255,044 Commits over 3,990 Days - 2.66cph!
Allow weapons to register callbacks for viewmodel events
Simulate physics on prop after it has spawned to avoid warnings
Remove gibs asset, use skeletal prop instead
Toolgun view and world props
Fix citizen phys asset
adding UI material to fix weird alpha stuff
removing colorful FX + references
Fix shader assignments, disable shader swapper in editor
Add an option to disable crowds
Render the menu avatar manually instead, seems to do better
update post process/shader for icon renderer/ career logo
Doorframe slight refactor and linking.
Forgot file for texture quality
Fix back buttons on customisation screen
Add a texture quality option
Restrict panning a bit more
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Change click events to trigger when releasing the button instead of when it's first pressed
Fix camera moving on Y axis when middle clicking
Fix render probes (need to render from scripting now)
Switch it to panning instead
New anim parameter system. Animdef has section for basic param types (int, float, bool, trigger) Anim state machine can define transition rules with conditions.
Make state machine use managed transition rules based on anim params
Fix customisation editor back buttons when button hit zones are larger
Fix broken left click (how'd that happen)
Fix career debug mode cheat NRE on career creation screen
Upgrade the Clatter and Temple scenes to 2019 (testing for merge)
Fixed time text on victory screen sometimes showing 0%
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Merge from confirmactions/m
Grabber animation for when it doesn't grab anything
[D11] [Audio] Fix map zoom loop bug
[D11] [Audio] Fix map zoom loop bug