195,818 Commits over 4,110 Days - 1.99cph!

8 Years Ago
AI put to full dynamic navmesh mode.
8 Years Ago
more building placement work - buildings now rotate on a plane oriented to the surface normal rather than looking at a physics point also fixed being able to place at invalid rotations (again)
8 Years Ago
added a check to GridScoreAtLocation to catch for NaN score results from a grid (need to look into why threat grid is returning a NaN)
8 Years Ago
Moved welfare payment messages from InfoMessage to Notification. +material change
8 Years Ago
More stuff.
8 Years Ago
Added an editor preference that exits Play mode in the editor when a compile is detected
8 Years Ago
More prepwork
8 Years Ago
Instancing for DrugZone platforms.
8 Years Ago
Added an alert popup for the UI. Can pass in multiple options with blocks and display a message. Need to add support to show view controllers modally now.
8 Years Ago
More fixes.
8 Years Ago
NPC fix. Missing assets.
8 Years Ago
Fixed (sort of) "Dimensions of color surface does not match dimensions of depth surface" errors on screen size change.
8 Years Ago
Error fixing.
8 Years Ago
bits
8 Years Ago
Various
8 Years Ago
Load balanced the Local Dynamic NavMesh baker, that we can better guide what ms budget they're allowed to spend each frame. Enable/Disable Dynamic NavMesh on bundled/world/ai.prefab now controls whether Local Dynamic NavMesh is used (only if full Dynamic NavMesh is disabled).
8 Years Ago
Cleanup & stuff
8 Years Ago
deletes and fixes
8 Years Ago
Disabled Dynamic Navmesh in world/ai.prefab. Bootstrap tests whether DynamicNavMesh.Instance.enabled Added a local version of the dynamic navmesh, where each npc update a local navmesh around them as they move around (experiment).
8 Years Ago
Selling drugs as a gang member adds to the profits of the gang.
8 Years Ago
TTT: Fixed 2 more exploits
8 Years Ago
TTT: Fixed 2 more exploits
8 Years Ago
Update TTT to its latest version - Fixes 2 DoS exploits
8 Years Ago
Update TTT to its latest version - Fixes 2 DoS exploits
8 Years Ago
Navigation component clears destinations list when the last is reached
8 Years Ago
More progress on HTN in Apex.
8 Years Ago
Flesh out Scientist HTN a bit more for better plan generation testing.
8 Years Ago
Removed gmod datatable
8 Years Ago
Make sure actions don't execute on plan generation, but is reserved for plan execution.
8 Years Ago
Adding addon mounting and autorefresh init to -timers parameter
8 Years Ago
code gen
8 Years Ago
More
8 Years Ago
Merged from main
8 Years Ago
Final maybe
8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
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8 Years Ago
HTN in Apex wip.
8 Years Ago
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8 Years Ago
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8 Years Ago
Misc
8 Years Ago
Senses gizmos debug behind editor pref/options
8 Years Ago
Fixed Dispenser spawning items at origin
8 Years Ago
More
8 Years Ago
Fixed WarmthNeedSimulator always returning 0