199,300 Commits over 4,140 Days - 2.01cph!
Fixed some items being instant-craft + added warnings
Fixed manboobs showing through clothes in editor
health regen radiation limit adjusted
Don't play camera snap effect because we don't have a sound - and the steam screenshot stuff makes the sound anyway
PlayerTimeControl persisted.
Fixed TriggerHurtEx exception when doing stuff in physics callback
Dropped items stick around for longer
Cleaned up menu background
WIP Unit selection projector stuff
Commented out ZoneSeasons editor only Update stuff
lit and textured wild west drilling space ship
fixed thompson viewmodel clipping
fixed ak47 world model LOD
fixed ak47 muzzle offset
tweaked the pistol/rifle turn in place animations
tweaked the crouchwalk animations and the jump forward animation.
added run lean animations for the bow / hatchet
Fixed terrain/terrain-blend shader errors
Fixed NFAA shader warning
Disabled snow accumulation vertex offset; to get projectors working again
Removed StandardTerrain-BaseMap
Reducing the ragdoll quality (perf)
Upgraded Persistence branch to 5.1b1 in preparation for merge.
Changed Urban set, Basic set, and armors to use the new clothing shader. Added Urban hat and jeans prefabs. Fixed some vertex normals on the burlap shirt. Fixed some specular/gloss issues on various pieces from the Urban, Basic, and armor sets. Moved Basic set textures and materials to a more sensible directory.
Trying to fix some weird build error on the Linux dedicated server
Profiling + Performance
Added server.aihandlerms
Added server.itemdespawn
Fixed ragdoll stutter
Subtracting 7282 (replaced meta files, breaks dependancies)
Fixed BeginSample with no EndSample
Added overflow checks to string to int conversion
Fixed NRE in ClientRPC
Fixed NRE in BaseNPC.OnAttacked
Fixed NRE in SetParent on server startup
Fixed NRE in EligibleForWounding
Ignore exceptions containing <RI.Hid>
Ignor exceptions containing RectTransform.set_anchorMin
Fixed NRE in SkinnedMeshCollider with eoka
Post-build deployment, GUID: b6af5d9a-3ba7-4afd-930f-cccbc3d7565f
Fixed ball trail issue on serve
Set Igor scale back to 1 temporarily
Post-build deployment, GUID: 7fdb99c2-c7df-43da-9884-88a7c67a5e99
you can now jump out of water onto small ledges
Updated anim viewer scene with Igor
NavAgentMoveRandom picks positions actually relative to the parent transform
concrete and sandbags barricades
Made transition from hit to run
Added drill spaceship to wild west scene and animated. removed old files
Icons for barricades & camera
Got in the basic Unet stuff and made a little test. Works fairly well.
- Fix for ZoneSeasons in-editor Update, season changes work properly now without occasional NREs
- ZoneEcology spawning disabled while methods are re-worked
Added first pass Mavis rig
Added ability to remove specular from terrain and terrain-blend shaders; zero spec = no spec
Added deferred shader override to Graphics Settings