197,429 Commits over 4,110 Days - 2.00cph!
FOR FUCK SAKE unlit shader for amplifyshader
FOR FUCK SAKE material due to shader change
FOR FUCK SAKE sky/environment to remove motion vector on the sky
!A custom sky model
Swapped map 6 (dota) out for map2, swapped tileset
Add FileSystemOpenDialog.dll to build, uses FreeImage's LibJPEG
Added IsRequiredAmmunition condition
Added Refill Ammo GoalPlan to Human/ItemGathering AI module
DSE.Scores sets Decision.PlayerInstigated when the blackboard contains a player created desire. Piped through to GPV, for use in Actions.
Deleted Ability.MoveTowardsTarget & SetDestination.GotToAttackRange "player commanded "variants
Added testbox_hunting
shared textures and furniture updated-merge
Player controller clears combat target with every command
Fixed ItemContainer.CanDeposit not returning true when weight limits were being used
Added custom drawer for ItemContainerParameters
ItemContainer data cleanup, restriction modes, positioning options
ItemDesire can reference a specific item, fulfillment checks test whether the item is the target of an active behaviour (stops people dropping shit they need)
Removed WaitRealtime debug logs
Fixed UnitSpawner created humans not being properly added to the player tribe when the spawner is flagged as player controller
Player tribe is created prior to world spawn, so that spawners can use the tribe as their parent group
Rejiggling some init order related to triggers and player tribe creation callbacks
Added starting items to UnitSpawner
Fixed up/down arrow navigation in data browser not respecting asset groups/sorting
Updated to use new BuildInfo.json system
Added buildinfo server command
Updated GoogleAnalytics
remove socketlib - mystical static lib only required for ccs
Replaced vmpi's ZLib dependency with FreeImage's ZLib
tweaked crouchwalk animations, jumping animations
added climb left / right animations
Fix C++11 compiler error when inheriting IForceVirtualInheritancePanel
Fixed syntax error in version concommand for C++11 compilers
Engine/GameUI/Hammer use ZLib/LibPNG/LibJPEG from FreeImage, removed old zlib/libpng/libjpeg libs
Add fgdlib, nvtristriplib, mxtoolkitwin32 to tools build, remove static libs from repo
VS2017 support in afxmem_override.cpp
Machine process auto start on deposit is exposed in data, cleaned up editor a bit
Added fire lighting behaviour to Human/Warmth module
Added WaitRealTime Action
Improved selected indicator UI widget icon selection (action, behaviour, target is order of priority)
Automated Windows Build #737
Automated Windows Build #15
Automated Linux DS Build #737
Automated Linux Build #737
Automated Linux DS Build #15
Automated Linux Build #15