255,154 Commits over 3,990 Days - 2.66cph!

6 Years Ago
compile fix
6 Years Ago
Fix for pooling of gibs
6 Years Ago
Don't bother serializing parent & poolType in PrefabList.PrefabInfo (only used at runtime)
6 Years Ago
Fix for SceneLOD objects preventing monument decomposition/streaming
6 Years Ago
Don't create unnecessary empty decor objects
6 Years Ago
Update standard clipping shader with new ASE clip node Fix wall material Better exterior archway Better transit room archway and thumbnail Tweaked starting tech unlock process with expansions Removed corridors and exterior deck expansions Show build notes during expansion placement
6 Years Ago
can call chargePattern with multiple paths directly on pixelgroup trench balance changes
6 Years Ago
Helicopter audio edits
6 Years Ago
Helicopter rotors now animate.
6 Years Ago
Increase world gravity a little from 9.81 to 11.81
6 Years Ago
Add controls image to the heli
6 Years Ago
fix build error, some octopus changes
6 Years Ago
Cherry pick explosion mask fix
6 Years Ago
Helicopter explosion and damage edits
6 Years Ago
Missed file
6 Years Ago
Got rid of Newtonsoft.Json (in builds), turned up code stripping to highest Check for game ownership, disable some functions if not owned
6 Years Ago
remove clench anims, some tweaks Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity fix hunter diamond pattern positionOffset going too far Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity freeze works on frame meteor mech warden can be converted, some other tweaks more mech changes fuse stage changes Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Fixed explosion damage not getting through due CharacterMotor blocking the hitboxes
6 Years Ago
WIP floors support Basic controls to switch floors New composite detail shader with floor mask support, fixed some room placement issues Added a console command to add floors, tweaked floor offsets to eliminate clipping Update placement to repsect floors Basic floor clipped version of the unity standard shader Updated a heap of shaders with new clipped versions Really dodgy implementation of an elevator More material swaps + elevator work Refactor build space data on ship expansions to support floors Added custom floor layouts for starter ships More room space refactors to support parts of a floor being marked as indoors or outdoors Instanced props now use original shader for shadows, which prevents higher floor shadows affecting lower floors Enforce elevator placement Fixed units not being able to move up and down in an elevator, fixed units selecting walk to locations on the wrong floor Update clothing mask with clipping Reworked, better clipping shader. Applied to all character skin materials More material swaps Unsaved Disable TechTreeElement custom editor, was breaking Entity Selector attribute More navigation fixes for floors Disable elevator Cleaned up some input, Escape now cancels out of UI panels, Tab/Shift+Tab moves up down in floors, can hold LShift and scroll to change floors First pass on exposing floor placement for players Adds a floor upgrade option to the structural section of the build menu WIP UI when building floors Floors cost money to purchase Fixed line breaks on floor upgrade widget Show control prompts when building floors Plop and audio cue fx Better purchaseable UI display for floor upgrades Build floor condition Fixed prop placement not respecting floors Resources can only connect on the same floor - can no longer have power/water on one floor and receivers on another Some space check fixes for room placement Unsaved Navigating units now update their floor Fixed being able to delete or eyedrop the elevator Added a menu item to reset the clip level to max Reworked ceiling clip system to use new floor clipping system instead of the old ship shell faders Exception fix Railing improvements, less holes in the side of ships Merge branch 'master' into floors Job popups now respect viewing floor More material swaps More materials, fixed damaged effects being spawned on props Seal off interior/exterior spaces, place new exterior archway to connect these spaces Propogate floor level across hazards Floor mesh toggler now works appropriately for entities spawned on high floors Fixed elevator location and addeed a door to the starter oval ship WIP ship connections for connecting separated ship expansions Manually modify standard clipping to be opaque Show a connection preview when connecting boats New ship transit room - must be constructed on the edges of ships in order to make bridges between ships Bridge mesh and rounding error fixes Codegen Rework Elevator system to support traversing offmesh links between ships Update to 2019.1.5f1 Convert nav elevator system to use chunks Can restrict room placement by floor WIP balcony support Delete balcony after deleting room, more room deletion fixes Fix balconies deleting walls on lower floors New transparent emissive clipped shader Fixed some ship space issues when placing rooms Don't show hire popups on different floors Don't allow click/hover events to go to props on different floors Also filter tooltips Unsaved change UI changes to communicate when a room cannot be on the ground floor Icon for luxury economy cabin Increased tolerance for exterior window check during room placement Remove deprecated ship connection entity Placeholder bridge visual for ship connections Enforce angle and distance limits when making ship connections Refactor floor rule system from rooms Added a floor change toggle to the bottom bar UI Merge branch 'floors' Upgrade ASE to 1.6.7 r05
6 Years Ago
wip
6 Years Ago
Helicopter controls update
6 Years Ago
Update Jenkinsfile
6 Years Ago
Replays print time recorded in chat Added red medal to show which leaderboard entries have no attached replay Merge branch 'master' of SpaceUsurperUnity Better diagnostic info formatting in replay chat CHIPPY-360: Fixed fading out when exiting stage CHIPPY-362: Fixed stage description overlap Some font size tweaks Hide powerup switching prompts in replays invasion boss speech Only store powerup switching in replay if there are at least 2 Merge branch 'master' of SpaceUsurperUnity ship3 speech setup for all stages remove debug dmg Replay control mockup Replay controls play/pause functionality Fixed sometimes not being able to click on UI in replays Finished off playback controls Merge branch 'master' of SpaceUsurperUnity CoreGraphic animations fixed some json errors some orb speech fix orb epiphany text laser repair cost speech, etc set up chunk_disconnect speech laser strings Update smallGunOptional.json Playback speed UI can now be overridden by controller Merge branch 'master' of SpaceUsurperUnity CHIPPY-364: Menu core look behaviour improved for controllers working on onion speech removed guard stage removed cube stage removed armor stage removed track stage removed zoo stage and old tutorial units removed edifice stage removed satellite stage removed howieTest stage removed logoTest fixed player_hit_pixel speech for some levels tentacle speech, etc fixed core_implode speech Fixed NRE in editor Merge branch 'master' of SpaceUsurperUnity Working on including full json call stacks for script baking exceptions more speech Merge branch 'master' of SpaceUsurperUnity remove powerup homing Increased timeout Fixed some false positive errors during script baking Merge branch 'master' of SpaceUsurperUnity Baking will now fail if any scripts fail to parse/compile Fixed mutlichoice control text overflow Can now quickly navigate to quit in the main menu with Escape more speech more speech CHIPPY-366: Show equipment in pause menu for replays tutorial hit text changes when enough attempts Stripped out old pause menu leaderboards Game over leaderboard tweaks Merge branch 'master' of SpaceUsurperUnity Started on pause menu leaderboard navigation Can mouse over either pause menu leaderboard to select it Added "watch" prompt to pause menu leaderboards Fixed prompts being referenced by game over leaderboard Sound finalization Merge from master CHIPPY-367: Fixed navigating to quit page with escape CHIPPY-350: Fixed some cursor visibility issues bunch of speech lines some onion emoji speech Got rid of allocations from FSM action callbacks CallSubroutine param pooling speech, fuse bug hunter dark attack, more speech fix mech shieldgen-core rotation Fixed NRE when navigating to settings in a game stage Code gen now generates standalone methods for each scriptfunc So we can use them later for FSM action codegen Merge branch 'master' of SpaceUsurperUnity Working on code gen for action lists Bullets now use ActionList Now all action handlers use ActionList tutorial curse, tutorial guy error, etc Codegen for repeat, condition, setValue, and most of callMethod intro stage curse powerup tutorial changes unit.remove speech bubbles works for bubbles added by stage tutorial guy gives protips when victories > 0 More CallMethod codegen, now supporting passing most data types LocalizedString codegen Action list methods fully implemented! Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' into codegen Support for array parameters in action list code gen CHIPPY-287: Fixed fuse stage progress bar Updated Facepunch.ExpressionStrings Baked scripts for each stage now put in different classes tinted some of the fuse wall brighter fuse minion remote speech more speech setup Fixed bug when applying video settings using keyboard / controller Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity confuse bullets bounce on bounds looping sfx volume uses master volume setting misc changes while testing Fixed bad return type of scriptfunc in fuse boss One approach to json script error line numbers fuse speech more onion speech Line numbers for json warnings / errors seem to work! Merge branch 'master' of SpaceUsurperUnity Merge branch 'line-numbers' Fixed menu stage baking Fixed MenuStage cached stuff not being loaded Fixed song sample datas not being found by script baking Fixed exception while baking some stages Had a go at a stage loading widget callbacks for activating and changing status levels hunter message when using fade trying to fix same key added error in pattern fading sfx adjusted some pxc twist amounts player gun tweaks, player damage amount changes intro welcome speech change remove player debug Started work on subroutine calling codegen some icon changes, giant centipede fix giant centipedes going out of bounds spawn giant centipede when destroy tentacle form 2 big gun tweak player movement and body shape when firing behind fuse speech changes, etc polish centipedes giant centipedes have no weakpoint Code gen for subroutines now runs in the right order To make sure nested subroutines are already generated Merge branch 'master' of SpaceUsurperUnity Subroutine instance caching Basic preparation of subroutine parameter collection Subroutine codegen seems to work! Fixed precache data being cleared at the wrong time misc changes while testing made frame spokesA less unfair Fixed error when baking some stages Merge branch 'master' of SpaceUsurperUnity Fixed builds failing if code gen throws Fixed builds not failing when missing scripts are encountered Possible fix for "null" missing file reports player shoot sfx tweaks, etc fix minionRejoiceImplode missing subroutine Merge branch 'master' of SpaceUsurperUnity some more storm attacks, etc some speech onion fractal pattern Can now specify a path to where custom properties for a subroutine target are defined Merge branch 'master' of SpaceUsurperUnity storm shot patterns Merge branch 'master' of SpaceUsurperUnity invasion slow start diamonds Fixed some exceptions not being noticed during baking Fixed possible NRE during builds Some improved exception formatting Trying out adding ParseError info to build slack message Updated Facepunch.ExpressionStrings Fixed a couple of missing braces Fixed build errors Simpler user idents in sentry reports Better error when a CallMethod method is missing Missing method error parsing Merge branch 'master' of SpaceUsurperUnity fix build error working on invasion final state more invasion boss stuff Added tickrate and telemetry options mech warden curse Merge branch 'master' of SpaceUsurperUnity fuse boss confuse spokes dont show req part speech on hunter storm gunner pattern Tweaked how telemetry is disabled / enabled Loading core now looks at progress bar tip Merge branch 'master' of SpaceUsurperUnity claw outward rings pattern, etc claw big tossed pattern storm gunner pattern fix build error player subclass for intro, to fix json error Fixed ActionList parameters not generating code Added DefineParameterAttribute to Bullet.AffectTouchingUnits / Bullets Added ignoreNullRef support to CallMethod codegen misc testing changes Merge branch 'master' of SpaceUsurperUnity Fixed codegen for Repeat increment progression lock levels mech loading speech Added some extra resolution options Merge branch 'master' of SpaceUsurperUnity tweaks while testing Merge branch 'master' of SpaceUsurperUnity Added command line option to unlock all levels tentacle balance Merge branch 'master' of SpaceUsurperUnity Fixed some divergence warnings Merge branch 'master' of SpaceUsurperUnity tentacle balance tweaks to onion player emoji, some descriptions frame and claw changes fix build error Fixed bug with loading json data that uses #include and has dictionary properties Merge branch 'master' of SpaceUsurperUnity Telemetry only used in debug builds Fixed some more divergence warnings claw changes reset speechbubble textcolorfunc some laser stage changes orb grid polish changed styling for fuse speech bubbles some speech invasion changes invasion ship1 stuff fix build errors CHIPPY-369: Parameter collection pooling cleaned up Unit_Forms divergence warning fix Merge branch 'master' of SpaceUsurperUnity unit opacity start/lerp speed options Updated Facepunch.ExpressionStrings Merge branch 'master' of SpaceUsurperUnity some mech speech invasion stage progression minor tweaks Re-implemented hijack button Fixed not being able to interact with pause menu leaderboards in some cases Fixed hijack button overlapping when paused Pause menu UI tweaks CHIPPY-368: Vignette around player when unpausing Fixed build error claw tweaks tweaks while testing ship3 speech nullref hopeful fix, etc trench tweaks, unit speech ignoreNullRef Updated Facepunch.ExpressionStrings Unpausing blur effect fades much faster Pause spam penalty cooldown Disable vignette when fully expanded Merge branch 'master' of SpaceUsurperUnity Updated Facepunch.ExpressionStrings Merge branch 'master' of SpaceUsurperUnity Hijack button style tweaks Merge branch 'master' of SpaceUsurperUnity Hijack button prompt icon only shows for controller Settings pages reorganisation plant gun speech mech bg clouds flash example fix build error fix more more work on trench plant gun speech some comments to make script navigation easier player repelled from implosions frame shieldZone egg tweaked frame orb/trail patterns frame eggFreeze more frame changes laser robo stays in bounds, laser smart turret can target ship3 changed pixel spawn logic for units without a core laser prison spawning/chunk size improvements traps have shockwave effect when triggering tweaked intro spawner curse visuals and added warnings curses all emit little warning signs fixed some ways to break tutorial claw boss changes Replay demonstrating bug Fixed replay sidebar time being off for some replays Core always looks at progress bar when loading stage Merge branch 'ghost-bullets' CHIPPY-324: Fixed jittery parented bullets more pixelchunk json properties, fix octopus turret chunk issue CHIPPY-108: Fixed core rotation flickering while turning can repel bubbleGrid, waves dont push them much Merge branch 'master' of SpaceUsurperUnity mech final state stuff some fuse enemy powerup changes hunter boss uses more minispiders reduced number of hunter background elements ongoing clouds removed from out of bounds quicker Merge branch 'divergence-fixes' of SpaceUsurperUnity into divergence-fixes Merge branch 'divergence-fixes' Set up release builds reworked frame boss to have 2 forms instead of 3 Merge branch 'master' of SpaceUsurperUnity More replay diagnostics Automatically use a different set of leaderboards for different game versions Merge branch 'temp' Removed FPS counter again Fixed input bindings not saving Hidden news page invasion stage changes, mostly to topGunDestroy state Merge branch 'master' of SpaceUsurperUnity fix build error Can use reset / exit quick keys in pause menu Merge branch 'master' of SpaceUsurperUnity less invasion bg stars Merge branch 'master' of SpaceUsurperUnity increment progression, version Fixed being unable to unpause with escape / start Fixed quick restart prompts sometimes being in the wrong position Merge branch 'master' of SpaceUsurperUnity Fixed quick prompt position jumping Update GameStage.cs fix trench level, some tweaks Enabled runInBackground Fixed typo in leaderboard ids Fixed settings labels overflowing Disabled quick reset / exit buttons while paused, unless at the end of a replay dynamic cloud effects for all stages, various background tweaks Merge branch 'master' of SpaceUsurperUnity Fixed "Ghost bullets" Separate leaderboards for unity / development builds Update Jenkinsfile
6 Years Ago
Separate leaderboards for unity / development builds
6 Years Ago
Fixed "Ghost bullets"
6 Years Ago
Scene setup. Corpse flies improvements.
6 Years Ago
added sidewalk tileset textures that didnt upload for some reason
6 Years Ago
removed first pass sidewalk materials, added new second pass sidewalk materials
6 Years Ago
..
6 Years Ago
dynamic cloud effects for all stages, various background tweaks Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
Fix inconsistent accessibility errors from generated code
6 Years Ago
Water shader additions, wasn't worth it.
6 Years Ago
6 Years Ago
[D11] [Audio] Latest audio wrangler
6 Years Ago
[d11][Audio] Fixed sounds that were still streaming to 'compressed' in memory .
6 Years Ago
mfm
6 Years Ago
Powered & unpowered light groups.
6 Years Ago
[D11] [Audio] Latest wrangler scripts
6 Years Ago
[D11] [Audio] Latest wrangler scripts
6 Years Ago
[D11] [Audio] Fixes streaming audio to load in bg
6 Years Ago
[D11] [Audio] Fixes streaming audio to load in bg
6 Years Ago
6 Years Ago
[d11][Audio] Fixed format setting on audio clip AT9 Compressed mem
6 Years Ago
NRE
6 Years Ago
6 Years Ago
[d11][Audio] Some audio clips weren't set to AT9/Compressed etc. Fixed.
6 Years Ago
[D11] [Audio] latest wrangler scripts... that list only, dont make modifications for the mo
6 Years Ago
[D11][UI][#1867] fixed issue with death screen using wrong time value [#1653] fixed issue where wrong weapon name was sent [#2097] fixed issue where blank biome would be sent
6 Years Ago
Material naming caps cleanup
6 Years Ago
[D11] Latest wrangler script... disables any modifications the scripts might do for the moment... everything just lists potential problems.