255,286 Commits over 3,990 Days - 2.67cph!

6 Years Ago
fix build error
6 Years Ago
more material fix due to the static switch change cleaning some unused materials
6 Years Ago
gunner polish, frame tweaks, etc new trench font misc tweaks increment progression
6 Years Ago
Inverted vehicles now take damage and eventually explode.
6 Years Ago
removing more ui blur
6 Years Ago
ball launcher rework pass on the ball trail and Fx..... folder sorting
6 Years Ago
Always include the UI particles shader
6 Years Ago
Character state from the server is not a diff! Fixing this fixes character jittering when they jump out of a helicopter, which was caused by IsGrounded having the wrong value on the client.
6 Years Ago
Preload textures, shader variants
6 Years Ago
Raise helicopter height limit a bit
6 Years Ago
Unsaved
6 Years Ago
Asset farm scene. 100k lux, 6000 kelvin sun profile test. Nixed the oldest fake volumetrics from ceiling/search/siren lights.
6 Years Ago
Adjust gold vehicle physics, less twitchy now
6 Years Ago
force tutorial text even when show all speech is off changed more powerup icons, some laser stage tweaks Merge branch 'master' of SpaceUsurperUnity more laser tweaks Merge branch 'master' of SpaceUsurperUnity made orb stage earlier in the campaign invasion ship2 charging polish circle spokes during invasion boss blink spokes more revenge bullets for guns in campaign 2
6 Years Ago
This was hard
6 Years Ago
remove clench anims, some tweaks Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity fix hunter diamond pattern positionOffset going too far Merge branch 'master' of SpaceUsurperUnity Merge branch 'master' of SpaceUsurperUnity freeze works on frame meteor mech warden can be converted, some other tweaks more mech changes fuse stage changes Merge branch 'master' of SpaceUsurperUnity fix build error, some octopus changes can call chargePattern with multiple paths directly on pixelgroup trench balance changes Got rid of allocation when updating the timer SpeechBubble allocation fix onion changes Fixed an allocation in ButtonPromptItem changed hunter trail visuals, some hunter powerup changes Merge branch 'master' of SpaceUsurperUnity Fixed slomo not activating when hit by a laser Merge branch 'master' of SpaceUsurperUnity Added data names to bullet update profiling Example of getting rid of update callbacks in background bullets A little bit of bullet optimisation Merge branch 'master' of SpaceUsurperUnity tentacle petrify stops you from shooting and makes screen greyscale Only show red medals for missing replays in the editor Fixed sometimes not being able to interact with replay UI tentacle petrify revenge patterns Fixed hijack hotkey being listened for while commenting Merge branch 'master' of SpaceUsurperUnity fixed implosion effect happening on pixels that arent on current frame re-enabled laser form 0 anims, changed some claw stuff laser border warning stuff, player shoot movement tweak reworked airburst Merge branch 'master' of SpaceUsurperUnity misc tweaks, some more orb speech orb epiphany work Rich text escaping for usernames and comments Fixed being able to change tab while loading a stage Fixed being able to change tab while binding controls Added icons for mouse button 4+ Fixed regression related to using escape to cancel binding Binding an action to the same input as another will clear it from the other action Replay warning messages are more noticable New discord channel link, removed devblog link Added revert button to input binding page capitalized fuse strings Got rid of a bunch of divergence warnings Even more warning fixes Merge branch 'divergence-fixes' Merge branch 'master' of SpaceUsurperUnity fix storm lightning not colliding with player claw wont spawn multiple rewards at the same time frame bouncer freezes for a sec when it bounces Made sure all custom properties are reset properly Merge branch 'master' of SpaceUsurperUnity cleaned up frame boss a bit fuse font change, etc increment progression remove debug Can now automatically play back a queue of replays
6 Years Ago
Asset farm progress. Naming consistency fixes.
6 Years Ago
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6 Years Ago
Made a default car a little slower
6 Years Ago
CHIPPY-353: Fixed stage list having a weird offset if you scroll left too fast Better handling for the player dying just before victory Slomo on victory / defeat Text colour tweaks More verbose replay corruption message Tweaked campaign leaderboard medal text
6 Years Ago
Persistent Testing mode NPCs off by default
6 Years Ago
merge into main
6 Years Ago
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6 Years Ago
merge into main
6 Years Ago
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6 Years Ago
6 Years Ago
6 Years Ago
Update clatter web
6 Years Ago
merge from main
6 Years Ago
Added another threshold for shore foam control (far) + distance blending + distance fade Toned down shore foam significantly using new controls
6 Years Ago
More efficient calculation of max bounds, and makes it a sphere instead of a box.
6 Years Ago
AssetGallery stuff
6 Years Ago
Fixed pressing A to unpause also triggering a powerup Gameplay options revert button Reduced campaign description alpha Gameover tweak Start playing song in SetupFinish(), not InitFinish() Borderless windowed option in video settings
6 Years Ago
Deleted some shaders we don't need anymore Temporarily fixed some shaders to prevent compile errors
6 Years Ago
Strip forum
6 Years Ago
Merge from main
6 Years Ago
Strip forum
6 Years Ago
tmp for testing
6 Years Ago
test
6 Years Ago
fix missing icon build error remove laser pet, change laser powerups swapped curse icons
6 Years Ago
protocol++
6 Years Ago
Move where DTextEntry.AllowInput is called from so it also catches pasted text
6 Years Ago
adding ressources file
6 Years Ago
Fixed stage selection appearance not being reset correctly Fixed not being able to toggle leaderboard mode on empty leaderboards