198,653 Commits over 4,140 Days - 2.00cph!
removed some unused params and blend trees
the correct file for sleep/situp getup exits early if ifMoving is true
sleep/situp getup exits early if ifMoving is true
Disabled the Facepunch common stuff if server
setup sleeping on another animator layer so dosent get interupted
fixed top cap approval + icon
checked mm to make sure theyre correct and adjusted lightign ambient slightly
CorpseParameters implements IInteractionProvider
added some breakable props to alleyways
Muzzle brake projectile velocity 80%
Muzzle brake projectile distance reduced to 75%
Muzzle brake much larger aimcone
PlayerController doesnt need to cache ground normal as a field
Stop lerp script immediately when destroying a client entity
fix building placement gound alignment
Fixed EntityComponentLayout.CombatAbilityParameters NRE
Removed the old hazmat from deathmatch loot table.
Added the new one.
Senses debug under debug flag control
Cleaning up how ragdolls are enabled/disabled
Fixed issues with InteractionPosition editor
Fixed missing interaction position data on pine trees
Moved StatManipulators list into ActionSettings.
Changed ActionSettings Reset to be virtual rather than abstract.
Construct Building will now spend some stamina via Stat Manipulators.
Hacky fixes for self-targetting bug
Fixed possible NRE in LootSpawn
Avatar clicks are ignored if the emote buttons are visible
Encumbered effects need to tick over stamina in order for it to affect temperature.
quit error fix, price adjustments
Disabled prefab info debug
Reduced max client side rock scale (allows stricter AH)
Keep last killer ID when switching servers
Fix for file access when testing with multiple clients
Items/Attachments cleanup, should fix negative carry weight
Getting init+load order working correctly in all situations: Server load, client join, client join while another client is in a vehicle, server save/load while clients are in vehicles. Hopefully all are good now. Plus some minor fixes.
Added a bit more variation to item weight, that it might affect encumbrance and stamina usage a bit more interestingly.
Fixed error when clicking an avator in editor modes
Fixed encumbrance simulation and application of its related effects.
Commander platform fix (again)
Testbox Nospawns need a MapCamera to not go haywire with errors (copied in the one from Testbox).