255,024 Commits over 3,990 Days - 2.66cph!

6 Years Ago
Fix time progress not unlocking after completing starting tutorial Starting expansions no longer cost money Fixed rooms purchased as part of a tutorial not playing the spend cash sfx Moved HudPopups to be below most of the HUD Potentially fixed case where props that are out of stock will never get refilled Fixed overlapping id on balloon-coffee Merge branch 'master' into demo
6 Years Ago
Fix time progress not unlocking after completing starting tutorial Starting expansions no longer cost money Fixed rooms purchased as part of a tutorial not playing the spend cash sfx Moved HudPopups to be below most of the HUD Potentially fixed case where props that are out of stock will never get refilled Fixed overlapping id on balloon-coffee
6 Years Ago
Build demo with -release
6 Years Ago
Floor clone
6 Years Ago
Turn on incremental gc, bake reflection probe on awake in sandbox Move viewing lounge to proper tech tree location More what's new content Refresh sauna job Deleting a room with staff members in it now deletes the staff members Fixed resource hud popups being left on after deleting a room Moved room overcrowding toggles out of update and into jobs HUD popup nre fix Null out images before changing them in main menu logo, build notes, tech tree Decrease frequency of radio frequency events Tweaked star colours of currenct satisfaciton HUD Fixed missing icon on cheap clothing store Remove old luxury level field on props Clamp camera zoom level at very high frame rates Book case now uses stock Fixed some rooms still costing money during tutorial Fix some categories on utlity Maybe fixed a case where a prop wouldn't show a restock job indicator Updated old contracts to use new conditions, changed prereqs so they unlock, added two new satisfaction contracts Merge branch 'master' into demo
6 Years Ago
Fix some categories on utlity Maybe fixed a case where a prop wouldn't show a restock job indicator Updated old contracts to use new conditions, changed prereqs so they unlock, added two new satisfaction contracts
6 Years Ago
Narrow+wide shotgun vfx.
6 Years Ago
UI scope no longer scales with UI scale viewmodels no longer lag behind when in vehicles scope no longer freaks out and lags behind when on vehicles muzzle flashes no longer simulate at low fps when in the distance
6 Years Ago
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6 Years Ago
fixed water junkpiles despawning when players were nearby
6 Years Ago
Fixed NRE in OnAchievementIconFetched Cleaning up inventory deserialize
6 Years Ago
[D11] [Audio] FE SFX Fixes
6 Years Ago
[D11] [Audio] Adds priority system to FE sfx so we hear the correct sfx in places where we have multiple triggers for different fx. Also adds in sfx to areas of the FE QA flagged up as missing.
6 Years Ago
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6 Years Ago
Doorways render as full walls in reflection pass to prevent light bleeding
6 Years Ago
Better diagnostic info formatting in replay chat CHIPPY-360: Fixed fading out when exiting stage CHIPPY-362: Fixed stage description overlap Some font size tweaks Hide powerup switching prompts in replays
6 Years Ago
Fixed some unit replication issues.
6 Years Ago
[D11][Tutorial] Halved resource cost of key tutorial craftables
6 Years Ago
impact fx, timing
6 Years Ago
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6 Years Ago
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6 Years Ago
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6 Years Ago
Some renaming, keeping better references for stuff.
6 Years Ago
Unity 2019.2.0b1 compatibility
6 Years Ago
knockback target or neighbours
6 Years Ago
Fix inventory button sizes getting out of sync
6 Years Ago
better concrete
6 Years Ago
[D11][Tutorial] Further decrease in crafting times in tutorial
6 Years Ago
Inventory reload properly
6 Years Ago
[D11] [UI] Fixed Loading Icon Prefab, Removed redundant loading icons from leaderboards page. Added prefab replacement to various screens with constantly animating loading icons. Added check in SetSprite to prevent nulling and reassigning a sprite image if the sprite is the same as the current one.
6 Years Ago
Added Async to some async calls Don't release inventoryg result in InventoryUpdated callback
6 Years Ago
merge from main
6 Years Ago
[D11][Tutorial] Hint prompts with max display counts now use local player save data
6 Years Ago
Reset tickrate on client on disconnect
6 Years Ago
Set editor and standalone default graphics quality to highest (for terrain painting, ffs Unity)
6 Years Ago
Fix inventory exceptions Log unhandled async errors
6 Years Ago
FindDefinition return null if _defMap is null
6 Years Ago
Sorted out a bunch of the // TODOs
6 Years Ago
[D11][UI] fixed issue with queue icons navigation
6 Years Ago
quarry dump truck and digger colour changes
6 Years Ago
Replays print time recorded in chat Added red medal to show which leaderboard entries have no attached replay Merge branch 'master' of SpaceUsurperUnity
6 Years Ago
#1988, #2033, updates to various item descriptions that weren't verbose enough.
6 Years Ago
[D11] Typo in Jenkinsfile
6 Years Ago
[D11] New stages in jenkins
6 Years Ago
Resolving unit -> room references on the client and re enabled deployable condition for building ownership.
6 Years Ago
[D11] Update Fireplace quick actions
6 Years Ago
fix for Agent must be on active navmesh spam
6 Years Ago
[D11] [Audio] Fixes pause menu clickyness
6 Years Ago
[D11] [Audio] Fixes pause menu clickyness
6 Years Ago
[D11] Update Beanie hat descriptions