195,818 Commits over 4,110 Days - 1.99cph!

8 Years Ago
skele tweaks
8 Years Ago
skele gibs
8 Years Ago
Local dynamic navmesh is now aware of when its overlapping a "prevent building" zone, and will increase it's navmesh fidelity when it is. Still a lot of work to do here to make it look good, but it's slightly better.
8 Years Ago
removed a bunch of attributes, added stamina (used by movement, jumping, melee)
8 Years Ago
Race mission now playable in single player mode
8 Years Ago
un-fuck fallbacks.vpk (merge)
8 Years Ago
un-fuck fallbacks.vpk
8 Years Ago
Updated ASE to 1.1.0 dev 002
8 Years Ago
adding icon font adding WIP attack info on unit panel
8 Years Ago
latest shader
8 Years Ago
Better use of blank space in main menu on smaller resolutions
8 Years Ago
missing from last checkin
8 Years Ago
Scene2prefab
8 Years Ago
Added LOD materials to rocket factory prefabs
8 Years Ago
shader/data backup
8 Years Ago
Rocket factory optimizations Cheaper occluder Less materials on LODs Added cheaper LOD stages to some objects Reduced number of materials on LODs Cheaper materials on LODs
8 Years Ago
Merge from main
8 Years Ago
Added nav_local convar to allow console control over whether to use full dynamic navmesh generation at the start, or use a local navmesh per npc.
8 Years Ago
removed radiation, UI fuckery
8 Years Ago
merged mapdb to main
8 Years Ago
GameHost now picks a random game mode each match
8 Years Ago
updated dm1 map to work
8 Years Ago
updated Control1 map to work again
8 Years Ago
Wrapped some editor functions so build works again Custom build squad checker now works with new map DB
8 Years Ago
newly crated map files are now correctly flagged as dirty squad loading
8 Years Ago
more
8 Years Ago
Scene2prefab launchsite
8 Years Ago
Rocket factory helicopter didnt cull - fixed Slight quality of visuals tweaks on the Rocket at launchpad (was too degraded, popping)
8 Years Ago
changed mapName to mapID (string to int) in ProtoBuf and all references map buttons now grab the map title maps should now load from the provided map id instead of name (can't test this until I update squad loading too)
8 Years Ago
map type value is set in it's data file when the map is created
8 Years Ago
it's nearly working again...
8 Years Ago
more
8 Years Ago
more material files
8 Years Ago
Optimization pass - Reducing shader complexity and texture memory consumption on many environment assets LODs
8 Years Ago
more
8 Years Ago
Local dynamic navmesh now respect player distance when setting next update interval. If too far away the navmesh isn't updated at all.
8 Years Ago
Fixed back button issue on pause menu
8 Years Ago
Fixed Delete button in Load Game screen displaying "Save" as it's text instead of "Delete"
8 Years Ago
TTT: Even more fixes
8 Years Ago
TTT: Even more fixes
8 Years Ago
Fixed unit portrait animators being incorrectly aligned when first opening the unit detail view
8 Years Ago
fixed building placement physics checkbox not respecting building rotation
8 Years Ago
Let's encapsulate with UNITY_EDITOR more correctly.
8 Years Ago
LocalDynamicNavMesh should be server only.
8 Years Ago
Merged branch to main (Humanoid Npc Planner). Scientist npc wip, cover system, local dynamic navmesh, htn planner wip.
8 Years Ago
Some more branch cleanup
8 Years Ago
Set up Think AI to reflect that on main.
8 Years Ago
Sell zone info in HUD
8 Years Ago
Let's not forget to commit the deletes...
8 Years Ago
Removed strips planner. Removed StagPoint HTN system. General branch cleanup.