223,680 Commits over 3,684 Days - 2.53cph!

6 Years Ago
Scientists now have an alertness level. Player movement, body state, distance and active light source affect how easily Scientists detect players. Scientist alertness level affect how easily they detect players.
6 Years Ago
Removed NetworkMessage, Converted all old NetworkMessages to new format.
6 Years Ago
Removed MaterialTypeDefinition
6 Years Ago
removed MachineProcessActionDesire
6 Years Ago
Merge from main
6 Years Ago
Hapis NRE fix
6 Years Ago
Apply a penalty to woodcutter and stonecutter roles if the unit is lacking the equipment for the role.
6 Years Ago
modal container back button works
6 Years Ago
Fixed another weird menu navigation case
6 Years Ago
replaced unit portrait background with grey color
6 Years Ago
Merge from main
6 Years Ago
fixed frog boots clipping with pants
6 Years Ago
Merge from main
6 Years Ago
Disabled LOD upscaling on lots of clutter (less popping)
6 Years Ago
player muzzle flash offset muzzle flash color fixed unnecessary bullet imports and allocations bullet/patterns forgotten when stage restarted bullet pattern caches effect
6 Years Ago
Cleared map cache Network++
6 Years Ago
Ported NetworkUser, SpectatorPlayer, and the connect command in the console.
6 Years Ago
Minor Hapis fixes
6 Years Ago
missing changes
6 Years Ago
more career wip UI
6 Years Ago
Merged from main
6 Years Ago
Add animation importer looped configuration
6 Years Ago
Fix audio crash. Fix viewmodels incorrect rotation.
6 Years Ago
fire arrow costs less cloth
6 Years Ago
Fix entity interpolation snapping on first spawn when using pivot
6 Years Ago
Reworked raid interaction system, units can now keep performing appropriate interactions once they are in the camp (they'll keep eating your stuff if you don't fight them)
6 Years Ago
Can now specify a min/max number of units to spawn per unit type
6 Years Ago
Fix entity replication and interpolation
6 Years Ago
Reimplemented some interaction target raid logic, raids can now look for things to eat and go and eat them Added rats to the raid list, rats can go into camp and eat your food
6 Years Ago
Reapply ambience streaming change without stray waterwell files
6 Years Ago
Subtract 25407 just in case
6 Years Ago
player gun fires patterns instead of individual bullets
6 Years Ago
Change HiddenSections to array, can't replicate sets
6 Years Ago
Defend ally logic can now be triggered if an ally is being attacked (was previously only triggered if an ally was attacking something) Defend ally logic now sets the combat target to the unit that is attacking the ally
6 Years Ago
Ambient sound is no longer set to streaming (perf fix)
6 Years Ago
Disabled water caustics shadowing (unity bug.. wait for upgrade)
6 Years Ago
scientists accuracy reduced
6 Years Ago
Building placement & socket fixes
6 Years Ago
Loot stuff - Basic loot crate (Open Space) -Debris location and code.
6 Years Ago
Reworked raids from a desire into a group component
6 Years Ago
added final game tutorial for workbenches and research tables added road tutorial added gametips and menutips to phrases frogboot buff my dudes fixed bug causing IDLE ANIMATION TO PLAY DURING SAR ADS WTF BBQ FFS
6 Years Ago
Support 8bit wav files
6 Years Ago
Beetle ragdolls don't self-propel into outer space.
6 Years Ago
Merge from main
6 Years Ago
Borer beetle setup.
6 Years Ago
cleaned up ProvidesRequiredItems. fixed building construction description commas. knowledge debug shows if entities are accesible or not.
6 Years Ago
Updated BASS.DLL to 2.4.13.8-mp3free
6 Years Ago
Removed NPC.RemoveMemory
6 Years Ago
Bloom ragdoll
6 Years Ago
compile fix