255,223 Commits over 3,990 Days - 2.67cph!

6 Years Ago
[D11][UI] Removed a WIP icons from options screen
6 Years Ago
Chopper uses roll as default and yaw as modifier. Has A LOT of health but the collision damage is also much higher.
6 Years Ago
[D11] [UI] Fix for untranslated surveycharge
6 Years Ago
open and shore water wave tweaks, tweaks to foam visibility
6 Years Ago
removed unused legacy post process
6 Years Ago
[D11] Can now remember server passwords, and passwords are displayed in asterisks instead of plain text
6 Years Ago
Rich text escaping for usernames and comments Fixed being able to change tab while loading a stage Fixed being able to change tab while binding controls Added icons for mouse button 4+ Fixed regression related to using escape to cancel binding Binding an action to the same input as another will clear it from the other action
6 Years Ago
more material fix
6 Years Ago
switch UI and OverUI pass to after rendering to render properly
6 Years Ago
Disable MOTIONVECTORS pass on some shit
6 Years Ago
merge
6 Years Ago
Reverted old water, too much hassle, will fix with HDRP. Added a killbox over the prison...
6 Years Ago
Fixed player first person shadow Fixed player skin colour
6 Years Ago
[D11] Missed form last comit
6 Years Ago
[D11][UI] Enabled Connected players screen to mute players
6 Years Ago
some shader sorting/cleanup replaced switch by static switch in shaders modified the icon renderer and item customisation script to work with the updated shader material pass so the material have the proper parameters
6 Years Ago
Merge from shore-waves
6 Years Ago
protocol++
6 Years Ago
Merge from main
6 Years Ago
wind.generic custom node
6 Years Ago
Wind placeholder
6 Years Ago
FAQ Mobile and Nav Mobile Rust Merge branch 'master' of Facepunch.Sites Build
6 Years Ago
Reduced helicopter drag when falling, unoccupied.
6 Years Ago
Adjust heli visuals - larger main window
6 Years Ago
Update Plastic.cs
6 Years Ago
Packages
6 Years Ago
[D11][UI] Fixed issues with ping feature
6 Years Ago
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6 Years Ago
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6 Years Ago
Update Plastic.cs
6 Years Ago
HDRP scripts
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
More ocean experiments Merge branch 'floors' into ocean2 Merge branch 'master' into ocean2 Another gerstner implementation More ocean stuff Reorganised what's new folder Placeholder what's new New contract for building a floor upgrade New ship expansion contract Reordered tech tree to fit new unlocks WIP changes More ocean work More ocean stuff Tweak reflection probe Merge branch 'ocean2' Update instancer bindings Floor and expansion contracts unlock when player is near unlocking
6 Years Ago
misc tweaks, some more orb speech orb epiphany work
6 Years Ago
More cpu buoyancy optimizations
6 Years Ago
Helicopters testing and working. Merging my branch in.
6 Years Ago
Exposed separate foam crest threshold for open sea waves Yuge shader perf optimizations
6 Years Ago
More tweaks
6 Years Ago
Helicopter spawn points
6 Years Ago
Cleanup and minor edits
6 Years Ago
fixed implosion effect happening on pixels that arent on current frame re-enabled laser form 0 anims, changed some claw stuff laser border warning stuff, player shoot movement tweak reworked airburst Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Cancel rewards if the player doesn't own the game
6 Years Ago
Merge Bill's explosion fix + fix for the explosion fix, as it broke if there was no IShooter.
6 Years Ago
Switch to the package manager LWRP, remove alpha corrector stuff
6 Years Ago
More helicopter
6 Years Ago
Stopped vehicle respawns being blocked by loot drops