255,024 Commits over 3,990 Days - 2.66cph!
Fix time progress not unlocking after completing starting tutorial
Starting expansions no longer cost money
Fixed rooms purchased as part of a tutorial not playing the spend cash sfx
Moved HudPopups to be below most of the HUD
Potentially fixed case where props that are out of stock will never get refilled
Fixed overlapping id on balloon-coffee
Merge branch 'master' into demo
Fix time progress not unlocking after completing starting tutorial
Starting expansions no longer cost money
Fixed rooms purchased as part of a tutorial not playing the spend cash sfx
Moved HudPopups to be below most of the HUD
Potentially fixed case where props that are out of stock will never get refilled
Fixed overlapping id on balloon-coffee
Turn on incremental gc, bake reflection probe on awake in sandbox
Move viewing lounge to proper tech tree location
More what's new content
Refresh sauna job
Deleting a room with staff members in it now deletes the staff members
Fixed resource hud popups being left on after deleting a room
Moved room overcrowding toggles out of update and into jobs
HUD popup nre fix
Null out images before changing them in main menu logo, build notes, tech tree
Decrease frequency of radio frequency events
Tweaked star colours of currenct satisfaciton HUD
Fixed missing icon on cheap clothing store
Remove old luxury level field on props
Clamp camera zoom level at very high frame rates
Book case now uses stock
Fixed some rooms still costing money during tutorial
Fix some categories on utlity
Maybe fixed a case where a prop wouldn't show a restock job indicator
Updated old contracts to use new conditions, changed prereqs so they unlock, added two new satisfaction contracts
Merge branch 'master' into demo
Fix some categories on utlity
Maybe fixed a case where a prop wouldn't show a restock job indicator
Updated old contracts to use new conditions, changed prereqs so they unlock, added two new satisfaction contracts
UI scope no longer scales with UI scale
viewmodels no longer lag behind when in vehicles
scope no longer freaks out and lags behind when on vehicles
muzzle flashes no longer simulate at low fps when in the distance
fixed water junkpiles despawning when players were nearby
Fixed NRE in OnAchievementIconFetched
Cleaning up inventory deserialize
[D11] [Audio] FE SFX Fixes
[D11] [Audio] Adds priority system to FE sfx so we hear the correct sfx in places where we have multiple triggers for different fx. Also adds in sfx to areas of the FE QA flagged up as missing.
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Doorways render as full walls in reflection pass to prevent light bleeding
Better diagnostic info formatting in replay chat
CHIPPY-360: Fixed fading out when exiting stage
CHIPPY-362: Fixed stage description overlap
Some font size tweaks
Hide powerup switching prompts in replays
Fixed some unit replication issues.
[D11][Tutorial] Halved resource cost of key tutorial craftables
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Some renaming, keeping better references for stuff.
Unity 2019.2.0b1 compatibility
knockback target or neighbours
Fix inventory button sizes getting out of sync
[D11][Tutorial] Further decrease in crafting times in tutorial
Inventory reload properly
[D11] [UI] Fixed Loading Icon Prefab, Removed redundant loading icons from leaderboards page. Added prefab replacement to various screens with constantly animating loading icons. Added check in SetSprite to prevent nulling and reassigning a sprite image if the sprite is the same as the current one.
Added Async to some async calls
Don't release inventoryg result in InventoryUpdated callback
[D11][Tutorial] Hint prompts with max display counts now use local player save data
Reset tickrate on client on disconnect
Set editor and standalone default graphics quality to highest (for terrain painting, ffs Unity)
Fix inventory exceptions
Log unhandled async errors
FindDefinition return null if _defMap is null
Sorted out a bunch of the // TODOs
[D11][UI] fixed issue with queue icons navigation
quarry dump truck and digger colour changes
Replays print time recorded in chat
Added red medal to show which leaderboard entries have no attached replay
Merge branch 'master' of SpaceUsurperUnity
#1988, #2033, updates to various item descriptions that weren't verbose enough.
[D11] Typo in Jenkinsfile
[D11] New stages in jenkins
Resolving unit -> room references on the client and re enabled deployable condition for building ownership.
[D11] Update Fireplace quick actions
fix for Agent must be on active navmesh spam
[D11] [Audio] Fixes pause menu clickyness
[D11] [Audio] Fixes pause menu clickyness
[D11] Update Beanie hat descriptions