221,893 Commits over 3,653 Days - 2.53cph!

6 Years Ago
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6 Years Ago
Catacomb lighting 1/2
6 Years Ago
Tweaked human navmesh settings to generate better navmesh.
6 Years Ago
add possession requirement regardless of if we have the thing or not
6 Years Ago
water_well_d mini monument scene backup
6 Years Ago
Various data, hunting scoring fixes CookCookableItem blackboard fix/warning if it fails
6 Years Ago
vm admire updates
6 Years Ago
Fixed material artifact on hazmat suit Improved glass on hazmat suit
6 Years Ago
Increased size of prevent building volumes in military tunnels
6 Years Ago
bullet pattern can have blank bullets Merge branch 'master' of github.com:Facepunch/SpaceUsurperUnity fire spinners stay around forever f2 core pattern tweaked nautilus powerups and splash tweaked powerups for all stages tweaked stage layout
6 Years Ago
Cleaned up EntityManager destruction routine
6 Years Ago
Extra exception handlers Started on loading in surfaces into the texture editor
6 Years Ago
Release VDF's
6 Years Ago
Fixed geometry gap in military tunnels
6 Years Ago
Blimp icon Launcher banner Units now know what paint surfaces are around them
6 Years Ago
player builds work
6 Years Ago
Catacomb spawn wip
6 Years Ago
AI Fake UserId's are all under 10000000 Fixed AI showing up in cheat report Fixed suicide showing cheat report button
6 Years Ago
combatlog no longer takes count parameter (always prints full combat log) combatlogsize defaults to 30
6 Years Ago
Remaining catacomb prefabs.
6 Years Ago
correct apple tree resource data
6 Years Ago
Merge from Main
6 Years Ago
forgot to tick these in last checkin
6 Years Ago
island 01 paint mode to none (to stop splats from getting modified when they shouldnt be)
6 Years Ago
EAC SDK update + PlayerKill reporting
6 Years Ago
Fix some Steam-only stuff that needed renaming
6 Years Ago
Clear out ready for prototype upload
6 Years Ago
If scientists are disabled, don't bake monument navmeshes.
6 Years Ago
changes plasticed flagged up
6 Years Ago
Force profiling when calling invokes because we keep adding slow shit to it that's not wrapped in profiler samples
6 Years Ago
Added slight delay between acquiring a target the first time and firing for Scientists.
6 Years Ago
vm admire source updates
6 Years Ago
Improved ai robustness a bit.
6 Years Ago
protocol++
6 Years Ago
Close ship details while editing route bar and Coffee Stand now use stock system Needs can now be negative + looooots of UI fuckery Added a overcrowding complaint type
6 Years Ago
Fixed non-player controlled tribes running cohesion and spawning strangers (this might fix the strangers not getting added to tribe bug, they were being spawned with a target group that wasn't the player's tribe)
6 Years Ago
Fixed campfires being marked not available if they are at 100% capacity (might fix units not lighting fires in later games)
6 Years Ago
Working on conversions to the new system
6 Years Ago
fix UI/textures
6 Years Ago
furnace gives off heat
6 Years Ago
can rotate workbenches with R during deployable phase
6 Years Ago
can no longer build around heli crash site
6 Years Ago
can rotate tool cupboard with hammer + priv
6 Years Ago
Third person ADS sounds have super super short range
6 Years Ago
Check if a unit already has an item before adding a possession requirement
6 Years Ago
More third person sounds (aim down sights, grenades, bandages, etc) Binocular sounds Flashlight sounds
6 Years Ago
Worked out some stuff. Plus removed bootstrap stuff from WiseGuys tools. Bootstrap is now a ScriptableObject that loads itself - I swear it makes sense
6 Years Ago
Desires hold their creation and last refresh game times Added desire lifetime stat simulator for use in effect manipulation values (higher = older desire)
6 Years Ago
Fixed shelter desires having bad momentum drain value
6 Years Ago
Items now store a failed path count whenever a unit tries to get to an item and cannot If this happens 10 times the item is moved to the end of the partial path to the unit, so hopefully somewhere accessible