255,046 Commits over 3,990 Days - 2.66cph!
[D11] [Audio] Fix map zoom loop bug
[D11] [Audio] Fix map zoom loop bug
Fix charger being able to push units onto gaps
Bandit town fog:
Half as saturated, slightly more brownish.
Less bright at twilight.
175 render distance.
[D11][UI] Fixed issue with crafting hud element lingering when rejoin a level while crafting
[D11][Tutorial] Removed todo
[D11][Tutorial] Fix for issue #836, tutorial dead body up the mountain is now visible and has note in inventory
[D11][UI][#2053] Fixed selected item icon disappearing when splitting single stacks. Added fuel panel item related for items containing fuel
Fix UI hotloading for things loaded by coherent (including less imports)
[D11][Tutorial] fixed some defines
[D11] [UI] Fixed controller input icons incorrectly showing [A] or [X] when no config B setting has been set.
Making steam dev tools are proper async
[D11] [UI] Fixed research table description using wrong input icon.
[D11] Isolate this build file FTM
[D11] [Audio] Removes map zoom one shot sfx as discussed
[D11][Tutorial] fixed some defines
[D11] [Audio] Removes map zoom one shot sfx as discussed
[D11] [UI] Fixed incorrectly named variable.
[D11] Remove , from Jenkinsfile
cherry pick websocket fix to main
[D11] Add New Modular Jenkins File for Tests
Changes to how door frames work.
Clear interfaces and dangling pointers on steam shutdown
missed stuff from earlier.
more top cam stuff, missing settings.
[D11] a few audio files missed from previous commit. Also, disable kinect reservation again. This had gone reset when moving to 2019.1 and was disabling the 7th core portion on xb1.
[D11][Tutorial] Implemented gold node collectibles
SteamTypes implement IComparable
Squeeze all the UGC Queries into one struct
re-enable streaming on building textures
[D11] fix some sfx set to vorbis rather than the console optimised codecs (reduces cost of fmod streaming thead a lot)
More subtle legal text, only on settings page
[D11][UI][#2034] Fix for locker crash
Update InventoryTest.cs
Shutdown ISteamMatchmakingServers properly
Fresh import meta file updates
ConsoleUI errors on pressing stop in editor
fix storm core layer angles, other storm tweaks
add missing lastSpeechTime property to octopus turret and fuse boss
Merge branch 'master' of SpaceUsurperUnity
more storm sfx
invasion circle spokes sfx/variety
invasion track spokes variety & sfx
invasion diamond spew variety
[D11] [UI] Fixed interaction prompts having incorrect input icons.
Right clicking items now moves items to an open container / back again.
[D11] [UI] Removed Debug.Logs from HudElement.cs. Added support for config B option to automatically change controller input icons to config B icon.
Fixed progression stopper at c3a2d from half life source
Changing the LESS structure to component level
[D11][UI] The crafting queue will now keep track of the crated items in a list. Implemented swapping task around based on server