198,653 Commits over 4,140 Days - 2.00cph!

8 Years Ago
removed some unused params and blend trees
8 Years Ago
the correct file for sleep/situp getup exits early if ifMoving is true
8 Years Ago
sleep/situp getup exits early if ifMoving is true
8 Years Ago
Disabled the Facepunch common stuff if server
8 Years Ago
setup sleeping on another animator layer so dosent get interupted
8 Years Ago
fixed top cap approval + icon
8 Years Ago
checked mm to make sure theyre correct and adjusted lightign ambient slightly
8 Years Ago
UnitView NRE catch
8 Years Ago
CorpseParameters implements IInteractionProvider
8 Years Ago
added some breakable props to alleyways
8 Years Ago
Muzzle brake projectile velocity 80% Muzzle brake projectile distance reduced to 75% Muzzle brake much larger aimcone
8 Years Ago
This is better
8 Years Ago
PlayerController doesnt need to cache ground normal as a field
8 Years Ago
Stop lerp script immediately when destroying a client entity
8 Years Ago
fix building placement gound alignment
8 Years Ago
combat anim sfx
8 Years Ago
Fixed EntityComponentLayout.CombatAbilityParameters NRE
8 Years Ago
Removed the old hazmat from deathmatch loot table. Added the new one.
8 Years Ago
NRE fixes
8 Years Ago
Senses debug under debug flag control
8 Years Ago
Cleaning up how ragdolls are enabled/disabled Fixed issues with InteractionPosition editor Fixed missing interaction position data on pine trees
8 Years Ago
Fix
8 Years Ago
Moved StatManipulators list into ActionSettings. Changed ActionSettings Reset to be virtual rather than abstract. Construct Building will now spend some stamina via Stat Manipulators.
8 Years Ago
Fix
8 Years Ago
more combat vox stuff
8 Years Ago
Hacky fixes for self-targetting bug
8 Years Ago
combat vox
8 Years Ago
Fixed possible NRE in LootSpawn
8 Years Ago
Added colliders
8 Years Ago
running vox to anim
8 Years Ago
Avatar clicks are ignored if the emote buttons are visible
8 Years Ago
Encumbered effects need to tick over stamina in order for it to affect temperature.
8 Years Ago
female running vox
8 Years Ago
Merge furniture
8 Years Ago
quit error fix, price adjustments
8 Years Ago
Disabled prefab info debug
8 Years Ago
Emote sound
8 Years Ago
Network++
8 Years Ago
Reduced max client side rock scale (allows stricter AH)
8 Years Ago
Keep last killer ID when switching servers
8 Years Ago
Fix for file access when testing with multiple clients
8 Years Ago
Items/Attachments cleanup, should fix negative carry weight
8 Years Ago
Version bump
8 Years Ago
turn banner error fix
8 Years Ago
Getting init+load order working correctly in all situations: Server load, client join, client join while another client is in a vehicle, server save/load while clients are in vehicles. Hopefully all are good now. Plus some minor fixes.
8 Years Ago
Added a bit more variation to item weight, that it might affect encumbrance and stamina usage a bit more interestingly.
8 Years Ago
Fixed error when clicking an avator in editor modes
8 Years Ago
Fixed encumbrance simulation and application of its related effects.
8 Years Ago
Commander platform fix (again)
8 Years Ago
Testbox Nospawns need a MapCamera to not go haywire with errors (copied in the one from Testbox).