255,214 Commits over 3,990 Days - 2.67cph!
Removed helicopter spawn points
Fix pause menu not opening properly
Ocean tweak
Fix not being able to place ships when starting with no furniture
Fix collision box size on various props
Redid the starting blueprints
Fixed build menu tabs not refreshing after placing the first ship
Fix interior walls not loading in blueprints
Redid starter blueprints again
Fixed some load issues with floors
Prevent helicopter going above a preset height limit, but reducing power with altitude.
Vehicle shop at least works...
Update heli controls texture to match Bill's controls edit
fuse font change, etc
increment progression
remove debug
capitalized fuse strings
Merge branch 'master' of SpaceUsurperUnity
fix storm lightning not colliding with player
claw wont spawn multiple rewards at the same time
frame bouncer freezes for a sec when it bounces
Merge branch 'master' of SpaceUsurperUnity
cleaned up frame boss a bit
Made sure all custom properties are reset properly
organization and new character controller work
Got rid of a bunch of divergence warnings
Even more warning fixes
Merge branch 'divergence-fixes'
merge from main again for the addons menu fix
Undo library fixes
Performing an undo with certain ID properly tells the client to remove that undo from the UI
The undo system will no longer add empty undos onto its list
IsValid check for some tools
redundant but to be consistent
Addon menu error fix
Performing an undo with certain ID properly tells the client to remove that undo from the UI
The undo system will no longer add empty undos onto its list
Fixed Lua errors in main menu addons caused by the steamworks.FileInfo changes
[d11][Audio] Improved mix chain structure, changed 'enhanced instincts exposed parameter' from the footsteps send to the threshold on the ducker itself, as a bug in the unity mixer corrupts any entries for exposed send levels. Reduced volume and delay time of exterior reverb processing. Reduced volume of generic eating as was louder than some attacks!
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Added Updated Mesh & rough materials
[D11] fix for null reference when firing thompson
Created new shop logic etc to purchase vehicles.
[D11] Hooked up time of day ratio image to the main game and tutorial options
cherry picked
36351
protocol++
Replay warning messages are more noticable
New discord channel link, removed devblog link
Added revert button to input binding page
Tweaks, created a new faster, stronger, gold car.
[D11] fix for losing the anti-shadow-popping measures in the occlusion system
Version++
Network++
Squads++
Options++
Replay++
Default texture and model quality settings to max
[D11][UI] Removed a WIP icons from options screen
Chopper uses roll as default and yaw as modifier. Has A LOT of health but the collision damage is also much higher.
[D11] [UI] Fix for untranslated surveycharge
open and shore water wave tweaks, tweaks to foam visibility
removed unused legacy post process
[D11] Can now remember server passwords, and passwords are displayed in asterisks instead of plain text
[D11] [Audio] Checking in more xbox wip
Rich text escaping for usernames and comments
Fixed being able to change tab while loading a stage
Fixed being able to change tab while binding controls
Added icons for mouse button 4+
Fixed regression related to using escape to cancel binding
Binding an action to the same input as another will clear it from the other action