195,819 Commits over 4,110 Days - 1.99cph!
Fixed WarmthNeedSimulator always returning 0
Added dancing around the fire behaviour
DSE validation null checks (allow null settings refs in data)
Server side fixes for race mission
Gang serialization
Gangs replicate to clients
Gang UI updates when gangs are changed
saved truck max restored to original settings (keeping trim scene separate)
Fixed gps updates on both maps
re-exported truck to remove trim and fixed up material
merging ConsoleCommands branch
merging ConsoleCommands branch
updated ui truck icons to be larger and not alias so badly
trying out several player building placement logic tweaks:
-building rotation is now updated even if the placement is invalid (fixes buildings getting stuck in invalid state/rotation)
-building rotation should now be more reliable/steady when moving a building
-fixed buildings not updating their valid placement check when rotating
finish_build console command can now (mostly) finish building upgrades
NPCs don't stop if they can't buy from the seller's current location
fixed player not showing the correct hold pose when he's carrying certain guns.
Fix some client/server issues + other cleanup
Criminal warnings cleanup
DrugSellZoneEditor works properly. Modernised it a bit.. except for sellableDrugTypes.
added new Rally Group command to radial menu
Drug selling only in drug zones
Rename IntendedPosition to ServerPosition for clarity
Changed NetworkLevel spawn assignments to make changing them easier. Only the container is assigned rather than each individual spawn.
CheckPools simplification + material edit
Removed payphone glow that that missions aren't really a particular focus.
sealing on of the lift doors to avoid falling to death
added special loot to launch site rooftops
increased barrel spawns at launch site
added repair bench, recycler, research table to launch site
added radiation pockets to launch site
fixed helicopter NRE when disconnecting
fixed NRE on static repair bench when changing skins
added eye bone to helicopter for spectating
It helps to include the spawn files.
adjusted barrel spawn rates
new maps are created in folders based on game mode type, map definition SO file created alongside the map file
More console autocomplete / history improvements
removed some static road bits before airfield entrance
Fixed bad activity creation in Relationships component
Fixed potential NRE in UnitDetaiViewModal
Disabled volumetric lighting pending weather/biome integration
Testing to see if CopyTexture is faster
Added path test to check paths that double back
Re-painting airfield alpha splat