255,046 Commits over 3,990 Days - 2.66cph!

6 Years Ago
[D11] [Audio] Fix map zoom loop bug
6 Years Ago
[D11] [Audio] Fix map zoom loop bug
6 Years Ago
merge
6 Years Ago
Fix charger being able to push units onto gaps
6 Years Ago
Bandit town fog: Half as saturated, slightly more brownish. Less bright at twilight. 175 render distance.
6 Years Ago
[D11][UI] Fixed issue with crafting hud element lingering when rejoin a level while crafting
6 Years Ago
[D11][Tutorial] Removed todo
6 Years Ago
[D11][Tutorial] Fix for issue #836, tutorial dead body up the mountain is now visible and has note in inventory
6 Years Ago
[D11][UI][#2053] Fixed selected item icon disappearing when splitting single stacks. Added fuel panel item related for items containing fuel
6 Years Ago
..??
6 Years Ago
Fix UI hotloading for things loaded by coherent (including less imports)
6 Years Ago
[D11][Tutorial] fixed some defines
6 Years Ago
[D11] [UI] Fixed controller input icons incorrectly showing [A] or [X] when no config B setting has been set.
6 Years Ago
Making steam dev tools are proper async
6 Years Ago
[D11] [UI] Fixed research table description using wrong input icon.
6 Years Ago
[D11] Isolate this build file FTM
6 Years Ago
[D11] [Audio] Removes map zoom one shot sfx as discussed
6 Years Ago
[D11][Tutorial] fixed some defines
6 Years Ago
[D11] [Audio] Removes map zoom one shot sfx as discussed
6 Years Ago
Workshop editing
6 Years Ago
[D11] [UI] Fixed incorrectly named variable.
6 Years Ago
[D11] Remove , from Jenkinsfile
6 Years Ago
cherry pick websocket fix to main
6 Years Ago
websocket client fix
6 Years Ago
[D11] Add New Modular Jenkins File for Tests
6 Years Ago
Changes to how door frames work.
6 Years Ago
Workshop queries
6 Years Ago
Clear interfaces and dangling pointers on steam shutdown
6 Years Ago
missed stuff from earlier. more top cam stuff, missing settings.
6 Years Ago
[D11] a few audio files missed from previous commit. Also, disable kinect reservation again. This had gone reset when moving to 2019.1 and was disabling the 7th core portion on xb1.
6 Years Ago
more
6 Years Ago
[D11][Tutorial] Implemented gold node collectibles
6 Years Ago
SteamTypes implement IComparable Squeeze all the UGC Queries into one struct
6 Years Ago
re-enable streaming on building textures
6 Years Ago
wip topdown cam tests
6 Years Ago
[D11] fix some sfx set to vorbis rather than the console optimised codecs (reduces cost of fmod streaming thead a lot)
6 Years Ago
More subtle legal text, only on settings page
6 Years Ago
Added copyright footer
6 Years Ago
[D11][UI][#2034] Fix for locker crash
6 Years Ago
Update InventoryTest.cs Shutdown ISteamMatchmakingServers properly
6 Years Ago
Fresh import meta file updates
6 Years Ago
ConsoleUI errors on pressing stop in editor
6 Years Ago
official Server list
6 Years Ago
fix storm core layer angles, other storm tweaks add missing lastSpeechTime property to octopus turret and fuse boss Merge branch 'master' of SpaceUsurperUnity more storm sfx invasion circle spokes sfx/variety invasion track spokes variety & sfx invasion diamond spew variety
6 Years Ago
[D11] [UI] Fixed interaction prompts having incorrect input icons.
6 Years Ago
Right clicking items now moves items to an open container / back again.
6 Years Ago
[D11] [UI] Removed Debug.Logs from HudElement.cs. Added support for config B option to automatically change controller input icons to config B icon.
6 Years Ago
Fixed progression stopper at c3a2d from half life source
6 Years Ago
Changing the LESS structure to component level
6 Years Ago
[D11][UI] The crafting queue will now keep track of the crated items in a list. Implemented swapping task around based on server