255,286 Commits over 3,990 Days - 2.67cph!
more material fix due to the static switch change
cleaning some unused materials
gunner polish, frame tweaks, etc
new trench font
misc tweaks
increment progression
Inverted vehicles now take damage and eventually explode.
ball launcher rework
pass on the ball trail and Fx.....
folder sorting
Always include the UI particles shader
Character state from the server is not a diff! Fixing this fixes character jittering when they jump out of a helicopter, which was caused by IsGrounded having the wrong value on the client.
Preload textures, shader variants
Raise helicopter height limit a bit
Asset farm scene.
100k lux, 6000 kelvin sun profile test.
Nixed the oldest fake volumetrics from ceiling/search/siren lights.
Adjust gold vehicle physics, less twitchy now
force tutorial text even when show all speech is off
changed more powerup icons, some laser stage tweaks
Merge branch 'master' of SpaceUsurperUnity
more laser tweaks
Merge branch 'master' of SpaceUsurperUnity
made orb stage earlier in the campaign
invasion ship2 charging polish
circle spokes during invasion boss blink spokes
more revenge bullets for guns in campaign 2
remove clench anims, some tweaks
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
fix hunter diamond pattern positionOffset going too far
Merge branch 'master' of SpaceUsurperUnity
Merge branch 'master' of SpaceUsurperUnity
freeze works on frame meteor
mech warden can be converted, some other tweaks
more mech changes
fuse stage changes
Merge branch 'master' of SpaceUsurperUnity
fix build error, some octopus changes
can call chargePattern with multiple paths directly on pixelgroup
trench balance changes
Got rid of allocation when updating the timer
SpeechBubble allocation fix
onion changes
Fixed an allocation in ButtonPromptItem
changed hunter trail visuals, some hunter powerup changes
Merge branch 'master' of SpaceUsurperUnity
Fixed slomo not activating when hit by a laser
Merge branch 'master' of SpaceUsurperUnity
Added data names to bullet update profiling
Example of getting rid of update callbacks in background bullets
A little bit of bullet optimisation
Merge branch 'master' of SpaceUsurperUnity
tentacle petrify stops you from shooting and makes screen greyscale
Only show red medals for missing replays in the editor
Fixed sometimes not being able to interact with replay UI
tentacle petrify revenge patterns
Fixed hijack hotkey being listened for while commenting
Merge branch 'master' of SpaceUsurperUnity
fixed implosion effect happening on pixels that arent on current frame
re-enabled laser form 0 anims, changed some claw stuff
laser border warning stuff, player shoot movement tweak
reworked airburst
Merge branch 'master' of SpaceUsurperUnity
misc tweaks, some more orb speech
orb epiphany work
Rich text escaping for usernames and comments
Fixed being able to change tab while loading a stage
Fixed being able to change tab while binding controls
Added icons for mouse button 4+
Fixed regression related to using escape to cancel binding
Binding an action to the same input as another will clear it from the other action
Replay warning messages are more noticable
New discord channel link, removed devblog link
Added revert button to input binding page
capitalized fuse strings
Got rid of a bunch of divergence warnings
Even more warning fixes
Merge branch 'divergence-fixes'
Merge branch 'master' of SpaceUsurperUnity
fix storm lightning not colliding with player
claw wont spawn multiple rewards at the same time
frame bouncer freezes for a sec when it bounces
Made sure all custom properties are reset properly
Merge branch 'master' of SpaceUsurperUnity
cleaned up frame boss a bit
fuse font change, etc
increment progression
remove debug
Can now automatically play back a queue of replays
Asset farm progress.
Naming consistency fixes.
Made a default car a little slower
CHIPPY-353: Fixed stage list having a weird offset if you scroll left too fast
Better handling for the player dying just before victory
Slomo on victory / defeat
Text colour tweaks
More verbose replay corruption message
Tweaked campaign leaderboard medal text
Persistent Testing mode NPCs off by default
Added another threshold for shore foam control (far) + distance blending + distance fade
Toned down shore foam significantly using new controls
More efficient calculation of max bounds, and makes it a sphere instead of a box.
Fixed pressing A to unpause also triggering a powerup
Gameplay options revert button
Reduced campaign description alpha
Gameover tweak
Start playing song in SetupFinish(), not InitFinish()
Borderless windowed option in video settings
Deleted some shaders we don't need anymore
Temporarily fixed some shaders to prevent compile errors
fix missing icon build error
remove laser pet, change laser powerups
swapped curse icons
[D11] [Audio] Checkin WIP
[D11] [Audio] Checking in wip
Move where DTextEntry.AllowInput is called from so it also catches pasted text
Fixed stage selection appearance not being reset correctly
Fixed not being able to toggle leaderboard mode on empty leaderboards