198,763 Commits over 4,140 Days - 2.00cph!

9 Years Ago
animation tweaks
9 Years Ago
CTF should now set ready status depending on player count of each team
bot
9 Years Ago
Automated Linux DS Build #529
9 Years Ago
scenario event is static fixed ranger anims
9 Years Ago
Added rainbow folders :heart_eyes: Fixed some weapon prefabs
bot
9 Years Ago
Automated Windows Build #529
bot
9 Years Ago
Automated OSX Build #529
bot
9 Years Ago
Automated Linux Build #529
bot
9 Years Ago
Automated Linux DS Build #528
9 Years Ago
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9 Years Ago
Less #SERVER tags
9 Years Ago
CTF game mode WIP
9 Years Ago
missing brace
9 Years Ago
UI toolbar fixes
bot
9 Years Ago
Automated Windows Build #528
9 Years Ago
Fixed a possible regression with Favourites server list
9 Years Ago
GitSync - TTT changes
9 Years Ago
Merging character in ground fix
9 Years Ago
Removed all use of UnityEvent in Triggers Fixed shitty budget ticker conditions
9 Years Ago
Unity 5.6.0b3
9 Years Ago
Added FixedArray overload constructor allowing an ICollection to to passed in to populate the array Effects.Tick trigger eval budget GC improvements
9 Years Ago
More budgeting and triggers refactoring
9 Years Ago
Effects component uses an internal budget for trigger evaluation
9 Years Ago
Soft shadows now allowed from GQ=2+
9 Years Ago
Fixed units not having their age set correctly on creation Moved effect trigger evaluation to the Effects component, called once per game minute Updated entity id usage to use EntityId rather than int Cleaned up Wearables prefab retrieval
9 Years Ago
Probably fixed animation offsets.
9 Years Ago
tags atmos piece 30
9 Years Ago
atmos 30 added
9 Years Ago
Vessel fix
9 Years Ago
Fixed attachments
9 Years Ago
various cleanup
9 Years Ago
ui cleanup
9 Years Ago
Improved DecisionMaker decision clearing
9 Years Ago
Split DecisionMaker into a partial, cleaned up internal methods adding some debug logs for fresh decision allocation
9 Years Ago
New skins
9 Years Ago
Merge from main
9 Years Ago
Fixed Unit.Physiology.BaseScale not being used when settings View scale in Aging component
9 Years Ago
Relationship system callbacks made optional via flags in data (animals don't need to have opinions on each other Added a bunch of profiler samples while GC hunting in Trigger evaluation callbacks
9 Years Ago
Item store auto pricing (based on age)
9 Years Ago
Fixed stone hatchet invisible in workshop
9 Years Ago
Fixed moonwalking
9 Years Ago
Fixed the complete mess of our loot prefabs, added proper culling for everything Network++
9 Years Ago
avatars for human minions
9 Years Ago
Fixed lootpanel missing references
9 Years Ago
Fixed that some small static rocks were never culling
9 Years Ago
Sound test on minion attacks.
9 Years Ago
Launcher unit setup. unit tweaks
9 Years Ago
todo
9 Years Ago
plant entity profile samples
9 Years Ago
merge into main protocol++