255,223 Commits over 3,990 Days - 2.67cph!
[D11][UI] Removed a WIP icons from options screen
Chopper uses roll as default and yaw as modifier. Has A LOT of health but the collision damage is also much higher.
[D11] [UI] Fix for untranslated surveycharge
open and shore water wave tweaks, tweaks to foam visibility
removed unused legacy post process
[D11] Can now remember server passwords, and passwords are displayed in asterisks instead of plain text
[D11] [Audio] Checking in more xbox wip
Rich text escaping for usernames and comments
Fixed being able to change tab while loading a stage
Fixed being able to change tab while binding controls
Added icons for mouse button 4+
Fixed regression related to using escape to cancel binding
Binding an action to the same input as another will clear it from the other action
switch UI and OverUI pass to after rendering to render properly
Disable MOTIONVECTORS pass on some shit
Reverted old water, too much hassle, will fix with HDRP. Added a killbox over the prison...
Fixed player first person shadow
Fixed player skin colour
[D11] Missed form last comit
[D11][UI] Enabled Connected players screen to mute players
some shader sorting/cleanup
replaced switch by static switch in shaders
modified the icon renderer and item customisation script to work with the updated shader
material pass so the material have the proper parameters
Checking in WIP XDK project for CrossVoice
FAQ Mobile and Nav Mobile Rust
Merge branch 'master' of Facepunch.Sites
Build
Reduced helicopter drag when falling, unoccupied.
Adjust heli visuals - larger main window
[D11][UI] Fixed issues with ping feature
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More ocean experiments
Merge branch 'floors' into ocean2
Merge branch 'master' into ocean2
Another gerstner implementation
More ocean stuff
Reorganised what's new folder
Placeholder what's new
New contract for building a floor upgrade
New ship expansion contract
Reordered tech tree to fit new unlocks
WIP changes
More ocean work
More ocean stuff
Tweak reflection probe
Merge branch 'ocean2'
Update instancer bindings
Floor and expansion contracts unlock when player is near unlocking
misc tweaks, some more orb speech
orb epiphany work
More cpu buoyancy optimizations
Helicopters testing and working. Merging my branch in.
Exposed separate foam crest threshold for open sea waves
Yuge shader perf optimizations
fixed implosion effect happening on pixels that arent on current frame
re-enabled laser form 0 anims, changed some claw stuff
laser border warning stuff, player shoot movement tweak
reworked airburst
Merge branch 'master' of SpaceUsurperUnity
Cancel rewards if the player doesn't own the game
Merge Bill's explosion fix + fix for the explosion fix, as it broke if there was no IShooter.
Switch to the package manager LWRP, remove alpha corrector stuff
Stopped vehicle respawns being blocked by loot drops