
pending
8 Years Ago
adding placeholder unit role icons font
8 Years Ago
gas station final interior mesh - LODs/COLs scene update
8 Years Ago
Added labels Fixed snapping on higher floors Added mesh colours for different floors
8 Years Ago
Tweaked EntityLink default capacity
8 Years Ago
Runtime error fix
8 Years Ago
updating loadout panel for options
8 Years Ago
Optimized MaterialColorLerp