255,955 Commits over 3,990 Days - 2.67cph!
Fixed inside terrain antihack false positive at cave_straight_900 & cave_TJunction
UI scaling issue fixes, expansion inventory slots, hurt effects, escape menu, random bug fixes
S2P on military tunnel (again) and cave_large_sewers_hard
Fixed inside terrain antihack false positive at mine_tnl_S_Left
S2P on Military tunnel monument - fixes some missing mats
[D11] Marked update check as not implemented rather than a Rustworks TODO as CommunityHub not currently active
[D11] Hook up the official and community server lists to Rustworks data
Fixed all pow() neg f shader warnings
Deployed 0dccc89 with MkDocs version: 1.0.4
Fixed shader compile errors and warnings
Renamed utility cginc to hlsl; updated dependencies
Deleted core cgincs; now deprecated
Renamed all water related cginc to hlsl; updated all dependencies
Deployed 1f5269c with MkDocs version: 1.0.4
Enabled water vertex code
Fixed compile errors caused by water-related cgincs on hlsl programs
scientist parented target fix
ViewmodelBob uses correct velocity when inside TriggerForce
[D11] Fix mismatched profiler calls
[D11] Fix mismatched profiler calls
[D11] [UI] Fixed radiation vital not showing or updating.
Deployed 1f794b6 with MkDocs version: 1.0.4
Initial deploy
[D11] Missing file from last commit
[D11][UI] Disable stance and bag indicators
[D11] Add max retries to Rustworks requests
Controller names, I/O names
Disabled two dunes in the excavator scene since they could stick out of the ground on certain seeds
[D11] [UI] Revert rename change. Changed hint box to use sprite sheet animation while investigating performance impact.
re added the game mode starting stuff
building units can have individual prices
Fixed small apartment, fixed some deed issues
Excavator engine exhaust particle effect position fix
[D11] More specific naming for TMP sprite sheet resources.
Scenario failed Restart button now works.