198,677 Commits over 4,140 Days - 2.00cph!
Fixed possible NRE in LootSpawn
Avatar clicks are ignored if the emote buttons are visible
Encumbered effects need to tick over stamina in order for it to affect temperature.
quit error fix, price adjustments
Disabled prefab info debug
Reduced max client side rock scale (allows stricter AH)
Keep last killer ID when switching servers
Fix for file access when testing with multiple clients
Items/Attachments cleanup, should fix negative carry weight
Getting init+load order working correctly in all situations: Server load, client join, client join while another client is in a vehicle, server save/load while clients are in vehicles. Hopefully all are good now. Plus some minor fixes.
Added a bit more variation to item weight, that it might affect encumbrance and stamina usage a bit more interestingly.
Fixed error when clicking an avator in editor modes
Fixed encumbrance simulation and application of its related effects.
Commander platform fix (again)
Testbox Nospawns need a MapCamera to not go haywire with errors (copied in the one from Testbox).
Adding no gravel/beam variants of rail tracks + prefabs
scene update
lerp newRootPosition and transform.position to stop camera snap when ragdolls getup
Automated Windows Build #732
hid alleyways that do not connect
fixed collision on 8b
giant floodlights model, LODs, COL,Prefabs
made human ragdolls a bit better
Automated Windows Build #731
Automated Linux DS Build #731
Automated Linux Build #731
Copy Steam files PostProcessBuild
Added a parameter to ents.GetCount to return the "real" amount of entities
More updates to Demos, Dupes and Saves menu
fixed up some street lights that were over alleyways and tidied up some more gaps.
Avatar/platform team fixes.
FIle access error fix?
Fixed suicide clearing the last attacker steam ID, removing it from the top of the hack report tool
patched up holes up to hex 8b
Automated Windows Build #730
Automated Windows Build #729